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Two dice and a rulesheet.
Stock #131358,
ISBN 080742094949.
$4.95.
This mini-expansion adds 30 brand-new serpentine monsters, coiling curses, and other sinuous surprises to any Munchkin game! Face down the King Snake or the Pie-thon, armed with your trusty Boa and Arrow. And don't worry; if anything goes wrong, a dose of Asp-rin will get you right back in the fight!
30 cards and a rulesheet in a tuckbox.
Stock #1589,
ISBN 080742094857.
$10.95.
30 cards and a rulesheet in a tuckbox.
Stock #1590,
ISBN 080742094888.
$10.95.
Fans of Mad Magazine love Sergio Aragonés, and they love his character Groo the Barbarian. Groo is a warrior and wanderer, never in one place for long . . . because he’s such a klutz the people run him out!
In this fast, fun game, each player tries to build a town and keep it intact against the twin threats of rival armies and Groo’s “helpful” visits. Roll dice to gain resources, and spend them on buildings or troops . . . but anything you can’t use is passed along to your rivals! • Cards illustrated by the great Sergio Aragonés himself, featuring Groo and his friends and foes. • A hit when it was first released, but unavailable for many years. Includes both the original game and the supplement! • Plays in under an hour – great fun for as few as two, or as many as six players.
115 cards, seven custom dice, a drawstring bag, and a rulesheet.
Stock #1583,
ISBN 080742095359.
$29.95.
Munchkin Marked for Death (Reprint)
17 + 13 = 30 set to 30 cards!Munchkin Marked for Death has 17 cards ready to add to classic Munchkin. By themselves, these 17 cards can be used as a programmed demo to let existing fans teach new players.
But wait; there's more! This mini-expansion now includes 13 promo cards that we've reprinted to bring this set to 30 cards!
30 cards and a rulesheet in a tuckbox.
Stock #4210,
ISBN 080742094918.
$11.95.
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Star Munchkin: Space Ships (Reprint)
Munchkin Booty introduced Ships to the world of Munchkin. You guys immediately asked why we didn't have Ships for Star Munchkin as well. So now we do!
Star Munchkin: Space Ships lets you ride in – or on – the Horsefly, the Starfurry, or the USS Secondprize. You can buff your ships with a Quad-Mounted Laser or a Bridge. And you can let your new Sidekick, Otto, do the flying for you.
Live long and prosper and kill monsters!
For this printing, we added ten space-y, reprinted promo cards and five blank cards to make this a 30-card set that you can decide what you want to add to your very own galaxy!Note: This is an expansion for Star Munchkin, not a stand-alone set. Space Ships is not collectible or randomized; every pack is the same as every other.
30 cards and a rulesheet in a tuckbox.
Stock #4214,
ISBN 080742094901.
$11.95.
Buy Now!
Munchkin Easter Eggs (Reprint)
Bunnies? Check. Chocolate? Check.It's Easter, and you know what that means -- Bunnies! Kill them and take their sweet, sweet candy! Wear your Sundae Dress and Bunny Slippers while you fight Peter Cottonmouth and Little Bunny 'Thulhu! Just don't eat the Fake Grass . . .
15 cards and a rulesheet in a tuckbox.
Stock #4233,
ISBN 080742094963.
$8.95.
Dungeon Fantasy: The Devil's Workshop
We all know what that means: a Big Bad Evil Guy's stronghold. But while the Dungeon Fantasy Roleplaying Game is classic genre fantasy, a convention of the genre is that things aren't always as they seem. Heroes hellbent on kicking down the door and getting straight to the slaying and looting might be taken aback by what idle hands can accomplish. Evil artifacts in other dungeons come from somewhere . . . and the Organization of Satanic Hell Artisans (OSHA) isn't concerned with "zero accident-free days."
15-page PDF.
Stock #37-8182,
$6.00.
The Car Wars Companion is a toolbox of new options and scenarios to launch your autoduelling action into overdrive!
In this book you will find:
Whether you’re a rookie driver or a veteran duellist, this book is a must-have for your Car Wars Sixth Edition games!
105-page PDF with scenarios and additional rules for Car Wars 6e.
Stock #30-2432,
$24.95.
Make UP the news, that is. Just like the real tabloids do.
Everyone creates a headline . . . crazy, sinister, or all too true. An instant judging round lets everybody vote on the best headline. And it's on to the next round!
**For three or more players
**Includes 328 cards – plus easy rules!
**Fast-moving and funny!
328 cards and a rulesheet.
