BITS is dedicated to supporting Traveller, the science-fiction role-playing game. Steve Jackson Games is pleased to carry the following BITS products in our online catalog:
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101 CARGOS
ISBN #1-901228-03-7
$8.00
A deal's a deal, right? If you view interstellar trade as simple rolling a few random items from the trade tables, think again! This supplement will breathe life into your cargos and remind the players that not everything can be boxed up, left in the hold and forgotten about until they reach their next port of call...
- Instant Adventure Links containing novel rules for generating 'generic' plots for almost any piece of cargo, to give many thousands of possible adventure links!
- Shipping Codes for cargo containers - from size and mass to those lethal hazards and pain-in-the-butt handling requirements that every merchant needs to know.
- 101 Pregenerated Cargos for your campaign: Natural Resouces (from rocks to wallabies), Processed Resources (the raw components of industry), Manufactured Goods (the fruits of industry), Information (knowledge is a valuable thing) and Novelties (varie ty is the spice of life)!
- Library data for the companies and items mentioned elsewhere in the book.
- Detailed random generation of cargos of many different types for speculative trading.
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101 PLOTS
ISBN 1-901228-02-9
$8.00
Just looking for something to do? This supplement help referees survive those gaming sessions where things just aren't going the way they thought they would...
- Patrons. A common source of adventure, patrons always need someone to do their dirty work for them and they're usually willing to pay.
- Introductions. Those little tie-ins which bring your players into contact with useful organisations and people.
- Job Advertisements. The notices in the starport bar - whether it's just a few days' cash or a dodgy job needs doing.
- Red Herrings. More notices, but perhaps not so profitable!
- Information. Sometimes notices aren't for jobs but can still be a mine of information.
- Personals. With plenty of potential to confuse, distract, and perhaps amuse.
- Gimmicks. Devices, gadgets, whizz-bangs, what-nots, or whose-a-ma-jiggers that appeal to players for their novelty, potential worth, or just usefulness.
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101 LIFEFORMS
ISBN 1-901228-06-1
$8.00
Aaarrgh! It's a hideous alien monster! Or is it just the quite harmless, but rather unpleasant looking Bolungian Jubwibble? The only way to find out is to get this book!
- Detailed descriptions of 101 different alien creatures, plants and other 'lifeforms', divided according to their habitat types.
- Each entry describes the lifeform using the standard Traveller statistics, in addition to notes on how commonly the lifeform is encountered and in what numbers it is found.
- Each lifeform description begins with its physical appearance, and continues with the creature's special attack and/or defence forms, its preferred food, its habitat and lifestyle.
- A number of the entries are illustrated to show these alien flora and fauna 'in the flesh'.
- Sets of tables are provided summarising each lifeform and its environment, to aid you in creating encounter tables.
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101 TRAVELLERS
ISBN 1-901228-05-3
$8.00
They hand over the ticket... they step aboard, their luggage is stored in the hold, and a week goes by as the merchant ship carries them to the next planet. But...
- Who are these interstellar travellers? Hijackers or Smugglers? Should the crew be watching their every move? Or is one of the passengers a customs inspector - watching the crew?
- This supplement provides 101 pregenerated characters (or groups of NPCs) - passengers who may book passage on the players' ship or be encountered on other ships.
- Each traveller is described using the standard Traveller statistics (Strength, Dexterity, etc.) and career, rank, race, sex, age and a list of their skills, cash and special equipment/luggage.
- A brief description of their initial appearance is given, followed by a detailed background including their reason for travelling between the stars - from touring pop stars to secret agents.
- Each traveller has suggestions for how they may be used as patrons, links to adventures, as a source of useful information or skills, or perhaps just as an amusement/annoyance!
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101 RENDEZVOUS
ISBN 1-901228-04-5
$8.00
We'll meet at, er, well, a bar? Which bar? Er.... Your players encounter new worlds, alien peoples, high tech wonders, but usually the starport bar has about as much background as a cardboard cut-out, and the characters within it are just as wooden. This supplement provides 101 stimulating locations, from the Yellow Crucible Night Club to the Rewint Animalzone, offering services from taxis (Itzjuscumin) to security (ViProtect).
