============ OGRE/GEV list, January 12th (Last: January 9th) ============= ===== Ogre's ramming Ogres in GEV From: peletier@grolen.com ===== Campaign Rules From: ??? ===== Disability Insurance From: ccamfield@mailhost.cyberus.ca (Christopher Camfield) ------------------------------ From: peletier@grolen.com Subject: Ogre's ramming Ogres in GEV IN GEV, when one Ogre rams another: is this an overrun which allows the defender to fire first? If so, and the defender kills the last of the attackers treds, does the ram occur ? mike p, gming in N.H. ----- [The Ram occurs at the END of the ramming units first fire phase, if it has any threads remaining at that point. (No MPs can or will be expended) -HJC] ------------------------------ From: ??? Subject: Campaign Rules > in short, we borrowed from many of the old wargames, using 'fog of > war' type rules for strategic scale movement. we made about a dozen > tactical maps with base terrain types (mostly open, open/trees, mostly > mixed, with big rivers, lake/ocean borders,...) and drew up a map that > was the area under contest. each strategic map was much larger than > the tactical map (like the gev map...), but that's where the fighting > occured. each side divided a *huge* number of forces into 'groups' and > deployed them. there were large goups and small groups. we allowed > for electronic warefare by having a number of 'ecm' points that could > be used to alter the size of the group from the actual size, or create > a group where one was not. it makes deployment quite fun. it sucks > when the group you thought was a little force or a dummy turns out to > be a couple of ogres with an army of tanks and a bunch of ecm used to > make it look small... :) >:} Interesting idea. I have been kicking around the idea of campaign rules for a while. Another option I was thinking of was a standardization of units. For instance, Tank companies, Mechanized Infantry units. Ogre doens't indicate any structure to units, and in fact players are encouraged to experi ----- [Pick up the OGRE Minis book and turn to chapter 10 on page 52. (It's listed as Tables Of Ogrenization in the TOC) -HJC] ------------------------------ From: ccamfield@mailhost.cyberus.ca (Christopher Camfield) Subject: Disability insurance Well, the specific rule I was looking at was in 6.08 where it says: "Units can be disabled by spillover fire, but (except for single squads of infantry) never eliminated." Since X's are treated as D's in spillover, and D's as NE, it's impossible to actually ROLL an X from spillover fire. That means the only case where a unit could POSSIBLY be destroyed by spillover fire is if it were already disabled, and that is specifically denied in the above sentence. To quote the Goons (an old British radio comedy), "it's all rather confusing really". Christopher Camfield | Big Rude Jake Webmaster | ccamfield@cyberus.ca Visit the BRJ Web page at: http://www.cyberus.ca/~ccamfield/brj ! "I keep tellin' myself 'just keep shaking my head' / Cause the Crow and the Jackal and the Jackfish won't start eating till they're sure that I'm dead" ------------------------------ [Check out the Jan 97 issue of the Marine Corps Gazette. "Do we really want to allow a nonhuman mind to make life or death decisions regarding engaging human targets on the battlefield?" and "medical tricorders." -HJC] Henry J. Cobb hcobb@io.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1997, by Steve Jackson Games.