Stock #1752,
ISBN 080742095007.
$19.95.
Zombie Dice (Reprint)
Eat brains. Don't get shotgunned.
You are a zombie. You want braaains. More brains than any of your zombie buddies.
Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!
It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !
Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.
13 custom dice, dice cup, and a rulesheet.
Stock #131313,
ISBN 080742094765.
$15.95.
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Zombie Dice 2 – Double Feature (Reprint)
If you love zombies, you love zombie movies . . . and Zombie Dice! So here it is: Zombie Dice 2 – Double Feature!
Three new dice give you three new ways to play. For the Big Summer Action Movie, you've got the two Heroes: the Hunk and the Hottie. He's got a double-shotgun icon, but if you eat his brain, you score double. The Hottie has two shotguns and three feet icons, making her fast AND dangerous.
For Santa Claus Meets the Zombies, you guessed it: Santa Claus is coming to town! He has three special gift icons -- a helmet, an energy drink, and a double brain! Or, of course, you could eat Santa's brain. It's a very merry undead Christmas!
Finally, in The Direct-to-Video Sequel: Use all three new dice and watch Santa rescue the Heroes!
Three new ways to eat brains, and they're all in Zombie Dice 2 – Double Feature.
Three dice and a rulesheet.
Stock #131324,
ISBN 080742094833.
$8.95.
Buy Now!
Zombie Dice 3 – School Bus (Reprint)
The living call it the School Bus. The zombies call it a lunch wagon.
Add the School Bus die to your Zombie Dice game for all sorts of craziness! The School Bus is full of tasty brains, but those kids are packing shotguns, too. You might find yourself chowing down on a brain buffet, chasing runners off the bus, getting run over, or being on the receiving end of multiple shotgun blasts!
This is an expansion for Zombie Dice. It is not a stand-alone game.
A 12-sided school bus die, 14 brain and shotgun counters, and a rulesheet.
Stock #131334,
ISBN 080742094826.
$9.95.
Buy Now!
Munchkin Apocalypse (Reprint)
It's the end of the world!
In Munchkin Apocalypse, every possible natural (and unnatural) disaster has happened . . . or will happen during the game. You are a rugged survivor in a world full of people -- and things -- that want to kill you and take your stuff. So do it to them first!
This set introduces four new classes and a new, yet eerily familiar, card type: Disasters!
And what's with all these seals running around? Don't they know the world's about to end? You should really keep an eye on that seventh one in particular . . .
Boxed game with 168 cards, 12 seals, rules, and die.
Stock #1503,
ISBN 080742094789.
$29.95.
Buy Now!
Wiz-War (Reprint)
The classic game of wizard warfare returns!Wizards clash in a magical dungeon, zapping each other to be the last one standing! Designed by Tom Jolly, this new (ninth!) edition of the legendary Wiz-War features art from the esteemed Phil Foglio, as well as double-sided modular game boards, dice, standies, and more.
Get the treasure and Fireball your friends!
For two to six players.
Gameboards, cards, standies and counters for 2-6 players, seven dice, and a rulesheet.
Stock #1751,
ISBN 080742096233.
$39.95.
Munchkin Enhancers (Reprint)
Flavor up your Munchkin games with these 30 new monster, Treasure, Class, and Race Enhancers! For use with Munchkin, Munchkins & Mazes, Munchkin Tails, Munchkin Oz, or any set that uses the original Munchkin card backs!
30 cards and a rulesheet in a tuckbox.
Stock #4257,
ISBN 080742096196.
$10.95.
Buy Now!
Munchkin Apocalypse: Kaiju (Reprint)
It was four long years between our last Munchkin Apocalypse expansion and Kaiju. And the world didn't end. And it hasn't. Yet.Yatta! Kaijū gēmu e yōkoso! (Hooray! Welcome to our kaiju game!)
Enjoy nuclear-powered battles, city-stomping showdowns, and off-planet altercations with Munchkin Apocalypse: Kaiju! (Gesundheit.) Get barbecued by Hamera, take a sledgehammer to Rocky Road Dan, and win the day with the help of a Rousing Theme Song and a Small Child in Shorts.
30 cards and a rulesheet in a tuckbox.
Stock #4270,
ISBN 080742096240 .
$10.95.
Buy Now!
GURPS Basic Set: Characters (Reprint)
GURPS has been the premiere universal roleplaying game for decades. The current Fourth Edition makes it even better!
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else!
GURPS Basic Set: Characters combines material from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page volume contains everything you need to create and play a GURPS Fourth Edition character.
