====== Ogre Digest, February 5th (Last: January 29th) ======== ===== speed of light making for local fire control. From: "John D. Gwinner" ===== CANCON Ogre Demo From: Servitor@aol.com ===== Yet Another Cybertank Designer From dm@bomberlan.net Thu Jan 31 19:34:23 2002 ===== OGREthulhu From: Armored Core2 ============================== From: "John D. Gwinner" Subject: speed of light making for local fire control. Calculate the 'speed of light' affect. If I figure right, with an Ogre is 80f long, that's only 0.000 000 08 seconds from one end to the other. 80f / (186000 miles per second * 5280 feet) (80 for a ballpark estimate). I don't think any motors in the world would need that level of reaction time. The reason for distributed computers is for redundancy, not speed of light issues. Most of the speed of light effects inside the Cray for example are due to excess noise in the system and rising voltage edge 'noise' on syncronized logic; they do need to minimize propagation delay. Modern 1Ghz processors need less delay than a motor . > From: "Alan and Carmel Brain" > Subject: Dragon "Cyber"Tanks > Remember, this thing is manned. It should - IMHO - be > different enough to be distinctive, yet close enough so that > it could be mistaken for a true Ogre. How many people are in it? If there's a limit, then only a certain # of weapon systems could fire at any one time, which could be interesting... Thoughts? == John == ===== [Including the fact that the speed of light is lower in glass than air (that's what makes fiber optics actually work) the round trip time should be about a quarter of a millionth of a second. That's a bit long to wait if you're trying to shoot down incomming nukes in a heavy ECM environment. -HJC] ============================== From: Servitor@aol.com Subject: CANCON Ogre Demo > I managed to barely beat a pair of 9-yr-olds, playing as the defender. > 2 other players (both Ogre Grognards) took em on later in the > same scenario (the 9yr olds had an Ogre-III each), and got creamed due > to over-confidence. The kids cottoned on to the "sucker the defenders > with one while the other sneaks around the back and hits the CP" and > had great teamwork. I managed to stop both Ogres 2 hexes away from the > CP, they didn't, immobilising one atop a Howitzer, but the other just > came in and disposed of the CP with AP shots. > > Lots of repeat business - I unfortunately had to turn some away, the > games were at a knife-edge and any reinforcements on either side at > the time would have spoilt it for the existing players. > > Ogre is a game that is no respecter of ages: 8-yr-olds can, and do > (after a bit of practice), beat much older players of equal experience. > The very best of em beat older players with LOTS more experience. Heh. At an OGRE Macrotures game at GENCON in '94, I had a 7 year old (with assistance from his father) controlling four howitzers that was the terror of two MK V Ogres. He was single-handedly responsible for eliminating 2 MB, 7 SB, 18 treads and an Ogre missile (which was all he had left to fire on with his last HWZ.) That last shot eliminated the Ogre's last surviving missile (which it had been hoarding in an effort to hit the CP with) and won the game for the defender's side as the Ogre had too few treads left to reach the CP. The Ogre players (all college age and most of them OGRE veterans) actually moaned and cried by halfway through the game whenever the kid picked up the dice to fire. Congratulations Alan, on a job well-done at your convention. Dang, wish I could go over there... Oh, yeah. My website's been updated folks (finally). Its at http://hometown.aol.com/Servitor/Ogreindex/ogrindex.htm best, John Hurtt (Servitor@aol.com) ============================== From dm@bomberlan.net Thu Jan 31 19:34:23 2002 Subject: Yet Another Cybertank Designer http://www.bomberlan.net/~dm/ogre/yacd.html The emphasis of this one is on simplicity. The formula is described in five simple sentances. It returns numbers within 10% of the published values. ============================== From: Armored Core2 Subject: OGREthulhu Well I just got the Ogrethulhu and Ogrespawn today... I didn't have time to open them as I was running late for work so I left them at the game store. I've noticed that there is an ogrethulhu rulebook in playtest on the website. I'm curious to know if there is any information besides what's included in the boxes that I will need or if I'll have to wait for the playtest to finish... or if everything is already there and the ogrethulhu book is something else entirely. Any help you all can give would be appreciated, -Yanni ===== [If you subscribe to Pyramid you will be able to read the playtest rules for the big OT, including some scenarios I and others have posted to the discussion board. -HJC] List Moderator: Henry J. 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