Pyramid Wish ListLast Updated: December 3, 2008Pyramid is a monthly PDF magazine that rotates its focus on three broad themes: Fantasy/Past, Modern (and Recent Past), and Space/Future. These three themes alternate every month, so that, for example, Fantasy/Past-themed issues will appear four times a year (every three months).
Note that, in many cases, genres blend or are of interest to multiple themes. For example, an issue devoted to martial arts might be categorized as a modern issue, but contributors would be welcome to include references to fantasy or near-future elements. (Every setting can use more Kung-Fu fighting!) Conversely, an issue devoted to futuristic gadgets and weapons might be based on real-world elements and thus might include notes for how to incorporate them into a modern campaign. Be creative; the more readers who can use an article, the better! Based on our reader preferences, the vast majority of articles we're looking for will be GURPS or generic articles. We might be inspired to run the occasional non-GURPS, non-systemless article, but they'll be the exception, and such articles will need to be exceptional. Please feel free to send proposals for articles using other systems, but don't be offended if we don't think there will be enough of an audience for a particular piece. Although we've assigned some issue numbers, and would like to run them in the rough order they run below, the exact order of "TBA" issues is subject to change; we might even end up canceling some of those issues if we don't get enough good submissions. #3 (January 2009): Post-ApocalypseAdvice for campaigning in the badlands.
TBA: Magic on the BattlefieldThis issue will focus on the effects and implications of magic on a fantasy battlefield. (It's possible to touch on the effects of magic on more modern warfare settings, but that should only be a tangential point to the fantasy angle . . . maybe no more than a third of the full article.) We'd love at least one good NPC and maybe even a write-up of a magic-based army (presumably antagonist). Read those Mass Combat rules!
TBA: Horror & SpiesFrom Black Ops to investigating Things Man Was Not Meant to Know . . . or playing Things Man Was Not Meant to Know and spying on humanity. This might be a good spot for a campaign framework or adventure-series idea, and/or possibly an adventure (maybe Black Ops?).
TBA: Colony AlphaFly across the galaxy, discover new worlds, and build a mall! This might be a good opportunity for a one-shot adventure (or the beginning of a campaign) that involves establishing a new colony. A lengthy piece about what is entailed to establish an interstellar colony would be great. (Or, perhaps, smaller pieces that detail specific issues and problems with such an organization.)
TBA: Urban FantasyMonsters in the alleys and spells in the boardrooms.
TBA: Cliffhangers!Adventure in pulp worlds, and end everything with an exclamation point! (Writers: That was hyperbole; please do not use all exclamation points. Do use lots of hyperbole.)
TBA: Transhuman SpaceNews and tools from around the Transhuman Space solar system, circa 2100.
TBA: Crime and GrimeMedieval crime, punishment, and what happens when magic gets involved.
TBA: Action Locations!Places to investigate, places to fight, places to explode minutes before the closing credits
TBA: Space OperaCharacters for swashbuckling between the stars.
TBA: ThaumatologyNew twists on favorite Magic spells or magic in general.
TBA: PunchKICKdodgeEverything martial arts (especially GURPS Martial Arts)
TBA: Tech and ToysNew gear and equipment for a variety of future situations
TBA: Historic ExplorationFrom emerging from caves to first contact with Asia and North America.
TBA: Modern ExplorationFrom Cliffhangers to undersea exploration to the first tentative steps into space.
TBA: Space ExplorationFrom the first space colonies to the last great intergalactic discovery
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