Car Wars Companion (Reprint)
The Car Wars Companion is a toolbox of new options and scenarios to launch your autoduelling action into overdrive!
In this book you will find:
Whether you’re a rookie driver or a veteran duellist, this book is a must-have for your Car Wars Sixth Edition games!
103-page softcover book with scenarios and additional rules for Car Wars 6e.
Stock #2432,
ISBN 978-1-55634-977-5.
$34.95.
How to Be a GURPS GM: Combat Encounters
Almost all roleplaying games involve combat – sometimes a lot of it. And the GURPS library, starting with the Basic Set, provides plenty of rules for this. An RPG isn't a wargame, though . . . there's far more to a satisfying battle than plunking units on a map and then following the manual.
How to Be a GURPS GM: Combat Encounters offers almost rules-free advice to go with the rules. It opens with pointers on reasons to fight at all, and then moves on to selecting suitable foes, laying out an interesting battlefield, determining what everybody is doing when violence breaks out, adjusting the challenge level on the fly, and picking up the pieces afterward. While the examples come from GURPS, the concepts are portable to any RPG.
Suddenly, ninjas burst through the wall and attack!
14-page PDF.
Stock #37-0368,
$6.00.
Munchkin Unnatural Axe d6 Dice Set
Includes three black 16mm dice in a poly bag. The 1 pip is the Unnatural Axe from Munchkin! These dice have had only a very limited release as part of last year's Box of Astonishments, so you won't see many of them out in the wild. Grab yours before they're gone!
Three black 16mm dice with white inked Unnatural Axe.
Stock #5900-33B2,
$4.95.
GURPS Monster Hunters Adventure: The Face of Fire
A group of sorcerers seek the answer to immortality. What they hope to awaken will destroy the world.
GURPS Monster Hunters Adventure: The Face of Fire is your gateway to a sinister plan to open another gateway.
Learn about the Brotherhood of Donn and their selfish plans. Find out more about their mortal and other-planar bases of operation. Get to know who supports their efforts – and who might oppose them. Delve perhaps too deeply into the secrets of a terrifying realm of debris and despair, including notable features and inhabitants.
This "sandbox" campaign includes new GURPS Monster Hunters monsters, a formidable relic, and three adventure frameworks to use as is or inspire ongoing investigations.
Face your worst fears . . . and stop the Face of Fire.
44 black-and-white pages. Softcover.
Stock #01-6175,
ISBN 978-1-63999-058-0.
$17.95.
Car Wars Companion (Reprint)
The Car Wars Companion is a toolbox of new options and scenarios to launch your autoduelling action into overdrive!
In this book you will find:
Whether you’re a rookie driver or a veteran duellist, this book is a must-have for your Car Wars Sixth Edition games!
103-page softcover book with scenarios and additional rules for Car Wars 6e.
Stock #2432,
ISBN 978-1-55634-977-5.
$34.95.
Munchkin Booty (Reprint)
Munchkin Booty brings the greatest gold-grabbers in history – pirates! – to the world of Munchkin. Use your Silver Long Johns to beat the Lobster Mobster, drink your Demon Rum to fight off the Viking Kittens, and defend yourself with the Cutlass (or Cutlad, for the gents) against the Prince of Whales. But watch out for Sharks!
Rake in the loot as a Pirate, Naval Officer, or Merchant. Taunt your foes with your horrible Accent -- British, Spanish, Dutch, or French. Equip your Half-Galleon with a Crow's Nest and Figurehead. But above all . . . level up!
Munchkin Booty is a stand-alone card game designed by Steve Jackson and illustrated by John Kovalic. It is fully compatible with the original Munchkin.
168 cards, one six-sided die, and a rulesheet.
Stock #1459,
ISBN 080742094383.
$29.95.
Munchkin Princesses (Reprint)
Sugar and Spice and Munchkin . . . That's niceMany children dream of being a fairy-tale princess when they get older. Munchkin Princesses proves you don’t have to grow up to become a princess! This 15-card mini-expansion has cards for every Munchkin fan: new monsters (Prince Charmless and The Eighth Dwarf), new Treasures (Glass Sneakers and the Genetically Modified Apple) and, of course, the Princess card itself. Two Princesses, in fact!
