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New!  * Coming February  * Coming March  * Coming April  * Coming May  * Coming June  * Coming July  * Further Out  * Previously Shipped...

N E W   R E L E A S E S 

Shipped February 22, 2024
Shipped February 5, 2024

Tabloids

Now you can make the news.

Make UP the news, that is. Just like the real tabloids do.

Everyone creates a headline . . . crazy, sinister, or all too true. An instant judging round lets everybody vote on the best headline. And it's on to the next round!

**For three or more players

**Includes 328 cards – plus easy rules!

**Fast-moving and funny!

328 cards and a rulesheet. Stock #1752, ISBN 080742095007. $19.95.


R E P R I N T S 

Shipped February 22, 2024

GURPS Tactical Shooting (Reprint)

As Real as a Fistful of Steel!

The smell of black powder and cordite. The quick blinding of a muzzle flash. The deafening roar of a close-quarter gunshot. Forget the movies; true shooting is exciting enough for a thousand stories -- if you live long enough to tell the tale.

GURPS Tactical Shooting does for life-like shooting what GURPS Martial Arts brings to real hand-to-hand combat -- gives all the information you need to bring realistic firearm combat to the gaming table:

  • Dozens of new rules, options, and possibilities for realistic shooting. Discover the different stances shooters use to give them an edge. Recognize the advantages and pitfalls of high-speed shooting. Train in the tactics that will keep you alive in ambushes or urban battlefields. Learn who shoots first in a standoff!
  • Over 20 new perks for realistic shooters. Now you can be Cool Under Fire, Sure-Footed, or the Fastest Gun in the West!
  • Nearly 20 techniques for firearm fans. Hone your Precision Aiming, become proficient in a Dual-Weapon Attack, or learn how to Work by Touch.
  • Six styles of gunfighting. Discover what you need to know to be a rifleman, sharpshooter, or shotgunner!
  • More than 40 new firearms! Information on new handguns, rifles, shotguns, machine guns, grenade launchers, and more.
  • New gear for gun enthusiasts. Expanding and augmenting the equipment from GURPS High-Tech with more than 30 new gun-related items and options, including tripods, slings, sights, and camouflage -- all designed to give the shooter a realistic advantage.
  • New ammo options. Learn how, where, and why you might want to use hollow-point, buckshot, match-grade, or subsonic ammunition.
  • And more! Find out what weapons are issued to some of the world's best militaries. Debunk the myth of "tin star armor." And learn why "gangsta shooting" is never a good idea!

Whether you're looking to ramp up the realism of your modern-day adventures, build and equip characters who are sharpshooting specialists, or arm the heroes (and villains!) with tactics and tricks to shift the odds, GURPS Tactical Shooting is loaded for bear!

90 black-and-white pages. Softcover. Stock #01-6129, ISBN 978-1-55634-993-5. $24.95.


F E B R U A R Y   2 0 2 4 

Shipped February 22, 2024
Shipped February 5, 2024

Tabloids

Now you can make the news.

Make UP the news, that is. Just like the real tabloids do.

Everyone creates a headline . . . crazy, sinister, or all too true. An instant judging round lets everybody vote on the best headline. And it's on to the next round!

**For three or more players

**Includes 328 cards – plus easy rules!

**Fast-moving and funny!

328 cards and a rulesheet. Stock #1752, ISBN 080742095007. $19.95.


R E P R I N T S 

Shipped February 22, 2024

GURPS Tactical Shooting (Reprint)

As Real as a Fistful of Steel!

The smell of black powder and cordite. The quick blinding of a muzzle flash. The deafening roar of a close-quarter gunshot. Forget the movies; true shooting is exciting enough for a thousand stories -- if you live long enough to tell the tale.

