============ OGRE/GEV list, November 6th (Last: October 31st) ============= ===== GEV-PC Spillover? ===== Tubes on GEV-PCs ===== National Variations ===== Aide De Camp PBEM Ogre/GEV ===== [OGRE] Speculation anybody? ------------------------------ From: fish Subject: Spillover on GEV-PCs I believe the minis rules specifically state that infantry riding vehicles are treated exactly as stacked units for all combat purposes -- that is, that the same die roll is applied to all of them separately on the CRT. I can't imagine why you'd split the platoon on a GEV-PC into three squads for defence purposes, though... You'd annihilate the entire platoon every time. ----- [The only way I could defend the current rule is: "Incommming!!!" The platoon scattered as the missiles came raining down on their transport, except for Squad-B, who had never really gotten their act together. -HJC] ------------------------------ From: fish Subject: Tubes on (L)GEV-PCs SJ said: > >Also, according to your original description it was tubes which > >the suits fit into, anyway . . . > Obviously there is a misunderstanding here . . . The infantrymen stand > on the back of the GEV-PC and grip a frame to support themselves. If the > word "tube" appeared in a description it was in the sense of the pipe > that the frame is made out of. Actually, I wasn't speaking of the standard GEV-PCs, but Henry's original posting of his LGEV-PC conversion (from an LGEV), where they basically just pasted some tubes on the back for the infantry to stand in. I guess you could as easily call it handgrips, though. Who cares? The point was that battlesuited infantry don't have any implied limit on how fast they are able to hold on to a moving vehicle; only militia have (as far as I've seen) such a limit. ------------------------------ From: fish Subject: OGRE universe speculation > they are all early models, so I have lowered their stats to reflect > this. The entire thing is set several dozen years in the past. Hmm. I'm not sure i'd agree with this apporach, at least for the Ogres. The Mark I was produced throughout the entire war, and no mention was made of any drastic changes to the production templates. I think that it's important that Ogres only become self-aware later in the war (2080s IIRC), so early early Ogres should be played stupid -- or, if not stupid, not truly brilliant either. > This particular engineering team is responsible for the development of > the OGRE Mk. III. Those are PanEuropean engineers? Um... The North American Combine developed the first Ogres -- Marks I through VI, including the III-B. The PanEuropeans STOLE Marks III and V (And, one would assume, I and II) from the British when they captured the Sheffield factory. > [Buy the OGRE Minis Book, more history than you can lob a missile > at. -HJC] This is true. I get the impression you don't have Ogre Minis; it really does clear a lot of things up. I personally like it almost as much for its background information as for the units and rules themselves. I could quite happily play GEV until the day I die and never touch another mini (although I'll grant they look pretty neat), but without the background it's just another sf wargame. ------------------------------ From: fish Subject: More questions! (BWAHAHAHAHAHAHAHAHAHAHA) Serious rules questions which I'd like answered: 1) Can MSL tanks attack underwater units? If they do indeed fire the same missiles as Howitzers, they should be able to, at half strength as normal. 2) Under Friendly Fire Isn't, pg. 33: is the 6" range necessary to determine whether or not a unit is hit by friendly spillover measured from the firing unit to the target unit or the firing unit to the friendly unit suffering from spillover? 3) Also under Friendly Fire Isn't: If two units, one at 4" and one at 7" (see my question above) combine fire, would you use the spillover diagram for the combined power of the attacks, or just the power of the fire coming from 7" away? Would only the Attack value of the 7" firer affect spillover results? Random questions which aren't important but i'd like answered anyway: 4) Does it strike anyone as odd that an APC can carry two full squads of battlesuited infantry? Considering they're supposed to be Bradleys (some of them anyway), I find it difficult to believe that an M2 or M3 can haul around twelve or more battlesuits... 5) What _is_ that thing sitting next to the Command Post in the picture on page 21? It also appears on page 17. Is it a Mobile Howitzer? 6) Under Spillover Fire, page 33: "A HVY attacks at 3..." Hmmm, no. HVY attack at 4. 7) Was anyone else taken aback by the fact that in the picture on page 47 there are Combine and PanEuropean ogres standing quite peacefully right next to one another? 8) (Not a question, but a comment) For the Free For All scenario on the webpage, it should be noted for the unit descriptions that HVY are _not_ affected by forests or streams. <>< fish ><> (fnord.) ----- [1) No, they must lack the proper sensors or something. (Note that even if they could, missile GEVs wouldn't be able to keep the english channel OGRE-free, because the coastal laser towers would get them) 4) I always figured that one of the squads was on the roof. 5) No, there's another shot of it on page 17, just to the left of the red Heavy. I think it's a light tank. 6) The example seems to be written for a missile tank. 7) Traitors! -HJC] ------------------------------ From: David Graham Subject: OGRE PBeM rules? Does anyone know where I can get ogre rules for playing games over e-mail. ------------------------------ From: Forrest Aguirre Subject: APC Spillover? OK, I'll acquiesce in the case of GEV PCs, as they are hanging on to the back of the vehicle, but what about infantry squads inside an APC? It seems to me that the armor on an APC would absorb most of the shock of an atomic blast (or at least a substantial amount of it). Thus units inside the vehicle should only suffer a spillover attack, not a full attack, even if the APC is "hulked". If it is vaporized (ie "XX-ed"), then sure, the infantry is fried. This would not apply to hovertrucks, however, because their defensive rating is based purely on speed. Infantry units inside a hovertruck would suffer a full on blast if the truck is hit. ------------------------------ From: sdorr@IX.NETCOM.COM (Scott David Orr) Subject: CAPBeM for OGRE? Kai Larson wrote: >For those interested in PBEM: In addition to Aide De Camp, there is a >very similar (but somewhat more advanced) program called "ASSIST" which >does pretty much the same thing as ADC, only it is Windows based and has >a nicer interface and other features such as hidden counters, etc. Who sells this, where, and for how much? Scott Orr ------------------------------ Henry J. Cobb hcobb@io.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1996, by Steve Jackson Games.