Pyramid Magazine From The Beginning
Issue #1 (May/June '93)
- "The Hole," a multi-genre roleplaying campaign background for any system
- a Sneak Preview of Space Knights
- GURPS Atomic Horror designer's notes
- Godzilla in Ogre Miniatures
- Voodoo in GURPS
- Pyramid Picks reviews The Primal Order,
Wizardry VII: Crusaders of the Dark Savant, Solitaire's Journey,
Citybook VI: Uptown and the 7000 Series "La Cornelle" 18/0 Brush.
Issue #2 (July/Aug. '93)
- "The Future of Gaming," essays from some of the industry's top visionaries
- "Running the Perfect Fantasy Campaign" by Mike Stackpole
- Designer's Notes for GURPS Vampire: The Masquerade and
GURPS Bestiary
- "The Factory States," source material for Ogre Miniatures
- roleplaying Vernor Vinge's A Fire Upon the Deep
- A play-by-mail primer
- Pyramid Picks reviews The Journeyman Project, Underground, Traveller: The New
Era, Amber, Sid Meier's Civilization and Accu-Flex Paint.
Issue #3 (Sept./Oct. '93)
- "GURPS Tech Magic,"
a new college of spells
- Envoy, a new common language for RPGs to aid in conversion
- "Hampire: The Masked Ace Raid," a hilarious
Toon adventure
- Designer's notes for GURPS Vehicles and
GURPS War Against the Chtorr
- Pyramid Picks reviews Earthdawn, Kult and
Archmagic.
Issue #4 (Nov./Dec. '93)
- A Sneak Preview of Castle Falkenstein
- running a
GURPS campaign in the
world of Gene Wolfe's Book of the New Sun
- a preview of Whispering Vault
- a GenCon '93 report
- Steve Jackson reports on gaming in Brazil
- Pyramid Picks reviews The
Masquerade, Lost Souls, 2nd Ed., Cybergeneration, Magic: The
Gathering, The Unspeakable Oath and
V For Victory: Market Garden.
Issue #5 (Jan./Feb. '94)
- Roleplaying in Greg Costikyan's novel By The Sword
- Designer's Notes for GURPS Werewolf: The Apocalypse,
Underground and GURPS Lensman
- a sneak preview of The World Wrestling Federation
Roleplaying Game
- new jumping and falling rules for Car Wars
- more Japanese movie monster madness for Ogre Miniatures
- "The Cheese College," a new set of spells for GURPS Magic.
- "Cthulhu Sucked My Brains Over The Modem," an introduction to online roleplaying
- Steve Jackson reports on European game conventions
- Pyramid Picks reviews Iron Helix, Battlespace, Creatures and Cultists,
Shapeshifters and Dungeon Maps.
Issue #6 (Mar./Apr. '94)
- Witchcraft in the Hero System
- "The Way of Fist and Fang," adding martial arts to
Vampire: The Masquerade and GURPS Vampire
- a sneak preview of the first Amber supplement,
Shadow Knight
- new NPCs and adventure seeds for Over The Edge
- Designer's notes for TOON Ace Catalog
- Pyramid Picks reviews Mutant Chronicles,
Rache Bartmoss' Guide to the Net, Once Upon A Time and
Realms Of Arkania: Blade of Destiny.
Issue #7 (May/June '94)
- Eight more pages than before! "Tervel's Haven," the first half of an adventure
for GURPS Vampire: The Masquerade
- "Et in Arcadia Ego," a complete adventure for Kult
- "Brain Hacking," a new skill for GURPS Cyberpunk
- Triune, a complete boardgame
- the debut of roleplaying adventure seeds "Warehouse 23" and "Terra Incognita"
- Pyramid Picks reviews Barsaive, Star Wars RPG Hardbacks, Prime
Directive, assorted Reaper Miniatures
and Creepy Castle.
Issue #8 (July/Aug. '94)
- Eight more pages than before! "Electronic Gaming," a complete
look at what's out there and what's coming soon
- "Tervel's Haven" conclusion for GURPS Vampire: The Masquerade
- "Bubbling Over," more rules for witchcraft in the Hero System
- "Angels in the Architecture," the first of a regular
In Nomine column
- Pyramid Picks reviews Planescape, Myst, The WWF Roleplaying
Game, Book of Nod, Dark Wizard and assorted Grenadier
Miniatures.
Issue #9 (Sept./Oct. '94)
- A free In Nomine poster inside each issue! Plus the first
look at Illuminati: New World Order
- new regular feature "Welcome to the Machine," helping gamers get the
most out of the Internet
- "Mock Horror Adventures"
- Dinosaurs in Car Wars
- an Origins report
- Pyramid Picks reviews Australian Rails, Spellfire,
Kingspoint 2.0, Thunderbolt Mountain Miniatures and Traveller
Navigator.
Issue #10 (Nov./Dec. '94)
- "Sprockets," a near-future game world using the GURPS
Vehicles rules to create bizarre new Machines from Beyond
- Designer's Notes for Illuminati: New World Order
- Basing an Earthdawn campaign around Kaers
- New material for the soon-to-be-released GURPS Robots
- a complete GenCon report, with pictures
- Pyramid Picks reviews Castle Falkenstein, Whispering
Vault, Jyhad, Hol, Forgotten Futures 2 and Werewolf, 2nd
Edition.
Issue #11 (Jan./Feb. '95)
- "GURPS Tekumel," converting the world of M.A.R.
