--------------------GEV List Thingy, April 15th-------------------- Tried 6 GEVs, 5 GEV-PCs and 15 squads of inf vs advanced raid (defense was largely a line of light tanks and inf across the middle of the board). As the attacker, I found myself light on firepower and suffered poor overrun rolls while trying to push through the peninsula. The GEV-PC, as it is, is clearly not worth an armor unit. So Steve, let's make a deal, you reduce the PC's defense down to one (and keep the cost at 3, as inf can ride most anything these days), and add a note to 5.4 "Infantry riding tanks" that the attack on the transport is conducted first, and if it gets Xed, the infantry take the attack at a plus one to the die roll. (There ought'a be some risk to riding around on top of a flimsy transport) OR... We sit down sometime to a game of Ogre with the units as they are, you get the Mk V and I get 40 GEV-PCs and 30 points of inf. Just noticed that the most efficient way of dealing with a Ninja (besides the hoverblitz) is to overkill it's weapons with 5-1s. (On the average six one-to-ones would be needed otherwise). And one last question: what happens when a high-seas hoverblitz captures an Ogre transport tanker? Henry J. Cobb hcobb@fly2.berkeley.edu, SFB Tyrant-for-life "Battleships cannot be used as escorts" -SVC (quite a shock for the crew of the Iowa, I'd wager)