GURPS Tactical Shooting does for life-like shooting what GURPS Martial Arts brings to real hand-to-hand combat -- gives all the information you need to bring realistic firearm combat to the gaming table:

  • Dozens of new rules, options, and possibilities for realistic shooting. Discover the different stances shooters use to give them an edge. Recognize the advantages and pitfalls of high-speed shooting. Train in the tactics that will keep you alive in ambushes or urban battlefields. Learn who shoots first in a standoff!
  • Over 20 new perks for realistic shooters. Now you can be Cool Under Fire, Sure-Footed, or the Fastest Gun in the West!
  • Nearly 20 techniques for firearm fans. Hone your Precision Aiming, become proficient in a Dual-Weapon Attack, or learn how to Work by Touch.
  • Six styles of gunfighting. Discover what you need to know to be a rifleman, sharpshooter, or shotgunner!
  • More than 40 new firearms! Information on new handguns, rifles, shotguns, machine guns, grenade launchers, and more.
  • New gear for gun enthusiasts. Expanding and augmenting the equipment from GURPS High-Tech with more than 30 new gun-related items and options, including tripods, slings, sights, and camouflage -- all designed to give the shooter a realistic advantage.
  • New ammo options. Learn how, where, and why you might want to use hollow-point, buckshot, match-grade, or subsonic ammunition.
  • And more! Find out what weapons are issued to some of the world's best militaries. Debunk the myth of "tin star armor." And learn why "gangsta shooting" is never a good idea!

Whether you're looking to ramp up the realism of your modern-day adventures, build and equip characters who are sharpshooting specialists, or arm the heroes (and villains!) with tactics and tricks to shift the odds, GURPS Tactical Shooting is loaded for bear!

90 black-and-white pages. Softcover. Stock #01-6129, ISBN 978-1-55634-993-5. $24.95.


M A R C H   2 0 2 4 

Shipping March 18, 2024
Shipping March 4, 2024

R E P R I N T S 

Shipping March 18, 2024

Zombie Dice (Reprint)

Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

13 custom dice, dice cup, and a rulesheet. Stock #131313, ISBN 080742094765. $15.95.

Shipping March 18, 2024

Zombie Dice 2 – Double Feature (Reprint)

It's a blockbuster!

If you love zombies, you love zombie movies . . . and Zombie Dice! So here it is: Zombie Dice 2 – Double Feature!

Three new dice give you three new ways to play. For the Big Summer Action Movie, you've got the two Heroes: the Hunk and the Hottie. He's got a double-shotgun icon, but if you eat his brain, you score double. The Hottie has two shotguns and three feet icons, making her fast AND dangerous.

For Santa Claus Meets the Zombies, you guessed it: Santa Claus is coming to town! He has three special gift icons -- a helmet, an energy drink, and a double brain! Or, of course, you could eat Santa's brain. It's a very merry undead Christmas!

Finally, in The Direct-to-Video Sequel: Use all three new dice and watch Santa rescue the Heroes!

Three new ways to eat brains, and they're all in Zombie Dice 2 – Double Feature.

Three dice and a rulesheet. Stock #131324, ISBN 080742094833. $8.95.

Shipping March 18, 2024

Zombie Dice 3 – School Bus (Reprint)

The living call it the School Bus. The zombies call it a lunch wagon.

Add the School Bus die to your Zombie Dice game for all sorts of craziness! The School Bus is full of tasty brains, but those kids are packing shotguns, too. You might find yourself chowing down on a brain buffet, chasing runners off the bus, getting run over, or being on the receiving end of multiple shotgun blasts!

This is an expansion for Zombie Dice. It is not a stand-alone game.

A 12-sided school bus die, 14 brain and shotgun counters, and a rulesheet. Stock #131334, ISBN 080742094826. $9.95.

Shipping March 18, 2024

Munchkin Apocalypse (Reprint)

It's the end of the world!

In Munchkin Apocalypse, every possible natural (and unnatural) disaster has happened . . . or will happen during the game. You are a rugged survivor in a world full of people -- and things -- that want to kill you and take your stuff. So do it to them first!

This set introduces four new classes and a new, yet eerily familiar, card type: Disasters!

And what's with all these seals running around? Don't they know the world's about to end? You should really keep an eye on that seventh one in particular . . .

Boxed game with 168 cards, 12 seals, rules, and die. Stock #1503, ISBN 080742094789. $29.95.

Shipping March 18, 2024

Wiz-War (Reprint)

The classic game of wizard warfare returns!