Barker's Empire of the Petal Throne to
GURPS
- GURPS Mage: The Ascension Designer's Notes
- More than you could possibly want to know about Illuminati: New World
Order, including basic strategy, a preview of the card art, and
Stupid INWO Tricks
- Using runes in roleplaying
- Pyramid Picks reviews Lode Runner 2,
TIE Fighter, Tales of Gargentihr, TSR Audio CD Boxed Sets and
Thunderbolt Mountain Mini-Dioramas.
Issue #12 (Mar./Apr. '95)
- Snow Crash: A two-chapter excerpt from Neal Stephenson's incredible
cyberpunk novel, with GURPS
game stats for several major characters and their special equipment
- the official INWO Limited Edition card list
and Tournament Rules
- A look at the Winter Consumer Electronics Show
- "Glass Mountain," a complete adventure for
Castle Falkenstein
- GURPS CthulhuPunk Designer's Notes
- Pyramid Picks reviews Shadow of the Comet, Bloodshadows,
Indiana Jones RPG, Mage Book of Shadows, RAFM Miniatures
and Walker in the Wastes. Plus two special
INWO cards not available
anywere else!
Issue #13 (May/June '95)
- Pyramid goes to 96 pages, with a new
lay-flat binding -- this is the first issue with a cover spine!
- Inside, "Ytrh 1100" is a campaign world for
GURPS Fantasy
- "I Was a Teenage Dinosaur!" combines the two of the worst '50s movie genres -- teen
rebels and radioactive monsters -- into one cheesy but fun
GURPS Atomic Horror
adventure
- Designer's Notes for
GURPS Places of Mystery
- a preview of Wizards of the Coast's Ice Age card game
- Pyramid Picks reviews Hunters from the Sky, Iron Dragon,
Aria and Doomtrooper.
- Plus two Ice Age promo cards in each issue!
Issue #14 (July/Aug. '95)
- "Lady Mijiko's Holiday," an adventure set in feudal
Japan with stats for four game systems -- GURPS Japan,
RuneQuest Land of Ninja, Bushido and AD&D Oriental
Adventures
- a preview of GURPS IOU
- "Willful Weapons," inanimate objects with minds of their own
- a new minor bloodline for Vampire: The Masquerade
- and Pyramid Picks reviews Heavy Gear Fighter, Psychosis, Star of the
Guardian and SpyKor.
Issue #15 (Sept./Oct. '95)
- "Time of the Tyrants," a GURPS adventure that
combines Time Travel, Cliffhangers and the
soon-to-be-released GURPS Dinosaurs
- A wacky
Toon adventure with
illustrations by original Toon artist Kyle Miller
- Articles for Ice Age, Time Travel and Cyberpunk roleplaying
- an advance look at INWO
Assassins
- and Pyramid Picks reviews Sim City: The Card Game, Khaotic, Encyclopedia
Magica and On The Edge.
Issue #16 (Nov./Dec. '95)
- Pyramid spans the globe with reports from GenCon, Origins, Europe
and Brazil!
- "Trespasser's Isle," a horror adventure by Graeme Davis
- an Earthdawn legend
- GURPS Greece
Designer's Notes
- the complete lowdown on the German edition of
INWO
- Pyramid Picks reviews Rage, Murphy's World, Yom Kippur,
Birthright, The Fragile Path and Medieval France.
Issue #17 (Jan./Feb. '96)
- "CybEarth," a science-fiction game world where the humans are
gone and their sentient robots have tried to carry on civilization as best they
can
- a dangerous netrunning adventure for Cyberpunk and
GURPS
- Mirror magic
- GURPS Celtic
Myth designers' notes
- Pyramid Picks reviews Everway, Journeyman Project 2,
Dark Forces, Comme Il Faut, Wild Walls, Shadowfist, Monster Derby
and Full Thrust.
Issue #18 (Mar./Apr. '96)
- The official INWO
Assassins card list, Steve Jackson's
Assassins designer's notes, plus a promo card not
available in the regular run!
- "First Contact," a science-fiction adventure
- Detailed Elizabethan swordplay for GURPS
- Jules Verne and Professor Moriarty make an appearance in the
Castle Falkenstein adventure,
"Die Hard 1872"
- Pyramid Picks reviews Once Upon A Time, Kult
collectible card game, Full Throttle, Secret Societies, Settlers of Catan,
Legends of the Five Rings, Total Attack Soccer and
Tactical Command.
Issue #19 (May/June '96)
- "Nastassia's Wedding" is a chilling adventure for Warhammer
Fantasy Roleplay and GURPS
- We have the complete tournament rules for INWO,
as well as rules for INWO OMNI, a great new way to
play in an INWO league
- support for Shadowrun,
Castle Falkenstein
and GURPS
- an index of every Pyramid Pick over the first three years
- Pyramid Picks reviews Armed and Dangerous,
Rapture, Warcraft II, Quest for the Grail, Armati, Star Wars Adventure Journal,
The Dig, Lunch Money and
The Fantasy Role-Playing Gamer's Bible.
Issue #20 (July/August '96)
- Pyramid #20 features an in-depth look at the new
action-packed roleplaying game from Daedalus Games, Feng
Shui
- We've also got a Castle Falkenstein
adventure set entirely in America
- a new super-cinematic style for
GURPS Martial
Arts
- new Idols for Shadowrun
- a mini-adventure for
GURPS Goblins
- plus all our regular features -- Industry News, Pyramid Picks, Bruno! and
Murphy's Rules.