This softcover printing is black and white (grayscale). A hardcover version is available separately, as are color versions (softcover or hardcover).
338 black-and-white pages. Softcover.
Stock #01-6158BW,
ISBN 978-1-63999-047-4.
$29.95.
GURPS Basic Set: Characters (Reprint)
GURPS has been the premiere universal roleplaying game for decades. The current Fourth Edition makes it even better!
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else!
GURPS Basic Set: Characters combines material from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page volume contains everything you need to create and play a GURPS Fourth Edition character.
This hardcover printing is black and white (grayscale). A softcover version is available separately, as are color versions (softcover or hardcover).
338 black-and-white pages. Hardcover.
Stock #01-6158BWH,
ISBN 978-1-63999-049-8.
$39.95.
GURPS Basic Set: Characters (Reprint)
GURPS has been the premiere universal roleplaying game for decades. The current Fourth Edition makes it even better!
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else!
GURPS Basic Set: Characters combines material from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page volume contains everything you need to create and play a GURPS Fourth Edition character.
This softcover printing has color interior pages. A hardcover version is available separately, as are black-and-white/grayscale versions (softcover or hardcover).
338 color pages. Softcover.
Stock #01-6158C,
ISBN 978-1-63999-048-1.
$59.95.
GURPS Basic Set: Characters (Reprint)
GURPS has been the premiere universal roleplaying game for almost two decades. The current Fourth Edition makes it even better!
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else!
GURPS Basic Set: Characters combines material from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page volume contains everything you need to create and play a GURPS Fourth Edition character.
This hardcover printing has color interior pages. A softcover version is available separately, as are black-and-white/grayscale versions (softcover or hardcover).
338 color pages. Hardcover.
Stock #01-6158CH,
ISBN 978-1-63999-050-4.
$69.95.
GURPS Basic Set: Campaigns (Reprint)
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for decades. The Fourth Edition makes it even better!
GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II – plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting – there isn't some game-altering metaplot – but it's there if you want it.) This 240-page volume contains everything a GM needs to create and run a GURPS Fourth Edition campaign.
This softcover printing is black and white (grayscale). A hardcover version is available separately, as are color versions (softcover or hardcover).
240 black-and-white pages. Softcover.
Stock #01-6159BW,
ISBN 978-1-63999-051-1.
$29.95.
GURPS Basic Set: Campaigns (Reprint)
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for decades. The Fourth Edition makes it even better!
GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II – plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting – there isn't some game-altering metaplot – but it's there if you want it.) This 240-page volume contains everything a GM needs to create and run a GURPS Fourth Edition campaign.
This hardcover printing is black and white (grayscale). A softcover version is available separately, as are color versions (softcover or hardcover).
240 black-and-white pages. Hardcover.
Stock #01-6159BWH,
ISBN 978-1-63999-053-5.
$39.95.
GURPS Basic Set: Campaigns (Reprint)
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for decades. The Fourth Edition makes it even better!
GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II – plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting – there isn't some game-altering metaplot – but it's there if you want it.) This 240-page volume contains everything a GM needs to create and run a GURPS Fourth Edition campaign.
This softcover printing has color interior pages. A hardcover version is available separately, as are black-and-white/grayscale versions (softcover or hardcover).
240 color pages. Softcover.
Stock #01-6159C,
ISBN 978-1-63999-052-8.
$49.95.
GURPS Basic Set: Campaigns (Reprint)
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for decades. The Fourth Edition makes it even better!
GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II – plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting – there isn't some game-altering metaplot – but it's there if you want it.) This 240-page volume contains everything a GM needs to create and run a GURPS Fourth Edition campaign.
This hardcover printing has color interior pages. A softcover version is available separately, as are black-and-white/grayscale versions (softcover or hardcover).
240 color pages. Hardcover.
Stock #01-6159CH,
ISBN 978-1-63999-054-2.
$59.95.
GURPS Tactical Shooting (Reprint)
The smell of black powder and cordite. The quick blinding of a muzzle flash. The deafening roar of a close-quarter gunshot. Forget the movies; true shooting is exciting enough for a thousand stories -- if you live long enough to tell the tale.
GURPS Tactical Shooting does for life-like shooting what GURPS Martial Arts brings to real hand-to-hand combat -- gives all the information you need to bring realistic firearm combat to the gaming table:
Whether you're looking to ramp up the realism of your modern-day adventures, build and equip characters who are sharpshooting specialists, or arm the heroes (and villains!) with tactics and tricks to shift the odds, GURPS Tactical Shooting is loaded for bear!
