Ogre Ninja

Updated July 23, 2010

1 Missile Rack (Defense 4)
    0
4 (internal) Missiles (Attack 6, Range 10.)
    0000
2 (external) Missiles (Attack 6, Range 10., Defense 3)

    00
I Main Battery (Attack 4, Range 6., Defense 4)
    0
2 Secondary Battery (Attack 3, Range 4., Defense 3)
    00
8 Antipersonnel (Attack 1, Range 2., Defense 1)
    0000 0000
40 Tread Units: Move starts at 8.
00000 (Movement drops to 7.)
00000 (Movement drops to 6.)
00000 (Movement drops to 5.)
00000 (Movement drops to 4.)
00000 (Movement drops to 3.)
00000 (Movement drops to 2.)
00000 (Movement drops to 1.)
00000 (Movement drops to 0)

Return to the Ogre Page Return to SJ Games Home