Pyramid Review: FATE Magazine

Pyramid Review

FATE Magazine

Published by FATE Magazine, Inc.

Monthly publication; $29.95 for one year subscription

If you like Suppressed Transmissions you want to get this magazine. If you like horror gaming, you want to get this magazine. If you like weird modern settings, you want to get this magazine. (If you're Ken Hite, you already read this magazine.) If you're running fantasy campaigns . . . you still probably want to read this magazine, at least at the library.

FATE is devoted to all things weird and wonderful -- UFOs, psychic phenomena, cryptozoology, ghosts, speculations about Atlantis, angels, reader letters about life after death -- everything that might interest player characters and game masters. The style of most articles is clear without being annoyingly "True Believer." Indeed, one recent article about crop circles was written by a self-proclaimed former believer who became convinced that all crop circles are hoaxes. While (naturally) no game statistics are included, it is full of information that could be used as plot seeds, or even jumping-off points for entire campaigns.

Some examples of interesting tidbits, drawn from the June 2002 issue . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.

Article publication date: June 28, 2002

Copyright © 2002 by Steve Jackson Games. All rights reserved. Pyramid subscribers are permitted to read this article online, or download it and print out a single hardcopy for personal use. Copying this text to any other online system or BBS, or making more than one hardcopy, is strictly prohibited. So please don't. And if you encounter copies of this article elsewhere on the web, please report it to