GURPS – Generic Universal RolePlaying System GURPS – Generic Universal RolePlaying System

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GURPS Discworld Roleplaying Game
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Welcome to the Generic Universal RolePlaying System!

With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! Thanks to its flexibility, quality writing, and ease of use, GURPS has been the premiere universal roleplaying game for over three decades!

More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on Warehouse 23.

Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS . . .

New GURPS Releases

Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or electronically. Click on a cover to go to that product's page.

How to Be a GURPS GM: Combat Encounters GURPS Monster Hunter Adventure: The Face of Fire GURPS Power-Ups 10: Skill Trees GURPS Fantasy Folk: The Reptilian Races GURPS Meta-Tech
GURPS Infinite Worlds: Atlantropa Dungeon Fantasy: The Devil's Workshop GURPS Tactical Shooting: Extreme Conditions GURPS Infinite Worlds: Worlds of Atomic Horror GURPS Boardroom and Curia: The Sospital Group
GURPS Template Toolkit 4: Spirits GURPS Fantasy Folk: Winged Folk GURPS Fantasy Folk: Kobolds GURPS Fantasy Folk: Goblins and Hobgoblins GURPS Renaissance Venice: Merchants of Venice

GURPS News

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November 28, 2024: Thanks!

While yours truly is Canadian, SJ Games is in the U.S.A., which is celebrating Thanksgiving as I write. So, I'd like to take a moment to thank everybody who has given me something to talk about in this spot for almost 17 years, and who has directly or indirectly supported me in my role as GURPS Line Editor for close to 30 years:

  • First and foremost, GURPS players like you! Your loyalty to the game – especially through long delays, periods of sparse releases, and rumors that "GURPS is dead" – is why GURPS still exists after 38 years on the market.
  • Everyone who has written or otherwise contributed to four decades of GURPS publications. Unlike many game systems, GURPS relies almost entirely on bottom-up efforts – the brilliance of freelancers – as opposed to top-down decrees from the publisher. Without you, GURPS would be a tiny handful of products or, more likely, nothing.
  • My colleagues, past and present. I'm the sole SJ Games staff member devoted to GURPS full time, but I'm strictly the rules-and-text guru. Layout and art, contracts and licenses, budgets and schedules, sales and payments, marketing and web pages, . . . all of that and more is the labor of other people. Often invisible, this team is the essential bridge between contributors and gamers.

Recent Releases

Speaking of periods of sparse releases, November was one. We do have things ready to go, but they are on the schedule for December and later. Sorry about that!

Upcoming Plans

And speaking of December and later, trust me when I say that we made much progress in November! Here is everything I can safely talk about right now. As usual, I mostly avoid dates – and the realities of publishing freelance content with a small team limit me to informed guesswork – but you can fairly assume that anything I am sharing is reasonably solid (or I wouldn't mention it!).

  • GURPS Loadouts: Starship Crew, by Paul Stefko, is slated for December.
  • My two most recent How to Be a GURPS GM volumes and my newest Dungeon Fantasy Roleplaying Game adventure are all completely finalized. Keep your eyes open in January and February 2025.
  • GURPS Magical Styles: Traditional Styles, by Phil Masters, is also a wrap. It should be out in April 2025 if all goes well.
  • My own GURPS Dungeon Fantasy 24 has made it to the end of the process, too, but we haven't put even a vague date on it yet.
  • Two additional manuscripts from your faithful servant are in the early stages of production: GURPS Power-Ups 11 (the full title will show up on the Internet soon, but not here!) and GURPS Dungeon Fantasy Monsters 6 (which deals with a theme, not a class or narrow type of monster).
  • GURPS Hot Spots: Istanbul (by Matt Riggsby) and GURPS Infinite Worlds: Gotterdammerung (by William H. Stoddard) are with their writers to create final drafts.
  • GURPS Guns, by David Pulver, has entered playtesting.
  • We firmed up the playtest queue a bit: GURPS Martial Arts: The Bolognese School, by Nathan M.M. Meluvor, in January or February; GURPS Banestorm: Whispers of Tohrent, by Thomas Pugh, in February or March; GURPS Locations: Faculty Library, by John Shimmin, in March or April; and GURPS Fantasy Folk: Fishmen, by Anders Starmark, in April or May.

Then there are the Sekrit Projekts, 11 of them – projects new enough or sufficiently fraught with complications that I want to keep them to myself until they firm up. Moreover, two proposals are almost sure to get contracted and join that list. Hints regarding these sorts of things sometimes show up in the GURPS thread in my blog, updated Fridays.

Join Us! Join Us!

As you can see, the reserve is filling up. However, we are still interested in rules-light 12- or 21-page supplements. Given the distance in time between today and the first free slots in 2026, we will continue to insist that those submitting queries know our Freelancer FAQ, Submission Guidelines, GURPS formatting guide, and GURPS WYSIWYG template, and limit themselves to items mentioned on the Warehouse 23 Digital Wish List (updated November 18, 2024) and Warehouse 23 Wish List for GURPS (updated November 18, 2024). We may make exceptions to all of this, but only for the established freelancers I thanked above.

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