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May 23, 2024: Inventory On The First Play?

Am I alone in taking inventory of new games as I open 'em? When I'm enjoying that new-game smell, I'll generally do a quick count of the cards, parts, etc., and compare them with the parts list in the game itself. If I'm really feeling my oats (especially if I'm the one who has to put the game away), I'll do an inventory after the game as well. If a game doesn't have a complete parts list, I'll often whip up my own before the game gets sequestered back into its cardboard home. There's nothing more frustrating than discovering one has lost a die, pawn, chit, or card a few months down the road, long after vacuum cleaners or free-roaming house rabbits have made a tasty snack of something irreplaceable.

I'm especially grateful when publishers provide detailed inventory lists. If I'm looking for a complete card list for (say) Munchkin 9 — Jurassic Snark, it's awesome to get it straight . . . [more]

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May 22, 2024: The Impossible Is Daily With GURPS Infinite Worlds: Atlantropa

Welcome to Atlantropa-1, a timeline where the mega-project to dam the Mediterranean and create 250,000 square miles for settlement came to fruition. And thus new land, new sources of energy, and new geopolitical problems became the norm.

Book your passage to an amazing world with GURPS Infinite Worlds: Atlantropa. This supplement includes the history, geopolitical situation, and near-future challenges faced by its residents. It also offers adventure ideas, hints of other worlds where Atlantropa came to be, and suggestions for how to add the setting to a GURPS Infinite Worlds campaign.

Whether you're admiring an incredibly ambitious global achievement, researching its unusual global challenges, or trying to diffuse a five-way Cold War, Atlantropa is your ticket to the improbable but amazing. Download it today, only from Warehouse 23!

-- Steven Marsh

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May 21, 2024: Dive Deep Into CARnage 2 With Videos, Podcasts, And More

CARnage 2, the sequel to the first CARnage STL set, is now live on Kickstarter! 
 
The files for CARnage 2 contain an unbelievable amount of new cars, terrain, accessories, and more, and they are compatible with all Car Wars 6th Edition games. We are excited to announce that the first stretch goal has been unlocked! 
 
We previewed the venture on our Daily Illuminator last week, and now you can learn even more about this exciting project by watching the amazing videos below. 
 
Several of our friends have hosted streams during which they painted cars from CARnage 2, and we would like to share a few with you.
 
The Band of Badgers, based in the United Kingdom, have already completed three streams, and one featured Will from the SJ Games team! They will also be hosting another one on May 23rd, and we highly recommend you check it out. The first two can be found here and her . . .

[more]

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May 20, 2024: Mmmm . . . Playmats

There are certain parts of modern gaming that are commonplace nowadays but nearly unheard of when I started. Like playmats. I have dozens of the things, and just about any game we play – especially card games – has a playmat that we use each session. Sure, I could probably get away with one plain playmat for all my games, but where's the fun in that? It's great to have something different, thematic, and colorful each time we play.

We have a number of playmat options available at Warehouse 23. I selected The Fantasy Trip Spiral Arena as one to showcase because 1) the color red is awesome, and 2) it's a neat pattern but one that doesn't distract too much from most games.

Are there any other commonplace bits of gaming goodness you find indispensable nowadays that weren't around when you began gaming? Feel free to share your insights on the forums!

-- Steven Marsh

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May 19, 2024: More Post-Game Possibilities

I recently shared a story about a post-game ritual of my wife's family. While writing that one, I thought of another possibility that's not quite as widely implemented, but has been done at our gaming table sometimes to decent effect: If you plan to enjoy an afternoon or evening of multiple games, with the expectation of doing several different ones during that time frame, then consider letting the loser choose the next game.

Of course, this simple idea requires consensus on the details. For example, most games have multiple non-winners, so there needs to be a way to pick the one who had the least successful rally (say, lowest level in a Munchkin game). And among a really competitive (?) group, you might have the odd situation of folks trying to lose worse in a game they know they can't win, which can skew the current game. But for the right group, "last place picks next game" . . . [more]

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