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This would allow characters to accidentally create new songs, kinda.
You may wish to only have new song creation occur with a 1/1/1 or a 6/6/6, in the character's favor, of course. New songs are fun, kinda like creating a new magical spell by messing up a previous one. My favorite still remains having the song blow up in the singer's face. Nothing quite like that chaotic energy looking to do something without enough guidance.
On the Songs topic, here's an idea I've been toying around with: Anti-Songs (for want of a better name). Basically I see this as if a Celestial sings a Song BACKWARDS it can cancel the effects of the same Song just sung properly. Whether this would require the character to learn the Song backwards, or merely take a Will (Perception, Intelligence?) roll to be able to reverse the 'words', I'm not sure. The time limit would be either while the original Song is still in effect (for duration Songs) or the character's Will in rounds (for instantaneous Songs). For example, an Angel sings the Corporeal Song of Healing on a mortal who just got hit in a crossfire. Our Demon (with a Will of 6) has 30 seconds to sing the Anti-song if he wants that Mortal to stay damaged. If the opposing Anti-song is sung correctly, then the system to determine which Song takes effect is the same as any other contested roll (look at the Check Digits) although I'd allow the characters to spend extra Essence to add to the CD for purposes of letting their Song establish dominance (in efffect they are pumping extra fuel into it while it fades). This could make Songs quite a bit more Noisy, but would add an element of 'anti-magic' to a game, as well as allowing for 'Song Combat'.
Anyone have any comments?
Leath.
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Elizabeth McCoy <[email protected]>
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