====== Ogre Digest, October 27th (Last: October 25th) ======== ===== Are BOPPERS canon? From: Servitor@aol.com From: "Chris French" ===== Formula munchkins From: David Morse ===== Moutain Tanks From: AvaheilDotter@aol.com ============================== From: Servitor@aol.com Subject: Are BOPPERS canon? > Does anyone know if SJGames owns the rights to Rivets? This could make an > interesting (if slightly goofy) article. Actually, an OGRE/Rivets rules crossover appeared in the first edition of The OGRE Book. While I love the new editon of TOB, I really miss that article... "Tiny Bopper 0101 to Bopper Control & Production Complex, have encountered large unidentified vehicle approaching this quadrant." "BCPC to TB 0101, approach object and report." "TB 0101 to BCPC, have approached to within 1 kilometer of vehicle. GLUT (Great Large Unidetified Trivia) appears to have two really large cannons, 6 smaller cannons, 12 really smaller cannons and 6 missiles each the size of Montana" (crossrefcheck: Montana? identneg) "GLUT is firing on me.....STATIC... amhitamhitamhitamhit...STATIC..." I REALLY hated that I missed out on the BOPPERS miniatures back when they were available. best, John Hurtt (Servitor@aol.com) ===== From: "Chris French" Subject: Are BOPPERS canon? > [By GURPS OGRE (uh oh), the HWZ has more than one minute's ammo while > the Mk IV has less than a minute's ammo and the Missile Tank can fire at > full rate for two minutes before running dry. Which means that, since OGRE turns are four minutes long, no unit may engage in combat more than once or twice per game.... :) [opinion] I know I'm alone on this, but SJ should have established OGRE guns as plasma-based -- plasgun ammo is tiny. (And nothing known to man can survive being tossed into the Sun, so armor composition is pretty well meaningless.) GURPS -- the ultimate Munchkin weapon. :) [/opinion] > [Both of my online calculators use Javascript. Just mark me as a > trusted site and I won't use your online banking accounts unless I really > need to. -HJC ;-] That's OK -- I don't have any online banking accounts; Paypal's security ranks with Windows XP (aka Windows CE/ME/NT :) ). And I can't switch off Javascript on a site-by-site basis -- either it's On, or it's Off. (A bit like OGRE units, non? :) ) > [No. Hmmmm. No, the guy who owns the rights to Rivets hasn't been seen > in years and they're not likely to find where I hid the bo... er the idea > simply isn't feasible, sorry. -HJC] Ah, _Rivets_. Took me years to find a copy of that. It fits nicely with my copies of _The OGRE Book 1st ed._, _OGRE_, _Starship Troopers_*, and the _Helltank_ games. >:) [*: The Avalon Hill one, not that POS they pumped out to go with the Dutch Commie's Little Diatribe] CF ===== [Several problems with plasma weapons, not the least of which is that air is armor. -HJC] ============================== From: David Morse Subject: Formula munchkins >I'll say this for Mr. Cobb's _OGRE_ armor/infantry formula -- it pro- >hibits Munchkinism quite effectively. Try making some fast, long range, long withdraw units. They're super cheap with D0, and if you do things right the huge withdraw will make them invincible versus official units. One thing the Cobb formula doesn't account for is that most units have a strike(*) of 6 hexes or less. If you have more than that much strike or withdraw(+) you're going to have a fat and happy life. Which is why senior formula spits out 9 vp for the "cub", while in practice most people value it at 12+ vp. (*) strike = move + range (+) withdraw = range + m2 ===== [Which is why Cruise Missiles even things up. I'm mighty skeptical about D0 armor units, especially D0 combat GEVs. If I redesigned the LGEV with only DR 200 to make a really light and speedy unit, I'd still give it D1 for point defense and evasion, even if every SATNUC near miss caused a -8 hazard roll. -HJC] ============================== From: AvaheilDotter@aol.com Subject: Moutain Tanks << Up here, between the Cascades and the covering forests, a GEV is essentially a glorified train -- it can't leave the roads; a tracked infantry carrier, OTOH, tends to ig- nore forest hexes*. >> I have seen NO armor that does well in mountainous areas like the Cascades or central Asia. While tracks allow you a BIT off the roads, they STILL do not handle 20+ degree slopes for miles on end or at high speeds. And be careful how you shoot... ============================== Send all submissions or mailing list changes or problems to ogre@sjgames.com Archives for this mailing list may be found at http://www.io.com/~hcobb/ General online support for the OGRE game is at http://www.sjgames.com/ogre Ogre, G.E.V., Shockwave and other products mentioned here are trademarks or registered trademarks of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy at http://www.sjgames.com/general/online_policy.html