--------------------GEV List Thingy, March 28th-------------------- From: Kerry Harrison Subject: Re: GEV List Thingy, March 27th To: "Henry J. Cobb" >On Sun, 27 Mar 1994, Henry J. Cobb wrote: > [The reason that Ogres can't target units above water is that they > have no targeting info on them, right? > Yes that and they don't normally carry weapons capable of firing underwater. The 2nd draft will include special Ogre Torpedoes that can be fired underwater and some mods for Ogres that include such usefull things as sonar so they can target stuff on the water (this inclues GEVs which do produce a distortion detectable by sonar). > The game will need hidden movement, if the smallest destroyer can > totally immobilize an Ogre with it's trusty 5" gun. (How do those > hypersonic shells survive the air-to-water transition anyway?) -HJC] > The same way that a howizter shell does (at half strength). As I stated I'm redo the rules for small scale (PT Boats and minisubs) combatants since the a small frigate could pretty much wipe out Ogres before they get into range, I just posted these for the hell of it - actually I'm thinking about developing them futher and use them as naval combat rules in the world of Ogre (same universe, different game, ala Battlesuit). Kerry ___ [My personal reading on even Today's USN is that most of a ship's weapons are optimized for surface attack, and that they had a few special weapons for targeting sub-surface targets. I'd always assumed that the HWZs in GEV had the benefit of predeployed sensors plus special Rocket launched torpedo rounds. Will you have sonar bouys? Do Ogres carry sensor-bots that they deploy for targeting info? -HJC] ___ From: dxb105@cscgpo.anu.edu.au (David Bofinger) Subject: Re: GEV List Thingy, March 27th To: hcobb@fly2.berkeley.edu (Henry J. Cobb) > If their is Ice terrain above the water, units size 7 and > larger may act as icebreakers, and clear a pathway through the ice at half > their movement rate. Can't you just nuke the ice ahead of you? I'd guess ice would be ephemeral on an Ogre/GEV battlefield. Henry asks: > How do those hypersonic shells survive the air-to-water transition anyway? They build tanks that can take direct nuclear hits, surely they can build shells that don't care about water. My general feeling for all these rules is that they apply a lot better to a WW2 (say) miniatures game than they do to Ogre/GEV. Storms for instance: these vehicles don't care when a barrage of nukes hits the water next to them, but they get significantly slowed up by a storm? ------------------------------------------------------------------------------ David Bofinger AARNet: dxb105@huxley.anu.edu.au Snail: Dept. of Theoretical Physics, RSPhysSE, ANU, ACT, 2601 ------------------------------------------------------------------------------ Shake me, wake me, tell me it's a dream, there's a B-52 on my TV screen. And a man in a tie, pointing at the sky, where you gunna run to now? - Redgum ___ [There is a LOT of energy in a major storm system. (I forgot what the megatonage of the average typhoon is, but remember that most of the ships that sank at Bikini Atoll did so because they where melted down to the waterline, not swamped...) My personal preference would be for bad weather to obscure things, not kill folks. (It's a dark and stormy night, sensors just pick up the clatter of massive treads approching, is it friendly? ;-) -HJC] Henry J. Cobb hcobb@fly2.berkeley.edu, SFB Tyrant-for-life "yes, I also suspect that RMS is a MITI agent too." -- Piercarlo Grandi