Wizards clash in a magical dungeon, zapping each other to be the last one standing! Designed by Tom Jolly, this new (ninth!) edition of the legendary Wiz-War features art from the esteemed Phil Foglio, as well as double-sided modular game boards, dice, standies, and more.

Get the treasure and Fireball your friends!

For two to six players.

Gameboards, cards, standies and counters for 2-6 players, seven dice, and a rulesheet. Stock #1751, ISBN 080742096233. $39.95.

Shipping March 18, 2024

Munchkin Enhancers (Reprint)

Flavor up your Munchkin games with these 30 new monster, Treasure, Class, and Race Enhancers! For use with Munchkin, Munchkins & Mazes, Munchkin Tails, Munchkin Oz, or any set that uses the original Munchkin card backs!

30 cards and a rulesheet in a tuckbox. Stock #4257, ISBN 080742096196. $10.95.

Shipping March 18, 2024

Munchkin Apocalypse: Kaiju (Reprint)

It was four long years between our last Munchkin Apocalypse expansion and Kaiju. And the world didn't end. And it hasn't. Yet.

Yatta! Kaijū gēmu e yōkoso! (Hooray! Welcome to our kaiju game!)

Enjoy nuclear-powered battles, city-stomping showdowns, and off-planet altercations with Munchkin Apocalypse: Kaiju! (Gesundheit.) Get barbecued by Hamera, take a sledgehammer to Rocky Road Dan, and win the day with the help of a Rousing Theme Song and a Small Child in Shorts.

30 cards and a rulesheet in a tuckbox. Stock #4270, ISBN 080742096240 . $10.95.

Shipping March 4, 2024

Frag (Reprint)

Game starts. Enemy in sight . . . Frag him! Grab his stuff! Run! Get a bigger gun! Grab some armor! There he is again! Frag him! Whoa, there's another one. Run . . . you're hit! You're down. Respawn! Grab a weapon! Start again!

Frag is a computer game without a computer. It's a "first-person shooter" on a tabletop. Move your fighter and frag your foes; draw cards for weapons, armor, and gadgets; move through the blood spatters to restore your own health! If you die, you respawn and come back shooting!

Easy to learn, fast-moving, and fun . . .

Boxed game with 112 cards, rulesheet, a map, and 46 tokens. Stock #1346, ISBN 080742094840. $24.95.


A P R I L   2 0 2 4 

Shipping April 1, 2024

R E P R I N T S 

Shipping April 1, 2024

Zombie Dice Horde Edition (Reprint)

Eat brains. Don't get shotgunned. Now with expansions!

It's Zombie Dice and two expansions – in one delicious, brain-filled package!

You are a zombie. You want brains. More brains than any of your zombie buddies.

Zombie Dice is a quick and easy game for gamers and non-gamers alike. Great for large groups. The 13 custom dice represent victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!

This box includes:

  • Zombie Dice, the classic game.
  • Zombie Dice 2 – Double Feature. Add the Hunk and Hottie dice to raise the stakes. Or toss in Santa's die to get gifts every zombie will love.
  • Zombie Dice 3 – School Bus. The living call it the School Bus. The zombies call it a lunch wagon. With this massive die, you get 12 sides of pure mayhem.
  • A drawstring dice bag and a score pad.

16 six-sided dice, a 12-sided die, 10 brain counters, four shotgun counters, a score pad, a dice bag, and a rulesheet Stock #131341, ISBN 080742094758. $29.95.

Shipping April 1, 2024

Knightmare Chess (Reprint)

Knightmare Chess is chess played with cards!

The cards break the rules in wild and unpredictable ways. Some affect a single move, and some change the entire game. Knightmare Chess plays quickly out of the box, but it also includes variants, and it's easy for players to customize. The possibilities are endless, and so is the fun!

This edition includes Knightmare Chess 2, for a total of 158 beautiful cards, each painted by Rogério Vilela. Bonus: two blank cards for those who want to create their own fiendish, clever rules.

Note: Knightmare Chess requires a working knowledge of chess, and a chess set, to play.

160 oversized (4-1/2" x 2-1/2") full-color cards and a rulesheet Stock #1348, ISBN 080742095533. $34.95.