- Every rendezvous is given a likely within a town or starport, with a detailed description of the building, outside and in, with its purpose and specific details of its operation and facilities, including the costs for entrance, accommodation, dining, etc.
- Each location has a description of the most notable character(s) associated with it, including whatever dark secrets they may be hiding behind their doors.
- Each entry also play options which you may wish to exploit (including how to play the NPCs and suggested adventure plot ideas).
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101 GOVERNMENTS
ISBN 1-901228-09-6
$8.00
Governments from A to Z... from worlds without governments (mindless anarchies or liberated Gardens of Eden?) to worlds with too much government (oppressive regimes focused solely upon maintaining the rulership of paranoid dictators), every Traveller should be aware of the implications on the local culture, laws and trade.
- This supplement provides 101 pregenerated governments with which to flesh out Traveller worlds, grouped by the Scout Corps' government coding system.
- Each government has a basic description including the information that would commonly be available to Travellers through a ship's library or other database.
- Referee's notes detail those areas of each government which might not be apparent to normal Travellers.
- Each entry also has a plot idea for use as a hook into an adventure for your players.
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101 RELIGIONS
ISBN 1-901228-08-8
$8.00
"What is the meaning of life?" From our primitive ancestors to the time of the Third Imperium, society has created a wonderfully diverse range of religions and beliefs.
- This supplement provides 101 religions, beliefs and cults with which to populate Traveller worlds, grouped by the Scout Corps' religion coding system.
- Each religion has a basic description including the information that would be commonly available to Travellers.
- Referee's notes detail the more secretive aspects of each religion.
- Each entry also has one or more plot ideas for quick generation of adventures for your players.
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THE TRAVELLER BIBLIOGRAPHY
ISBN 1-901228-10-X
$15.00
Ever wondered just what or where "Wabor-Parn" is? The Traveller Bibliography answers your questions on Traveller products:
- From the classic Traveller of the Third Imperium (the "little black books"), through the Rebellion and Virus eras, the return to the founding of the Third Imperium with Marc Miller's Traveller, to the latest (November 1999) releases of Traveller.
- Rule books, supplements, adventures, boxed games, magazines, etc., divided into sections according to their era and type.
- Each item description includes its author(s), publisher, date, format, number of pages and other useful information, in addition to comments on its contents and usefulness.
- Extensive indices, covering products by era and type, by title, by author, by publisher, and by date of publication.
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THE KHIIDKAR INCIDENT
ISBN 1-901228-20-7
$8.00Suitable for use with GURPS Traveller and Marc Miller's Traveller.
Captain Swing...
...is an anarchist at the forefront of the Khiidkar Freedom Front, whose cunning acts of piracy threaten the stable rule of the Imperial noble houses.Join the fight against terror...
...Count Julian Talaton is the sworn enemy of Captain Swing. Join this tale of noble intrigue, lost heirs, forbidden love, jealousy and experience the dangers of noble life, from a reckless hunt to the sharp end of a duel!A detailed Traveller adventure...
...containing pregenerated noble characters, deckplans and statistics for two starships, a description of the world of Khiidkar and the Marquis' island residence, detailed non-player characters and a generic task system for use with any Traveller rule set.
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SPACEDOGS
ISBN 1-901228-21-5
$8.00Suitable for use with GURPS Traveller and Marc Miller's Traveller.
Imperial Vargr...
...uplifted doggies who do the dirty jobs. They are the underclass, doomed to live and die in the slums.Little Heaven...
...is a small colony beseiged by murderous pirates. They need help - and they don't care if you've got fur and fangs if you can fight! Saving the colonists is only the first step - the struggle continues all the way to the Imperial Court.A detailed Traveller adventure...
...containing pregenerated Vargr characters, deckplans and statistics for two starships, a description of the colony of Little Heaven, non-player characters, guidance on playing Vargr and a generic task system compatible with all versions of Traveller.
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