====== OGRE Digest, Dec 22nd, 2003 (Last: Dec 15th) ======== ===== Cybernetic Warriors From: "Evan Corcoran" From: AvaheilDotter@aol.com From: "Chris French" ===== Ogre-sized artillery From: Sethkimmel@aol.com ===== TO+E 42nd. Infantry "Rainbow" Division From Sethkimmel@aol.com Mon Dec 22 20:40:49 2003 ===== Softskin vehicles From: Sethkimmel@aol.com ===== Anyone heard anything lately about minis? From: "Fleisher, John" ===== Alternative Minis Alert! MCPs! From: Andrew Walters ============================== From: "Evan Corcoran" Subject: Cybernetic Warriors > From: Andrew Walters > >From: "Chris French" > >OGREs will never exist in Reality. They are simply too expensive, > >and the mere act of creating one indicates a desire to go to war. > > You could say exactly the same thing for Dreadnoughts, but we all > built them for fifty years. > My gut agrees that there will be no Ogres, but I would've bet against > the Iowa class being built, too, if I were making my guesses in 1860. So there's still hope! Er, I mean... ===== [It would take a great effort at this point to stop the Combine or something like it from coming into existence. Fortunately the people who understand the danger are just a bunch of geeks who won't be believed. -HJC ;-] ===== From: AvaheilDotter@aol.com Subject: Cybernetic Warriors << My gut agrees that there will be no Ogres, but I would've bet against the Iowa class being built, too, if I were making my guesses in 1860. >> The question is: what kind of Ogres? If you are looking at thousand tonne supertanks, no. If you are looking at Rivits sized mini tanks, then they are already on the drawing boards. Semi to totally autonomous combat vehicles from the size of toasters for recon and demolition to the size of a car with a few missiles. All designed as throw-away weapons to create a breakthrough or to infiltrate and rip up rear areas. Playing the Final War can be fun, but would we ACTUALLY want to LIVE it? Sincerely, Stanley A Leghorn ===== From: "Chris French" Subject: Cybernetic Warriors > From: Andrew Walters > You could say exactly the same thing for Dreadnoughts, but we all > built them for fifty years. Those things were truly huge, and were > mostly built to blast away at each other: Exactly. The DNs were only really useful against one another. Had there been existing examples of their employment versus civilian targets, they'd not have been built. Plus, a DN could not devastate an entire country singlehandedly. To do any appreciable harm, one still needed several of them. > It would take successive hits to get through. Erm, if one unit fires at one other unit, the only difference be- tween the shell arcs will be the height of the shot arc; the vehicle will not move far enough in a few seconds to make any appreci- able difference in the horizontal. > From: "Dominique Sumner" > Subject: New Ogres and other units. > With assistance from their Pan European allies, the Brazilian's manged to > develop and field a few of their own unique cybertank designs. And, of course, the Brazilians are claiming to be the inventors of the OGRE on that basis. (I just got back from Kitty Hawk.... :) ) CF ============================== From: Sethkimmel@aol.com Subject: Ogre-sized artillery > an attack you would probably fire several rounds at varying angles > and velocities to arrive on target simultaneously and hopefully > overwhelm the point defenses. I believe that's how the M109 Paladin sends its' rounds out; the first mobile howitzer...:-) ===== [Search for "Time on target". -HJC] ============================== From Sethkimmel@aol.com Mon Dec 22 20:40:49 2003 Subject: TO+E 42nd. Infantry "Rainbow" Division To the list: Tell me what you think. If you like it; I'll write up a unit history and some scenarios... TO+E 42nd. Infantry "Rainbow" Division (Mechanized) New York Army National Guard, Army of the