You would be, too, if you constantly had the living bothering you . . . With a Medium, a Spirit Caller, and a Reality TV Crew banging around the house at all hours, who has time to rattle chains?
And a very spooky house it is: From the Paltry Geist all the way up to the terrifying Ghostzebo, Munchkin Dead & Deader provides lots of new Undead for your Munchkin deck.
Strap on your Talismantle, equip your Hex-Ray Specs, and charge your Ectoplasma Rifle – it’s ghost-hunting time!
56 cards and a rulesheet in a tuckbox.
Stock #1594,
ISBN 080742094512.
$11.95.
Aggressive Arsenal is a single-player expansion for Car Wars Sixth Edition that comes with 40 cards to add to your collection. Customize your game with enhanced options for weapons, structure, accessories, and terrain. From the stopping power of the Dreadnaught to the precision of the Advanced Firing Interface, Aggressive Arsenal has what you need to emerge victorious! This set reprints all cards originally found in Miniatures Set 1.
This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.
A 40-card expansion for Car Wars Sixth Edition (reprint of cards from Mini Set 1).
Stock #2448,
ISBN 080742094642.
$10.95.
This is a single-player expansion for Car Wars Sixth Edition! Inside are 32 cards and one sheet of tokens originally included in the Dropped Weapons Pack, as well as the Kinetic Diffuser from Road Tiles and Off-Road Suspension from Playmat #1. Add new weapons, structures, accessories, and terrain to your game, including Paint Grenades, Spikedropper, Spikes, and Wreckage. With Tailgate Trouble, you’ll be ready to rule the road!
This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.
One sheet of tokens and 32 cards, originally released in the Dropped Weapons Pack.
Stock #2454,
ISBN 080742094581.
$12.95.
Sonic Strike is a single-player expansion for Car Wars Sixth Edition that comes with 40 ALL-NEW cards to add to your collection. Use sonic weapons to bring your opponents to a screeching halt. Say hello to six new Crew members and take advantage of their unique abilities. Need to grab a bite? The new Grilled Cheese Dispenser will help keep you going until the battle is won. Make the arena your own with Sonic Strike!
This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.
Brand-new 40-card expansion for Car Wars Sixth Edition.
Stock #2455,
ISBN 080742094574.
$10.95.
The world of Shadowrun is a perfect setting in which to be munchkins. Players can be Elves, Dwarves, Orks, or Trolls as they dodge the corps, kill the monsters, and stab their buddies.
Munchkin Shadowrun is packed with 193 cards full of cyberpunk and magic. In addition to all the great Door and Treasure cards you expect in Munchkin, this set introduces the Matrix, a series of cards with additional gameplay goals that can be used to win the game in a whole new way!
What are you waiting for? Grab your Tactical Gladius, and show Lofwyr what you’re made of.
95 Doors, 82 Treasures, 6 Player Cards, and 10 Double-Sided Matrix Cards. Rulesheet included.
Stock #4461,
ISBN 080742094727.
$39.95.
Munchkin: Taken for Granite combines a ton of earth and a pebble of magic into a legion of the weirdest, wackiest constructs you’ve ever seen!
Run from the Sock Golem, have a drink with the Calcium Golem, and chill out with the Frost Golem. Watch out, though, because even non-Golem monsters can become Hard as a Rock, so you’ll need your Hard Hat and an Automatic Chisel to really Break the Mold.
56 brand-new cards and a rulesheet.
Stock #1591,
ISBN 080742094666.
$11.95.
The 12 Dice of Christmas (Reprint)
The perfect stocking stuffer!12 Christmas-y dice make for one fast, fun game! You’re picking dice to get the right numbers to buy the presents you need for Christmas . . . and keep your friends from getting what THEY want. Easy to learn and quick to play, this will be a holiday favorite for everyone!
Also includes a seasonal dice bag and a score pad. Add a pen or pencil and you'll have instant mobile merrymaking! Ho ho ho!
Twelve six-sided 16mm dice, a rulesheet, and a score pad.
Stock #131351 ,
ISBN 080742095199.
$14.95.
Bad Christmas (Reprint)
The Family Game of Awful PresentsThere are some strange things in the gift exchange this year. A tuna-flavored candy cane? A wind-up fruitcake? An inflatable birdhouse?
They may be horrible . . . but some of them are just what YOU want! Pick your favorites and try to get them as fast as you can, because the game might end at any time . . .
What do you want for Christmas?
19 cards, a rulesheet, and a pad of Gift Lists.
Stock #131354,
ISBN 080742095182.
$9.95.
Buy Now!
Illuminati (Second Edition) (Reprint)
They are all around us. Secret conspiracies are everywhere. In Illuminati, you increase your wealth and power to take over the world until only YOU reign supreme.
Now, this classic game of conspiracy and world conquest has been updated to include current events and references! Illuminati is for two to six players and contains 110 cards with new card back designs. It features new art created by Lar deSouza, known for his 2008 Shuster Award-winning online comic Least I Could Do.
As a winner of the Origins Award for Best Science Fiction Boardgame, Illuminati is one of the all-time greats. Now more than ever, you'll wonder whether it's really only a game as you scheme your way to world domination!
Includes rules, 110 cards, 8 giant-sized reference cards, 2 sheets of money counters, and 2 dice.
Stock #1387,
ISBN 080742099807.
$39.95.