90 black-and-white pages. Softcover.
Stock #01-6129,
ISBN 978-1-55634-993-5.
$24.95.
GURPS Template Toolkit 4: Spirits
Myth and folklore often portray spirits as vague and indistinct – but sometimes, you need sharper detail. Traditional folk would consult a shaman, medium, or other spirit-worker for advice. In GURPS, it's time to break out GURPS Template Toolkit 4: Spirits.
Herein you'll discover the underlying abilities of spiritual beings, including foundational traits; stackable templates that represent type, role, and more; and over 20 new powers. Follow the step-by-step guide to summon infinite supernatural entities to your gaming table – limited only by your creativity! Accompanying all this are thoughts on spirit magic, spirit realms, and the use of spirits in the campaign.
Whether you need a ghost to haunt a house, angels and demons to judge and torment, an ally for your shaman, or otherworldly beings to bargain with for information and power, GURPS Template Toolkit 4: Spirits helps you create the ephemeral beings of your dreams . . . or nightmares.
56-page PDF.
Stock #37-0164,
$11.00.
Ogre Record Cards is your "give me everything" set of damage tracking sheets. This set provides record cards for all known Marks and styles of Ogres, including the never-before-seen Paneuropean Legionnaire and Huscarl cards. Each card has stats boxes for Ogre Sixth Edition on one side and Ogre Miniatures on the other, so they work no matter which style of Ogre you prefer to play. We've also beefed up the number of Mark I, Pikeman, and Superheavy cards to four each to make sure you have enough to field those larger battles.
This unboxed set contains 38 double-sided cards.
Clear sleeves are strongly recommended for those using erasable markers.
38 double-sided cards.
Stock #22-0022,
$12.95.
Frag (Reprint)
Game starts. Enemy in sight . . . Frag him! Grab his stuff! Run! Get a bigger gun! Grab some armor! There he is again! Frag him! Whoa, there's another one. Run . . . you're hit! You're down. Respawn! Grab a weapon! Start again!Frag is a computer game without a computer. It's a "first-person shooter" on a tabletop. Move your fighter and frag your foes; draw cards for weapons, armor, and gadgets; move through the blood spatters to restore your own health! If you die, you respawn and come back shooting!
Easy to learn, fast-moving, and fun . . .
Boxed game with 112 cards, rulesheet, a map, and 46 tokens.
Stock #1346,
ISBN 080742094840.
$24.95.
GURPS Infinite Worlds: Atlantropa
In 1928, Bavarian architect Herman Sörgel proposed the Atlantropa Project: a plan to defuse interbellum Europe's ticking geopolitical and social time bomb by using giant dams to lower the level of the Mediterranean in order to deliver more living space and ample hydroelectricity. In our world, this never came to pass. In GURPS Infinite Worlds, the Infinity Patrol has discovered many timelines where the project – or something like – it was realized.
The first of these, and the focus of this supplement, is Atlantropa-1, where the project might have caused more problems than it solved! It did lead to advances in megascale engineering, which in turn enabled the construction of many other megastructures. Unfortunately, it also had a profound, negative ecological impact and triggered a five-way Cold War that makes the one on our world look tame. These developments collectively led to advances in aerospace technology and biotechnology, which brought their own difficulties. Now the Earth is transformed in every sense – hydrologically, climatologically, ecologically, politically, economically, technologically, and more – and it's an open question whether it's for the better.
Dive into a world of espionage, revolution, and terrorism. Save the Amazon rainforest. Hunt for treasure among the exposed shipwrecks of the Mediterranean. Or just take a tour of the megastructures. GURPS Infinite Worlds: Atlantropa has you covered for all this and more, whether you're a local or an outtimer.
24-page PDF.
Stock #37-1677,
$7.00.
Pyramid #4/4: Fantasy/Magic II
More fantasy comes to reality with this issue of Pyramid! These 12 articles include new professions, magic items, and options for GURPS Dungeon Fantasy, new threats and possibilities for other magical realms, and even some insight into a threat lurking behind the mirror. This issue is dazzling!
52-page PDF.
Stock #37-2754,
$9.00.
Hexagram #12 brings you 10 new articles for your roleplaying adventures. It includes a complete introductory scenario by Irene Zielinski, "Hunger and Thirst" by Howard Kistler, a multi-page Jean McGuire table for generating town markets, "Vile Vines" by Christopher R. Rice, three noble NPCs by Stefan Jones, and another Perf story by Paul Haynie. Also, SJ interviews Jean . . . and writes about magic beans!