Combine. Divisional Headquarters HHC 42nd. Division - 4 mobile Command Posts, 4 hovertrucks, 1 platoon of militia (represent staff and support troops) 206th. Support Battalion HQ Co. - 4 trucks, 1 platoon of militia A Co. - 10 trucks, 1 platoon of militia B Co. - 10 trucks, 1 platoon of militia C Co. - 10 trucks, 1 platoon of militia 152nd. Engineer Battalion HQ Co. - 1 GEV-CP, 1 platoon of MI, 1 GEV-PC, 1 GEV-recovery vehicle, 4 hovertrucks A Co. - HQ platoon of MI and 3 platoons of CE, 4 GEV-PC's B Co. - as above C Co. - as above D Co. - 1 HQ platoon of MI, 1 GEV-PC, 4 mobile bridges 105th. Military Police Company - HQ platoon of MI and 3 platoons of MI, 4 GEV-PC's 258th. Heavy Artillery Battalion HQ Battery - 1 mobile CP, 1 platoon militia, 4 trucks Battery A- 4 Cruise Missile Crawlers Battery B - as above Battery C - as above Support and Service Battery - 10 trucks, 1 platoon militia 1st. Medical Battalion (medical detachment-NYC) - about 10 platoons militia (MASH personnel), about 10-20 GEV ambulances, 4 CP' s (MASH forward hospitals) 27th. Brigade (Mechanized Infantry) HHC - 27th. Brigade - 4 mobile Command Posts, 4 hovertrucks, 1 platoon of militia (represent staff and support troops) 1st. Bn.105th. Infantry regiment, Mechanized HQ Co. - 1 GEV-CP, 1 platoon of MI, 1 GEV-PC, 1 GEV-recovery vehicle, 1 hovertruck A Co. - HQ platoon of MI and 3 platoons of MI, 4 GEV-PC's B Co. - as above C Co. - as above D Co. - HQ platoon of MI and 3 platoons of heavy weapons MI, 4 GEV PC's 1st. Bn.108th. Infantry regiment, Mechanized as above 2nd.Bn.108th. Infantry regiment, Mechanized as above 1st. Bn.156th. Field Artillery (towed) regiment HQ Battery - 1 mobile CP, 1 platoon militia, 4 trucks Battery A- 6 howitzers, 18 trucks, 6 mobile emplacement cranes, 1 platoon CE (artillery crews) Battery B - as above Battery C - as above Support and Service Battery - 10 trucks, 1 platoon militia 427th. Forward Support Battalion HQ Co. - 4 hovertrucks, 1 platoon of MI A Co. - 10 hovertrucks, 1 platoon of MI B Co. - 10 hovertrucks, 1 platoon of MI C Co. - 10 hovertrucks, 1 platoon of MI 3rd. Brigade (Armored) HHC 3rd. Brigade- 4 mobile Command Posts, 4 hovertrucks, 1 platoon of militia (represent staff and support troops) 1st. Bn. 69th. Infantry regiment, Mechanized (New York Guard) HQ Co. - 1 GEV-CP, 1 platoon of MI, 1 GEV-PC, 1 GEV-recovery vehicle, 1 hovertruck A Co. - HQ platoon of MI and 3 platoons of MI, 4 GEV-PC's B Co. - as above C Co. - as above D Co. - HQ platoon of MI and 3 platoons of heavy weapons MI, 4 GEV PC's 1st. Squadron, 101st. Cavalry regiment HQ Troop- 1 GEV-CP, 2 GEV, 1 GEV-recovery vehicle, 4 hovertrucks A Troop - HQ platoon of 2 GEV, 3 platoons of 5 GEV each B Troop - HQ platoon of 2 GEV, 3 platoons of 5 GEV each C Troop - HQ platoon of 2 GEV, 3 platoons of 5 GEV each D Troop - HQ platoon of 2 LGEV, 3 platoons of 5 LGEV each 1st. Bn. 127th. Armored regiment HQ Co. - 2 superheavy tanks, 1 mobile CP, 1 platoon MI, 1 GEV-PC, 1 tank retriever, 4 hovertrucks A Co. - HQ platoon of 2 Superheavy tanks, 3 platoons of 5 superheavy tanks each B Co. - HQ platoon of 2 heavy tanks, 3 platoons of 5 heavy tanks each C Co. - HQ platoon of 2 heavy tanks, 3 platoons of 5 heavy tanks each D Co. - HQ platoon of 2 heavy tanks, 3 platoons of 5 heavy tanks each E Co. - HQ platoon of 2 light tanks, 3 platoons of 5 light tanks each 1st. Bn. 258th. Field Artillery (SP) regiment HQ Battery - 1 mobile CP, 1 platoon militia, 4 trucks Battery A- 6 mobile howitzers, 6 trucks Battery B - as above Battery C - as above Support and Service Battery - 10 trucks, 1 platoon militia *86th. Brigade (Vermont National Guard and elements of the New Jersey, Massachusetts, Rhode Island, Kentucky, Florida, Illinois and Michigan National Guards- replaced by the NYG brigade upon the Combine breakup) *New York Guard Brigade (replaced the 86th Brigade