P. 11. Metal accessories cost 2.5 times as much as their plastic counterparts, and weigh 5 times as much – just like metal armor.

P. 12. A clarification on how metal armor works in collisions: In a minor collision, take the damage inflicted and divide by three, rounding down. This is how many points of armor are lost from the side involved in that collision. The most that can be lost, however, is still half the total.

P. 13. There is a mistake in the Composite Armor example. The first RR shot, rolling a 5 and a 3, should take one point of metal armor off the outer layer. This changes the rest of the example: the second shot, doing 3 points, would remove one point of the plastic armor, and the third shot would destroy the outer metal layer and the rest of the plastic armor, with 3 points penetrating the interior. In future turns, only the inner, 2-point metal layer would be left.

P. 14. The Articulated Mount accessory CAN be put on a motorcycle.

P. 18. The Top Speeds given for the Cosmo, Jeremiah, and Atlas assume full loads. The top speeds for these vehicles as written (with no cargo) are as follows: Cosmo 85, Jeremiah 110, Atlast 150. This top speed changes as the load pulled increases (see p. 25).

P. 24. There is a mistake in calculating the top speeds of the dragsters. The Rattler's top speed is 185 mph, the Rascal's top speed is 180, and the Scorcher's top speed is 195. All others are correct.

P. 25. In the example under "Top Speed," the top speed of the large IC plant is given as 120. It should be 100. This changes the rest of the example: At a weight of 54,000 lbs., top speed is 105; at a weight of 48,000 lbs., top speed is 110; and at 19,000 lbs., top speed is 130 mph.

P. 25. Under "Accessories," add to the "Truck Turbo" description: "This item also increases the top speed by 5 mph, which is added on after all weight calculations." With this, the top speeds of all the trucks on p. 26 equipped with item are correct as printed.