============ OGREverse list, Mar 22nd (Last: Mar 20th) ============= ===== Infantry Assault GEV From: Chris Camfield ------------------------------ From: Chris Camfield Subject: Infantry Assault GEV > [There already is an Infantry Assault GEV, it has an attack strength >of 4 normally, 7 in overruns. > > What's especially nice is that it splits up into four separate targets >in an overrun (The GEV-PC and the three squads) to make it harder to kill. Interesting! I thought "huh?" when I read this, looked at the old GEV rulebook, and then in the Ogre Minis book. In the old rules, riders couldn't dismount, but this changed with the "new" ones. The thing that bugs me about the GEV-PC, though, is the fact that it's slower than regular and light GEVs. Over long distances it begins to tell. Forrest's APGEV moves at 4/3, though. Chris Chris Camfield - ccamfield@cyberus.ca Big Rude Jake Fan Club President Visit the Big Rude Page at "http://www.bigrudejake.com"! "I've had dinner with the devil, and I know nice from right" (BRJ) ----- [What would tempt you to give up a little speed? The GEV-PC is as fast as a train. In Raid, would you take a MIRV (GEV-PC loaded with heavy weapons) in place of three GEVs? Maybe not, in GEV division is multiplication. For example consider four LGEVs nuking a Heavy Tank, overruning a second one and then scattering. They pay their pricetag right there and three survive to brave retaliation. A pair of GEVs couldn't get away with this. Not that this would ever happen, every Heavy carries a squad of Militia nowdays. I'll be gone for two weeks, working on the railroad, please visit the boards in the meantime: http://www.sjgames.com/ogre/board/ -HJC] Henry J. Cobb hcobb@io.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1998, by Steve Jackson Games.