after the Combine breakup) HHC NYG. Brigade- 4 mobile Command Posts, 4 hovertrucks, 1 platoon of militia (represent staff and support troops 2nd. Bn. 69th. New York Infantry Regiment, mechanized ("fighting 69th".), NY Guard HQ Co. - 1 GEV-CP, 1 platoon of MI, 1 GEV-PC, 1 GEV-recovery vehicle, 1 hovertruck E Co. - HQ platoon of MI and 3 platoons of MI, 4 GEV-PC's F Co. - as above G Co. - as above H Co. - HQ platoon of MI and 3 platoons of heavy weapons MI, 4 GEV PC's 84th. New York (14th. Brooklyn) Infantry Regiment ("red legged devils"), New York Guard (normally deployed A-D+J Co. into 1st. Bn., E-H+K Co. into 2nd. Bn. - HQ assets split) HQ Co. - 2 mobile CP, 2 platoons MI, 2 tank retrievers, 6 trucks Co. A - HQ platoon of MI and 3 platoons of MI Co. B - HQ platoon of MI and 3 platoons of MI Co. C - HQ platoon of MI and 3 platoons of MI Co. D - HQ platoon of MI and 3 platoons of MI Co. E - HQ platoon of MI and 3 platoons of MI Co. F - HQ platoon of MI and 3 platoons of MI Co. G - HQ platoon of MI and 3 platoons of MI Co. H - HQ platoon of MI and 3 platoons of MI Co. J - HQ platoon of 2 missile tanks, 3 platoons of 5 missile tanks each Co. K - HQ platoon of 2 missile tanks, 3 platoons of 5 missile tanks each 5th. New York Infantry Regiment ("fire Zouaves"), New York Guard - as above 7th. New York Infantry Regiment, ("old greybacks"), New York Guard - as above Ogre Brigade (unofficially- "the Dinochrome Brigade" - origins unknown; possibly from old classical literature...) Ogre Mark VI - Governor Theodore Roosevelt (Combine Command refused the title "President") Ogre Mark V - Governor Franklin D. Roosevelt (Combine Command refused the title "President") Ogre Mark IV - Senator Rudolf Guiliani Ogre Mark III - Governor George Pataki Ogre Mark III - Mayor Fiorello LaGuardia Ogre Mark II - Police Commissioner Bernard Kasik Ogre Mark II - Police Commissioner William Bratton 23 Ogre Mark I's - all named for NYCPD officers killed, line of duty 09/11/01 ===== [I have this sudden flash that the CO is the great great grandson of Jesse Jackson. -HJC] ============================== From: Sethkimmel@aol.com Subject: Softskin vehicles What do you think of these? For the GEV-CP, use a GEV-PC chassis, and instead of an infantry compartment, the GEV-CP uses a CP (duh...). Armor points depend on the scenario. The GEV-recovery vehicle is designed to retrieve crippled GEV's. It has an extra engine driving a blower, mounted instead of the infantry compartment. The air is pumped into the crippled GEV's plenum chamber via a hose (needless to say any holes have to be temporarily patched first). The recovery GEV now tows the cripple with a winch. For game purposes, the GEV-recovery vehicle is equipped with towing gear (see Ogre Reinforcement Pack rules 4.22) identical to a Superheavy tank's towing gear. Obviously the GEV-recovery vehicle can tow GEV's as well as tracked and wheeled vehicles. Armor cost is 1.5 pts. (6 VP for the GEV-PC and 3 VP for the towing gear). The tank retriever is a superheavy chassis with towing gear and no twin 3/3 guns. It costs less than a standard superheavy with towing gear (help Henry! My guess is the economic cost is 12 VP, but a combat cost of 6 VP). Note: there has been talk of equipping an Ogre Mark I with Ogre towing gear instead of it's 4/3 gun...ALA' baby Vulcan... The mobile emplacement crane is a twenty ton clamshell crane mounted on a missile tank chassis (one of the better uses for this vehicle...:-) ). It's used to assemble and dig in howitzers (which are towed in two pieces [carriage, and barrel/recoil mechanism) behind trucks or hovertrucks. It costs 6 VP's but is unarmed. The hoverjeep is a LGEV chassis without the gun and armor (D0). It can carry one squad of militia. In game terms this means that 3 must stack and split carry one militia platoon counter. Cost 1/3 of an armor point. (2VP). ===== [I