Pyramid Wish ListLast Updated: January 30, 2012Pyramid is a monthly PDF magazine with a new theme each month. Based on our reader preferences, the vast majority of articles we seek are GURPS or generic articles. We might be inspired to run the occasional non-GURPS, non-systemless article, but they'll be the exception, and such articles will need to be exceptional. Please feel free to send proposals for articles using other systems, but don't be offended if we don't think there will be enough of an audience for a particular piece. Although we'd like to run issues in the rough order below, the exact order of all issues are subject to change; we might even end up canceling some of those issues if we don't get enough good submissions. Fantasy WorldsThis issue is devoted to fantasy world-building. Full fantasy campaigns are depreciated over interesting bits that can be dropped into any campaign. When applicable, articles should build off the foundation of GURPS Fantasy, although unexplored niches or genre-advice possibilities are good candidates. Feel free to think "big" -- uncharted areas, cosmologies, underground ecologies, etc. Again, the goal is to make a trove of flavorful bits that can be used in many different settings to build an interesting world.
Thaumatology IIIUh-oh; it's magic! This is our more-or-less annual issue devoted to the fantastic; see Pyramid #3/13: Thaumatology and Pyramid #3/28: Thaumatology II for examples of past articles.
NoirThe streets run slick with possibilities. This issue is devoted to "noir" gaming -- hardboiled detective campaigns and other worlds that revolve around shades of gray. Articles can be "period" or modern-day (or perhaps even other eras!). Priority is given to bits that are applicable to various settings; a specific adventure may not be as useful as (say) a detailed crime syndicate or femme fatale that can be dropped into many campaigns. Mystery-themed material should build off GURPS Mysteries. Rule-related material is especially appreciated -- anything that gets gamers into their trench coats quicker and easier!
Alternate GURPS IIBreak the rules! This issue is the sequel to the popular Pyramid #3/34: Alternate GURPS issue (check it out to see what kind of articles we're looking for). Any rule variations should have a definite reason for their existence -- and that goal should be stated in the cover letter and intro. (It's not enough to come up with rules that replace GURPS hexes with triangles just for its own sake; make sure to explain what it brings to the table!)
MonstersLook out; the monsters are coming! This issue is devoted to all things critter-related, whether for GURPS Fantasy, GURPS Dungeon Fantasy, or anything modern-day. See GURPS Creatures of the Night, GURPS Horror, GURPS Monster Hunters 3: The Enemy, and GURPS Dungeon Fantasy Monsters 1 for examples. Note that quality is favored over quantity; an article that centers around one or two interesting monsters will find a wider audience than one that offers a dozen lackluster entities.
Weird Science!Remember that "science" is best when it's spelled with an exclamation point! This issue is devoted to all tech that's outside the norm. It's hard to define what, exactly, "weird science" is (perhaps that's an article?), but it probably involves lots of Tesla coils, Jacob's ladders, and ether.
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