![]() February 15, 2025: Dungeon Zoology: An Evolutionary ApproachAt Pax Unplugged this past December, I had the privilege of presenting a panel on using evolutionary science as inspiration for tabletop roleplaying games. The lovely people at PAX have put the panel on YouTube, so now I can share it with all of you! If you've got an hour and want to learn a bunch of facts about birds, then here you go:
What's your favorite weird trait that animals have evolved? Have you ever used it in a roleplaying game? P.S. My charismatic co-panelist Astrid Lundberg creates content about dinosaurs, paleontology, and science history – if you enjoyed her here, you can find her on YouTube, TikTok, Instagram, and Patreon! Share this post!February 14, 2025: Watch 50 Years Of Gaming History On Gen Con TV
Gen Con celebrated its 50th anniversary in 2017. As part of the festivities, Peter Addison and Jon Peterson organized a series of panels that celebrated the history of tabletop gaming and the people behind some of your favorite properties. Now those talks are available to view on Gen Con TV on Wednesdays and Fridays at 5:00 p.m. Pacific.
The list of episodes is impressive and covers everything from the origins of Gen Con itself to the prevalence of gaming accessories to tradable card games. (Look for our own Steve Jackson in In the Shadow of the Castle, which details the experiences of those outside the iconic 1980s Dungeons & Dragons castle on the Gen Con exhibition floor.) Whether you're interested in gaming history, gaming culture, or want an insider's perspective on the industry, this series is worth a look.
-- Katie Duffy Share this post!February 13, 2025: Fun With ScienceAs fans of sci fi, we often wonder when we'll see technologies in real life that we enjoy in our games and stories. So far, we've gotten handheld computers that would give the protagonists of 1970s novels a serious case of jealousy, little robots that vacuum our homes, and frequent new updates on when our cars will drive themselves. But what about weapons? When will you be able to blast your foes with bolts of plasma? We're not quite there, but someone is working on it. Share this post!February 12, 2025: Join The Quest: The Fighting Fantasy Crowdfund Starts Soon!
Back in October, we announced that Steve Jackson Games would be bringing Fighting Fantasy back to the US for the first time in over two decades. We're a huge step closer to making that a reality. Here comes the Kickstarter campaign that will bring the first five books to life!
If you're a fan of Fighting Fantasy or solo gamebooks in general, you'll want to sign up to be notified on launch – the crowdfunding campaign will feature some limited options that will not be available upon wide release. In other words, this is your chance to get an exclusive set of the first five Fighting Fantasy titles, as well as some additional goodies. But there is a catch. Some of these exclusives will only be available if we meet specific milestones, so be sure to tell your friends. The more Fighting Fantasy fanatics, the better!
You can learn a bit more about the project and sign up for notifications . . .
[more] Share this post!February 11, 2025: Welcome Possum Creek!
We are thrilled to announce that Possum Creek, the award-winning independent game publisher, has joined Steve Jackson Games as an imprint. Based in Philadelphia, Possum Creek is best known for Wanderhome, a pastoral fantasy RPG about traveling animal-folk. Wanderhome has won numerous awards, including ENNIEs for Best Family-Friendly Game, Best Cover Art, and Best Interior Art.
As an imprint, Possum Creek will still have full creative and editorial control over their titles. However, the Possum Creek team will also lend their talents to the SJ Games design and visual branding. Jay Dragon, Editorial Director at Possum Creek, will join our Board Of Directors and become our Lead Game Designer. Ruby Lavin will become our Art Director while retaining that position at Possum Creek.
What does all of this mean? It means that Steve Jackson Games will keep bringing innovative, exciting, . . .
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