really don't see a GEV towing anything, but you could make a very large flatbed GEV and put a Lt Tank or a GEV on that. -HJC] ============================== From: "Fleisher, John" Subject: Anyone heard anything lately about minis? It sure is quiet on the Ogre pages these days... I'm just wondering if anyone has heard anything yet about another company picking up the license... on a slightly unrelated note, anyone know where I can get some PE and Combine symbol decals for my minis? My artistic skills suck, and my printer is an antique, not really suited for printing decals... ============================== From: Andrew Walters Subject: Alternative Minis Alert! MCPs! Someone mentioned a MicroMachines set that had some possibilities as a GEV MCP, but I wasn't quite sold. Now I'm thinking they may be starting points for kit-bashing, and... They're currently $1.99 at Target! Which is pretty good. Two sets look useful: Jungle Patrol: five vehicles in an unfortunately bright green cammo scheme. You get a helicopter that looks like someone tried to make an Apache look cooler. We don't need that. There's a ordinary tank, M-60 looking, out of scale, no use to Ogre but I think I'll paint it tan as a target for my toy-based Hornet Leader minis game. Then there's a hovercraft that looks like a 20th century of a PE GEV, except its fully 2" long. Its got four fans about the size of a PE GEV's. I think I'll take off the propulsion fans and put pods on top of the rudders, like the Napoleon. Add an uplink antenna, leave the steering house at the front, add room for the actual command facilities, tone down the cammo paint job, and it would make a fine GEV MCP. There's a four-wheeled version of the Striker, not too useful. Lastly there's a tracked APC that's too big for our scale, as an APC, but if you fix the paint job it would be a fine tracked, armored CP. Arctic Assault: This is a passable white-with-grey arctic cammo. You get a snowmobile and a patrol boat - give straight to your kid if they're age 3+. Then there's a six-wheeled, canvas topped truck that looks too ordinary, but we can fix that, can't we? Gold windows instead of black, and since it has its own reactor it doesn't need diesel exhaust tubes, does it? Uplink antennas are a must, as are point defenses (glue on a bead). The radiator grill is so 20th century, how about if we fill it in and put a door there? Then there's a boxy-looking thing with super-wide tracks that's odd-but-believable just like we want it to be - just add point defense and uplink antenna. Lastly there's another truck with four over-sized wheels and one over-sized spare. Not too bad as-is, but we'll put some more gear on the back in place of the trailer hitch, add PD and antennae, and make the color scheme match my units. I should mention that I like the idea of oversized CPs. I know the rules have them at size 4, like the CMC and MHWZ, but considering the size of the giant dump trucks and so on we have today and the need for a lot of comm, ECM, and AI equip, all able to move, I think a size 5, the size of SHVY and Mark Is, would be great. I'd also like to see some scenarios with the CPs as more than targets. No army creates targets for its enemies. The CPs should add some abilities. I'd like to see a scenario with a strong motivation for CPs to move *forward* that would be cool. So expect to see this junk at DunDraCon. Andrew ============================= Send all submissions or mailing list changes or problems to ogre@sjgames.com Archives for this mailing list may be found at http://www.io.com/~hcobb/ General online support for the OGRE game is at http://www.sjgames.com/ogre Ogre, G.E.V., Shockwave and other products mentioned here are trademarks or registered trademarks of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy at http://www.sjgames.com/general/online_policy.html