The Song of Falling
By James Walker
I'm sure you can guess which Superior is irresponsible for these.
These Songs can only be used if the target is a minimum distance above the
ground. The minimum depends on the level at which the Song is known:
- a mile
- 100 yards
- six feet
- 3 feet
- one foot
- three inches
All versions of this Song last for a number of rounds equal to the CD.
Corporeal: This Song allows the performer to run across thin air to another
level surface. The Song does not permit a change in height. Anyone detecting
the Disturbance will be able to follow the performer across the "bridge",
and will realise this. A CD of 6 on the Perception check is needed to
realise that only the performer can gain any traction on the bridge; anyone
else will travel for their maximum Jump distance before running out of
momentum. Anyone still on the bridge when the Song ends takes falling damage
as if they have been affected by the Ethereal version of this Song.
Ethereal: If the target fails a Will roll while falling they cease falling
for a number of rounds equal to the CD of the Will roll; at the conclusion
of the Song the target continues falling, and on hitting the ground) takes
additional damage caused by the momentum acquired(but not used) during the
duration of the Song. The damage taken is Song CD body hits for every round
the target was hanging in the air. The Will roll is to overcome the panic of
hanging midair - characters who are immune to fear (eg Friend of the
Fighters) or to emotional outbursts (eg Vassal of The Sword) are immune to
this version of the Song. Others tend to test the air with their toes, turn
panicked looks to their friends, and otherwise look foolish.
As the damage caused is real, collateral damage to whatever the target lands
on tends to be spectacular.
Celestial: This Song alters the direction of 'down' for the target. Unless
the target makes a successful Will roll, they will fall in the direction
chosen by the performer for a number of rounds equal to the Song CD, or
until they hit a solid object, whichever comes first. (The performer can
take a penalty equal to the target's Corporeal Forces to have the Song
continue after hitting a solid object; if he does so, he may change the
direction of 'down' after the object has been hit. This can be done
repeatedly - if the performer is skilled enough to overcome the multiple
penalties. This is known as "hamstering" due to the normal victim of this).
Rumours continue to speak of a variant which allow the performer to prevent
an object he is standing on from falling, while the structure it was
previously attached to plunges earthwards.
Bonus: Dark Humor
Available: Kobal, Haagenti, Lilith, Malphas
Essence Required: 1 (10 for the rumoured Celestial variant)
Disturbance: The CD; characters in pursuit of the performer may add their
Corporeal Forces to the roll; if they choose to do so, the maximum CD
is equal to their Ethereal Forces.
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