15 cards in a blister pack.
Stock #4243,
ISBN 080742096011.
$6.95.
Munchkin Side Quests (Reprint)
When you need a short detour from the business of killing monsters and betraying your friends, try Munchkin Side Quests! This 30-card expansion can be added to any of your Munchkin games, and it's illustrated by Ian McGinty, who has previously drawn for the Munchkin Collectible Card Game and Munchkin Magical Mess. Get secret in-game goals that you can complete to cash in for a reward AND, just maybe, surprise everyone with a new way to win the game!
30 cards and a rulesheet.
Stock #4264,
ISBN 080742099791.
$10.95.
How to Be a GURPS GM: Combat Encounters
Almost all roleplaying games involve combat – sometimes a lot of it. And the GURPS library, starting with the Basic Set, provides plenty of rules for this. An RPG isn't a wargame, though . . . there's far more to a satisfying battle than plunking units on a map and then following the manual.
How to Be a GURPS GM: Combat Encounters offers almost rules-free advice to go with the rules. It opens with pointers on reasons to fight at all, and then moves on to selecting suitable foes, laying out an interesting battlefield, determining what everybody is doing when violence breaks out, adjusting the challenge level on the fly, and picking up the pieces afterward. While the examples come from GURPS, the concepts are portable to any RPG.
Suddenly, ninjas burst through the wall and attack!
14-page PDF.
Stock #37-0368,
$6.00.
Munchkin Unnatural Axe d6 Dice Set
Includes three black 16mm dice in a poly bag. The 1 pip is the Unnatural Axe from Munchkin! These dice have had only a very limited release as part of last year's Box of Astonishments, so you won't see many of them out in the wild. Grab yours before they're gone!
Three black 16mm dice with white inked Unnatural Axe.
Stock #5900-33B2,
$4.95.
No products have been announced for this month.
It's Bullet Time!
In Last Shot, you become Cold War agents, each trying to be the last one standing. Play your hand wisely to protect yourself and draw (or steal!) a Terminated card that lets you eliminate a rival. The trick lies in holding onto it long enough to get a shot off!
Nope! I have Diplomatic Immunity.
Forget that – I've brought in Outside Talent.
Time to Duck and Cover!
Be the last agent standing in this fast-paced Cold War card game. Play your cards right and stay alive long enough to take the Last Shot!
A fast-paced card game of secret agents vying to be the last survivor. Includes 78 cards.
Stock #1753,
ISBN 080742094529.
$16.95.
Savage Stockpile gives you 40 cards with more accessories, structures, and weapons to customize your car. They were previously only available in Miniatures Set 3 and Road Tiles.
40 cards reprinted from Miniatures Set 3 and Road Tiles.
Stock #2450,
ISBN 080742094628.
$10.95.
. . . with Militant Munitions! These 40 cards give you more accessories, structures, weapons, and upgrades to customize your car and were previously only available in Miniatures Set 4 and Road Tiles.
Drive offensively!
40 cards reprinted from Miniatures Set 4 and Road Tiles.
Stock #2451,
ISBN 080742094611.
$10.95.
Double-Barrel Danger brings you 40 cards that give you more accessories, structures, weapons, and upgrades to further customize your car.
These cards were previously available in the Armory Pack and the Linked Weapons Pack.
40 cards reprinted from the Armory Pack and the Linked Weapons Pack.
Stock #2452,
ISBN 080742094604.
$10.95.
These 32 cards give you more crew, gear, sidearms, structures, and upgrades to customize your car. You'll also get tokens for jumping out of the car and for customizing the arena.
The cards in Lethal Lineup were previously available in Crew Pack and Playmat #1.
32 cards reprinted from the Crew Pack and from Playmat #1.
Stock #2453,
ISBN 080742094598.
$12.95.