====== The Ogre Digest, December 10th (Last: December 8th) ======== ===== Decals! From: Kevin Walker From: Sean Bayan Schoonmaker From: Jpattern@aol.com From: Sethkimmel@aol.com ===== Macro Minis From: Servitor@aol.com ===== UltraMarines From: David Morse ===== Strange Things From: "Matthew D. Goldman" ===== Hover Ogres From: Sethkimmel@aol.com ============================== From: Kevin Walker Subject: Decals! > I originally thought of one style of sheet -- a mixed batch of Paneuro > and > Combine. Several people I've mentioned it to suggested spliting them up > into two sheets. Of course, we could take it a step farther and create > specialized sheets: Ogres, GEVs, tanks, Empire of Vermont, Vatican > Guard, > and so on. I'd prefer the Combine and PE decals be in separate sets. If there are further specialized sets I'd like to see them broken up by nationality/side over type of vehicle. > What would _you_ like to see? Is an Ogre sheet too specialized? Should > the > Last War groups wait untill we've got the Big Two out? More numbers? > More > letters? Weird symbols (mushroom clouds/kill markers/nose art)? How about a specialized sheet with OGRE stuff and weird symbols you mentioned. I'm inclined to say wait on the Last War groups till the Big Two are out but then I'll bet there are others out there that would rather have them now. Kevin Walker Horizon Concepts, Inc. Miniature Painting & Sculpting sage@chartermi.net ===== From: Sean Bayan Schoonmaker Subject: Decals! I think that going into individual units might be a little too specialized. However, a Combine sheet and a PanEuro sheet would be good. This way you could have variety of stuff on the sheet, but all tailored to a specific nation-state. The add ons can take the form of the Combine 2 sheet - if there's a need, or you can do other sheets for the other powers of the OGRE-verse. Modular, and no one gets stuck with a bunch of decals that they don't need. Schoon ===== From: Jpattern@aol.com Subject: Decals! Paul wrote: << What would _you_ like to see? >> At a quarter page for $5, I'd buy every decal you released, up to and including mushroom clouds, kill markings, mission markings, nose art, names, shark mouths, flames, various colored stripes, radiation symbols, biohazard symbols, red warning arrows, and so on. Good microscale decals like these would be usable on OGRE minis, Battletech minis, other 1/300-1/200 sci-fi minis, Crimson Skies minis, spaceship minis, all the way up to 1/28 skirmish minis and vehicles. Jeff Moore jpattern@aol.com ===== From: Sethkimmel@aol.com Subject: Decals! << mushroom clouds/kill markers/nose art)? Anyone want to weigh in? >> gun barrel kill rings!!!! ===== [I'm just thinking how you gonna sell them? A decal sheet sounds like a best little Werehouse 23 in Texas only deal. For something that the FLGS could carry, how about a 32 page book on the unit histories with example miniature photos from each unit, a decal sheet in the back and color versions of some of the mini pics on the front and back covers? -HJC] ============================== From: Servitor@aol.com Subject: Macro Minis > Yeah, 4x is pretty nuts. We just went 2x which made the game go a LOT > faster on a 4"x8" table. I'm not sure what the ratio is exactly. We > thought about 3x, but thought the GEV covered way too much ground to make > this playable. 4x would be tough on anything but an entire room. For those of you who haven't (yet) made it to an OGRE Macrotures game, consider armor that moves four to six FEET, GEVs moving up to fourteen feet (both moves together) and Ogres with a move/fire range of up to sixteen feet!! This means a battlefield of 40' by 35' (if you want a playing area roughly equivalent to the GEV map) or 40' by 25' for the OGRE map. And that pretty well says: "backyard, boys and girls..." More entertaining than lawn darts (and less dangerous, discounting trip hazards) and gives your nosy neighbors loadsa ammo for their next gossip exchange. Of course, there ARE some unique problems with playing at this scale.... (Our point of veiw): "GINGER!! Put down that heavy tank! No! Ginger!! Come back here you mangy mutt!!" (Ginger's point of veiw): "GINGER!! Blah, blah, blah... Ginger!! Blah, blah, blah..." Thank God we don't have ferrets, or we would never find the infantry... best, John Hurtt (Servitor@aol.com) ============================== From: David Morse Subject: UltraMarines [Marines as 3 VP treat water as woods, no submerge. -HJC] > A single LGEV will always kill such a marine squad, taking an average > of three turns and never losing. Unless you're deploying them in a circle > to discourage overruns of Laser Cruisers, why take them? -HJC] This question is isomorphic to "Why take regular infantry against GEVs?". I'll put down the usual responses: 1) Insanity. 2) The defense gets X armor units and Y infantry. 3) Only have to slow em down, not kill them. ===== [Hmmm.... Howabout UberMarines AND LGEVs? The marines draw a line in the sand, er river and the LGEVs hop back and forth across them to pound on raiding GEVs? -HJC] ============================== From: "Matthew D. Goldman" Subject: Strange Things > From: Darren Breland > MkVI, CMC). We'll buy 'em this time.. I promise. =) I'll have my > painting table cleared and my credit card paid down in anticipation. I don't know about you, but I purchased every miniature I could last time they were in print. Now I just have to find time to paint them all! Matthew ===== [That's the spirit! -HJC] ============================== From: Sethkimmel@aol.com Subject: Hover Ogres << It always struck me as a little odd to have hovertrucks with M3/2 and Mark IVs with M4/0. >> I prefer to see only hovercraft have split moves. Of course you could always use a Coelacanth....:-) (a non canon? hover-cybertank that goes 4/3, but the skirts are a LOT more fragile than treads...). ============================== Henry J. Cobb ogre@sjgames.com Archives at http://www.io.com/~hcobb All OGRE-related items Copyright (c) 2001, by Steve Jackson Games.