41-page PDF.
Stock #30-3510,
$6.00.
A stampede of new cards is coming to Munchkin!
In Munchkin Pony Excess, you'll find new equine monsters, curses, and Items, plus a herd of new Steeds. Grab your Lucky Horseshoe, saddle up your Centaur of Attention, and ride to battle against the melodious menace of the Rocking Horse!
56 cards and a rulesheet in a tuckbox.
Stock #1587,
ISBN 080742094802.
$11.95.
No, really. It's huge; you could lose an arm . . .
Speaking of bugs, Munchkin: The Floor is Larva adds the Bug Race from Star Munchkin to the ever-growing swarm in Munchkin. If compound eyes and wiggly antennae are your thing, these cards are for you!
This 56-card Munchkin expansion is ready to go marching one-by-one into your deck! Except for the DeviAnt – it does its own thing. Stay at a Roach Motel, where you'll be Snug as a Bug in a Rug, and it will make you a Bee Lever! Before you reach for your rolled-up newspaper or can of Wasp Spray, though, be sure you look down and check to see if . . . The Floor Is Larva!
56 cards and a rulesheet in a tuckbox.
Stock #1588,
ISBN 080742094796.
$11.95.
Each hand of this classic railroad game (designed by Darwin Bromley himself) takes just a few minutes, but the fun can last for hours. The railroad cars are color-coded so the whole family, from grade-schoolers to grandparents, can get in on the action!
Watch out for train wrecks!
132 cards, a player reference card, a card tray, and a rulesheet.
Stock #1593,
ISBN 080742095021.
$24.95.
Zombie Dice Horde Edition (Reprint)
It's Zombie Dice and two expansions – in one delicious, brain-filled package!
You are a zombie. You want brains. More brains than any of your zombie buddies.
Zombie Dice is a quick and easy game for gamers and non-gamers alike. Great for large groups. The 13 custom dice represent victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!
This box includes:
16 six-sided dice, a 12-sided die, 10 brain counters, four shotgun counters, a score pad, a dice bag, and a rulesheet
Stock #131341,
ISBN 080742094758.
$29.95.
Buy Now!
Knightmare Chess (Reprint)
Knightmare Chess is chess played with cards!
The cards break the rules in wild and unpredictable ways. Some affect a single move, and some change the entire game. Knightmare Chess plays quickly out of the box, but it also includes variants, and it's easy for players to customize. The possibilities are endless, and so is the fun!
This edition includes Knightmare Chess 2, for a total of 158 beautiful cards, each painted by Rogério Vilela. Bonus: two blank cards for those who want to create their own fiendish, clever rules.
Note: Knightmare Chess requires a working knowledge of chess, and a chess set, to play.
160 oversized (4-1/2" x 2-1/2") full-color cards and a rulesheet
Stock #1348,
ISBN 080742095533.
$34.95.
Buy Now!
Munchkin Zombies (Reprint)
It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.
Again.
Ages 10 and up. Plays in 1-2 hours. Three to six players.
168 cards, one six-sided die, and a rulesheet.
Stock #1481,
ISBN 080742094734.
$29.95.
Buy Now!
Munchkin Shakespeare Deluxe (Reprint)
Take in hand thine blade! Battle every enemy thou meetest! Foully betray thine companions, and make off with their treasure!
Fans asked for a Munchkin game, Shakespeare style. So here it is! It has all the betrayal, slaying, and wordplay of any good Munchkin game – and of any good Shakespearean play.
Munchkin Shakespeare Deluxe comes with a custom six-sided die and a board and standies for tracking your level, and is illustrated by fan-favorite John Kovalic.
168 cards, one custom six-sided die, standies and stands, a 20” x 10” mounted gameboard, and a rulesheet.
Stock #1564,
ISBN 080742094772.
$34.95.
Buy Now!
Munchkin Curses (Reprint)
Admit it. You love that moment when your enemy kicks down the door, and the card they draw is – a Curse! Almost as much as you love playing Curses on your enemies yourself. Whether it means losing items, skipping turns, or stumbling across a duck imbued with pure doom, a Curse always brings in an element of gleeful mayhem.
That’s why this mini-expansion contains 12 new Curses, two new monsters, and one Curse Reverse to shuffle into your Munchkin game!
This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Curses pack is the same as every other.
15 cards and a rulesheet in a tuckbox.
Stock #4255,
ISBN 080742095953.
