Munchkin

Card Games

This Origins Award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.

There are now eight different stand-alone Munchkin card games (all of which can be combined) plus one on the way, thirteen supplements, miniatures, and more . . .

Supplements:

Accessories:

Board Game

Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now, Munchkin comes to the boardgame.

Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another tile is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can!

Designed by Steve Jackson, and illustrated by John Kovalic, this boardgame doesn't take itself seriously. Except for the loot - munchkins are always serious about that!

Coming soon to game rooms everywhere . . .

Roleplaying Games

D20 -- THE WAY IT SHOULD BE PLAYED!

Bonnie and Clyde. Matches and gasoline. Famine and plague. And, of course, Munchkin and d20! Munchkin brought you the essence of roleplaying: kill them all and take their stuff! Now take the classes and races, nifty items, and fiendish monsters right off the cards and into your own campaign . . . and it will never be the same!

The Munchkin Player's Handbook, Munchkin Master's Guide, and Munchkin Monster Manual provide everything you need for a rollicking good game of dungeon-clearing, monster-slaying, treasure-gathering . . . and the inevitable up-leveling! Everything, that is, except for a warped imagination and buckets of dice - but you already have those, right?

Steve Jackson Games