Shipping April 1, 2024

Munchkin Shakespeare Deluxe (Reprint)

Screw Your Courage To The Sticking Place . . .

Take in hand thine blade! Battle every enemy thou meetest! Foully betray thine companions, and make off with their treasure!

Fans asked for a Munchkin game, Shakespeare style. So here it is! It has all the betrayal, slaying, and wordplay of any good Munchkin game – and of any good Shakespearean play.

Munchkin Shakespeare Deluxe comes with a custom six-sided die and a board and standies for tracking your level, and is illustrated by fan-favorite John Kovalic.

168 cards, one custom six-sided die, standies and stands, a 20” x 10” mounted gameboard, and a rulesheet. Stock #1564, ISBN 080742094772. $34.95.

Shipping April 1, 2024

Munchkin Curses (Reprint)

It’s chaos! It’s madness! It’s . . . Munchkin Curses!

Admit it. You love that moment when your enemy kicks down the door, and the card they draw is – a Curse! Almost as much as you love playing Curses on your enemies yourself. Whether it means losing items, skipping turns, or stumbling across a duck imbued with pure doom, a Curse always brings in an element of gleeful mayhem.

That’s why this mini-expansion contains 12 new Curses, two new monsters, and one Curse Reverse to shuffle into your Munchkin game!

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Curses pack is the same as every other.

15 cards and a rulesheet in a tuckbox. Stock #4255, ISBN 080742095953. $7.95.


W 2 3 

Shipping April 1, 2024

M A Y   2 0 2 4 

Shipping May 1, 2024

Munchkin Pony Excess

Horsing around is fun!

A stampede of new cards is coming to Munchkin!

In Munchkin Pony Excess, you'll find new equine monsters, curses, and Items, plus a herd of new Steeds. Grab your Lucky Horseshoe, saddle up your Centaur of Attention, and ride to battle against the melodious menace of the Rocking Horse!

56 cards and a rulesheet in a tuckbox. Stock #1587, ISBN 080742094802. $11.95.

Express

Score points by building your own trains and disrupting your rivals!

Each hand of this classic railroad game (designed by Darwin Bromley himself) takes just a few minutes, but the fun can last for hours. The railroad cars are color-coded so the whole family, from grade-schoolers to grandparents, can get in on the action!

Watch out for train wrecks!

132 cards, a player reference card, a card tray, and a rulesheet. Stock #1593, ISBN 080742095021. $24.95.


R E P R I N T S 

Shipping May 1, 2024

Munchkin 3 – Clerical Errors (Reprint)

Another 112 cards for the best-selling game of killing monsters and taking their stuff. Play a new Race: Gnomes! Try on the Bard Class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all.

And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. Inside you'll find:

This is not a stand-alone game. It is an expansion for Munchkin.

Munchkin is for ages 10 and up. Plays in 1-2 hours. Three to six players.

112 cards and a rulesheet in a tuckbox. Stock #1416, ISBN 080742094710. $19.95.

Shipping May 1, 2024

Munchkin Zombies (Reprint)

Kill the Living! Eat their Brains! Braaiiinns!

It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.

Again.

Ages 10 and up. Plays in 1-2 hours. Three to six players.

168 cards, one six-sided die, and a rulesheet. Stock #1481, ISBN 080742094734. $29.95.

Shipping May 1, 2024

Munchkin 9 – Jurassic Snark (Reprint)

Welcome to . . . Jurassic Snark!

Munchkin 9 – Jurassic Snark takes munchkins to a long-gone era to fight dangers they've never encountered. We were so preoccupied with whether we could, we didn't stop to think if we should . . . but that's never stopped us before!

Shuffle this 112-card expansion into your Munchkin game to wear primeval armor, ride dinosaur Steeds, and fight munchkinivorous monsters. Munchkin 9 – Jurassic Snark is compatible with Munchkin Legends, Moop's Monster Mashup, Munchkin Oz, Munchkin Pathfinder, and any version of Munchkin.

112 cards and a rulesheet in a tuckbox. Stock #1570, ISBN 080742099821. $19.95.


New!  * Coming February  * Coming March  * Coming April  * Coming May  * Coming June  * Coming July  * Further Out  * Previously Shipped...

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