============ OGREverse list, Feb 28th (Last: Feb 11th) ============= ===== Beefing Up the SHVY From: Steve Jackson ===== OGRE Page Update From: "Paul & Lynette" ===== New Ogre maps From: bryan rombough ------------------------------ From: Steve Jackson Subject: Beefing Up the SHVY SHOCKWAVE will go back to press soon, so it's time to decide how to make the SHVY more valuable . . . This is based on my last note, plus comments from Garth and, I think, Fish. Option 1: Defense of 5. No other changes. SHVY is still disabled or killed as a unit. Option 2: Partial Damage. XX still kills it in Ogre Miniatures. But in Ogre/GEV, and on any single-X result in Minis, roll one die: 1, 2 - Disabled, and a single gun is lost. -3 VP. 3, 4 - Disabled, and "mobility kill"; SHVY can no longer move. -6 VP. 5, 6 - Destroyed, per normal X result. A second X on a damaged SHVY kills it. Option 3: Same as Option 2 . . . AND increase defense to 5. Option 4: The SHVY has 2 or even 3 or 4 factors of AP which cannot be hit separately, but which are used in attack just like Ogre AP. This isn't enough by itself, but would be worth something combined with the other options. Disadvantage: added complexity. Advantage: more realistic (why would they build something that big with no AP at all?), and makes the SHVY scarier. Steve Jackson - yes, of SJ Games - yes, we won the Secret Service case Learn Web or die - http://www.sjgames.com/ - dinosaurs, Lego, Kahlua! The heck with PGP keys; finger for Geek Code. Fnord. ----- [I thought the OGRE Minis version (with 2 AP) was the offical version now? Plugging this all into the Javascript formula calculator on my home page, we put in a primary attack of 3/3, second attack the same, third attack 2/1 AP only, defense 4 as Superheavy, move 3 and get a cost of 12.2 VPs (Pushing the attacks up to Missile Tank 3/4s only brings the price to 14.6 VPs, while using Heavy Tank 4/2 guns gives a total of 12 VPs ;) -HJC] ------------------------------ From: "Paul & Lynette" Subject: OGRE Page Update The Pan Pacific OGRE Page has been updated ! New Section Added...."Combat Photography" See Steve Stratton's amazing composite graphics of my Miniatures' pics imposed upon real backgrounds- the result its simply Amazing ! Links Page Updated too ! http://panpacific.homestead.com/Home.html BTW- The site has just registered its 500th Hit ! Thanks to everyone for their support ! Best Wishes, Paul ------------------------------ From: bryan rombough Subject: Re: New Ogre maps Steve Jackson wrote: > > Here's a heads-up: > > I am beginning to rough out a product plan for a new Ogre boardgame > supplement. It would basically be nothing but maps and scenarios. > > You know how the GEV and Shockwave maps geomorph? They fit together on any > side. I'm afraid I don't have the Shockwave map. Does it have the same layout of columns/rows as the GEV map(23 columns, odd numbered columns having 23 rows of hexes and even numbered columns having 22 rows) so that some hexes would have to overlap, or is it the opposite(22 rows on odd numbered columns and 23 rows on even numbered columns) so that one map can just butt up against the other? Bryan ----- [They do abutt and the rivers and roads continue off every edge, so with enough copies of the two maps you can build an infinite playfield. Hey Steve, let's lay out the map of france. You get OGREs and I get GEVs. Think you can defend a front of 500 miles? (Silly me, the North American inheritors of Ford and Gates got the OGREs and the GEVs against light tanks...) -HJC] Henry J. Cobb ogre@sjgames.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 2000, by Steve Jackson Games.