|
News · Books · Pyramid · Resources & Play Aids · Fourth Edition FAQ · Designer's Notes · Wish List for GURPS Welcome to the Generic Universal RolePlaying System!With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! Thanks to its flexibility, quality writing, and ease of use, GURPS has been the premiere universal roleplaying game for over three decades! More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on Warehouse 23. Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS . . . Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or electronically. Click on a cover to go to that product's page. Subscribe to the GURPS News mailing list by going here and clicking on "Join Group" or "Subscribe to this group" or by rss. September 30, 2024: Across The EquinoxIt's autumn, and certainly feels like it where your loyal GURPS Line Editor lives. The Harvest Moon (when y.t. was bitten by a cat) is behind us, and the Hunter's Moon (when y.t. hopes he won't turn into a cat) will appear before the next report. But work on GURPS knows no seasons, and like the new moon, is there even when you can't see it. Recent ReleasesSeptember blew in with one new GURPS goody: GURPS Power-Ups 10: Skill Trees (September 26, 2024; PDF) Many gamers like the fact that GURPS is skill-based. That doesn't always equate to enjoying hundreds of skills, arbitrary difficulties that don't make a difference in play, a discontinuous cost progression, and the complexity of defaults, specialties, and techniques. This stuff can swamp new players – and "fixes" such as Talents and wildcard skills tend to get added to the heap, rendering matters more complicated, not simpler. This rules hack replaces all of the above with a unified, telescoping "skill tree" system that also helps focus character concepts and reduce the temptation to inflate attributes. As it totally transforms the game for GMs and players alike, it's better for new campaigns than for existing ones, but it's worth a look if you've ever had players complain that they can't understand skills. Upcoming PlansBehind-the-scenes progress was excellent in September! In rough order by how far along projects are, here's the status of everything I'm allowed to talk about. As ever, remember that these are informed guesses, not firm promises. Somebody could always turn into a were-cat.
Then we have the Sekrit Projekts I can't discuss, of which there are 12. If something moves from "Can't tell you yet . . ." to "Now I can gossip!" during October, you'll read about it in the GURPS thread in my blog, updated Friday mornings. Join Us! Join Us!While the 2024 and 2025 schedules are looking full, we aren't closed to the idea of more supplements if they're rules-light and either 12 or 21 pages long. The Warehouse 23 Digital Wish List (updated August 6, 2024) and Warehouse 23 Wish List for GURPS (updated August 6, 2024) explain what we're most interested in seeing. As usual, we expect query letters to show awareness of our Freelancer FAQ, Submission Guidelines, GURPS formatting guide, and GURPS WYSIWYG template. With accepted proposals being for late 2025, if not sometime in 2026, there's no excuse for not taking extra time to inform yourself! Share This Post!Subscribe!Subscribe to the GURPS News mailing list by going here and clicking on "Join Group" or "Subscribe to this group" or by rss. |