Buy Now!
Munchkin (Reprint)
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.
Ages 10 and up. Plays in one to two hours. Three to six players.
168 cards, one six-sided die, and a rulesheet.
Stock #1408,
ISBN 080742094680.
$29.95.
Buy Now!
Munchkin 2 – Unnatural Axe (Reprint)
Orcs!112 cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower, and, of course, the terrifying Unnatural Axe . . . and show them who's the greatest munchkin of all.
Munchkin 2 – Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to any of the other Munchkin game sets instead. It'll work, and it'll be silly, and that's what we all want here.
112 cards and a rulesheet in a tuckbox.
Stock #1410,
ISBN 080742094505.
$19.95.
Buy Now!
Munchkin 5 – De-Ranged (Reprint)
More of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin!
De-Ranged has everything you love about Munchkin, including:
Munchkin 5 – De-Ranged. All the munchkin-ism of a prestige class, with none of that annoying roleplaying stuff.
112 cards in a tuckbox.
Stock #1450,
ISBN 080742094468.
$19.95.
Buy Now!
Munchkin 7 – Cheat With Both Hands (Reprint)
Admit it. You really like to combine all your Munchkin sets . . . the stupider things get, the better. Playing Star Munchkin Cthulhu Booty Zombies is really weird and really fun . . . but it can also slow things down.
There are a lot of ways we COULD have addressed this problem. But this is Munchkin, so the solution we chose was to create a lot of really overpowered new cards. Why be a Super Munchkin when you can be an Ultra Munchkin? If a Half-Breed isn't enough, you can be a 1/3-Breed. And if a single Cheat! card doesn't do it for you, you can Cheat With Both Hands!
There are also a lot more monster enhancers . . . and ITEM enhancers, too. There are several new low-level monsters to help you get those easy kills. Until somebody takes that Sock Puppet and turns it into the Ultra-Rare Extremely Sneaky Sock Puppet With Extra Cheese . . .
Munchkin till you drop – just add players!
This is a supplement, not a stand-alone game. It is meant to be combined with two or more Munchkin games, with or without other supplements.
This set replaces both Munchkin Blender and More Good Cards, which was the original Munchkin 7. We didn't want to reprint More Good Cards, because it was only 56 cards and most of those were originally from Munchkin Blender, anyway*. We didn't want to re-use the name Blender, since this new set – by popular demand – has the classic Munchkin brown card backs rather than Screaming Purple Cards. And we didn't want to eat our vegetables, because vegetables are yucky.
We hope you are confused now, because we are, too . . . but we thought it would be SLIGHTLY less confusing to release a new Munchkin 7 than to call this expansion Munchkin 8 and have frustrated people writing us for the rest of our lives asking, "Why can't my store get Munchkin 7 in stock?"
* And what about the cards NOT from Munchkin Blender? They're in Munchkin Monster Enhancers, a booster pack available wherever you bought this set.
112 cards and rule sheet in a tuckbox.
Stock #1468,
ISBN 080742094499.
$19.95.
Buy Now!
Munchkin Deluxe (Reprint)
What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
Ages 14 and up. Plays in one to two hours. Three to six players.
168 cards, one six-sided die, 12 pawns with plastic stands, a gameboard, and a rulesheet.
Stock #1483,
ISBN 080742094659.
$34.95.
Buy Now!
Munchkin Kittens (Reprint)
Which clearly explains what happened to them. Cats may be cute, but they've got teeth, claws and siege weaponry? Munchkin Kittens has 30 new cards that some of you may be allergic to. Don't be fooled . . . they're adorable, but deadly!
This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Kittens pack is the same as every other.
30 adorable cards with a rulesheet – in a tuckbox.
Stock #4215,
ISBN 080742095977.
$10.95.
Buy Now!
GURPS Power-Ups 10: Skill Trees
While the GURPS skill system works, it isn't everybody's cup of tea. The most common complaint is that there are too many skills! For other gamers, the headaches are in details such as prerequisites, skill difficulties, the "jumpy" cost progression, webs of defaults, grouped skills and specialties that do similar things in different ways, and specialties and techniques that also overlap just enough to be confusing.
All this stuff clutters character sheets and gamers' minds. While GURPS Power-Ups 7: Wildcard Skills offers one solution, wildcard skills are cinematic and sacrifice distinctions that matter in realistic games. GURPS Power-Ups 10: Skill Trees aims for the middle ground: almost as simple as wildcards, almost as realistic as the standard skill system.
Skill Trees proposes a telescoping "skill tree" system that lets you record only what matters. It offers easy-to-remember pricing and moves fiddly skill-related details from character creation – where they vex players, especially new ones – to pre-game or in-play decisions by the GM, who can ignore them in the name of speed. Being "GURPS Power-Ups 9: Alternate Attributes, but for skills," this is an advanced tool . . . but once the rules hacking is done, skills will serve you, not vice versa.
25-page PDF.
Stock #37-0165,
$7.00.
Get tomorrow, today! This issue of Pyramid offers 12 articles that provide a sampling of sci-fi excitement: near-future tech, cutting-edge supers, real-world weird science, new setting options for GURPS Tales of the Solar Patrol and GURPS Infinite Worlds, and more. From a few steps beyond today to the edges of the galaxy, the cosmos is yours!
52-page PDF.
Stock #37-2756,
$9.00.