$7.95.
Pyramid #4/5: Modern/Action II
Crank up the pulse-pounding soundtrack! This issue of Pyramid presents 12 articles for modern and near-modern eras, including excitement for steampunk, options and dangers for GURPS Action, insight into historical secret police, and encounters for GURPS Monster Hunters. Action awaits!
52-page PDF.
Stock #37-2755,
$9.00.
132 cards + one "Direction Change" card, all with a red back border.
Stock #1593A,
ISBN MISSING.
$9.95.
The Car Wars Companion is a toolbox of new options and scenarios to launch your autoduelling action into overdrive!
In this book you will find:
Whether you’re a rookie driver or a veteran duellist, this book is a must-have for your Car Wars Sixth Edition games!
103-page softcover book with scenarios and additional rules for Car Wars 6e.
Stock #2432,
ISBN 978-1-63999-046-7.
$29.95.
Car Wars Two-Player Starter Set: Orange/Purple
A complete redesign of the original game of autoduelling, Car Wars Sixth Edition plays faster and includes new plastic miniatures!The relaunched Car Wars Sixth Edition line is getting a new, eye-catching cover-art treatment.
This new, streamlined Starter Set has everything two players need to go head-to-head in the arena. Take the included sample cars out for an Amateur Night spin, or build your own car with 50 customization cards for each player!
Contents:
*Two pre-assembled minis: Sawtooth (from Miniatures Set 4) and Pure Energy (from Miniatures Set 2)
*Miniatures come pre-assembled and unpainted
*Two car bases (one orange and one purple)
*Two dashboards (one orange and one purple)
*Four counter sheets (dashboard sliders, barrier and wreck tokens, two turning keys, and other assorted tokens)
*Dice pack (20 dice: six yellow, four blue, three red, three green, two black, and two white)
*Updated rulebook now includes a sample car build with helpful hints for your first game and all-new quick-reference material on the back cover.
Streamlined two-player set with two minis (including bases and dashboards), 20 dice, 100+ cards, counter sheets, and an updated rulebook.
Stock #2447,
ISBN 080742094741.
$44.95.
GURPS lets you build any ability you can imagine – especially if you break out GURPS Powers. The abilities you create can originate from gear with the addition of a few modifiers and possibly some tricks found in GURPS Supers . . . assuming that you're ready to pay points. If you want to pay cash, then until now, your options were either to fudge things with an Unusual Background or to pore over the official equipment catalogs and hope to spot something "close enough."
GURPS Meta-Tech changes the game with a systematic toolkit for turning abilities with point costs into gear with cash costs. Create abilities as usual, pick a tech level and Size Modifier for the "meta-tech device" that contains them, choose its underlying origin (weird science, steampunk ingenuity, magical enchantment, technology indistinguishable from magic, any of 18 other ready-to-use possibilities, or a new one of your own), and add modifiers that tweak the tech separately from its abilities. You'll end up with a cost, a weight, and any additional stats the resulting equipment requires.
This system comes with all the accessories: traits especially useful for meta-tech devices but that might also have a place on character sheets, skills for designing and using meta-tech, and an appendix of worked examples. Not to mention lots of optional rules for gamers who like extra crunch with their crunch. And, of course, it's all customizable to your campaign's look, feel, assumptions about tech level, and views on item rarity.
42 black-and-white pages. Softcover.
Stock #01-6176,
ISBN 978-1-63999-056-6.
$17.95.
We Love Cats (Reprint)
The purr-fect short game for cat lovers!How many cats can you adopt? Every cat finds a home . . .
Contains a cloth bag, 30 cat tokens, and two special dice. For three to six players – and it takes just a few minutes. (Then play again and adopt some more cats!)
A cloth bag, 30 cat tokens, two custom dice, and rules for adopting cats!
Stock #131352,
ISBN 080742095670 .
$9.95.
Star Munchkin 2 – The Clown Wars (Reprint)
The Munchkins Take To The Stars – Again!
Star Munchkin took the rules-bending, power-gaming, dungeon-crawling insanity of the original Munchkin and put the whole thing in space, where the monsters are more alien, the weapons more zappy, and the treasure – well, there's still piles of treasure. Now Star Munchkin 2 brings the epic saga of The Clown Wars to life, except with better acting . . .
Strap on the Sprayser or X-Rayser and go ray-gunning for new monsters like the Nerds of Prey! Play a new race (the Bugs) or class (Space Ranger!), and do it all with Ralph, the Wonder Dog, by your side. This set also introduces a new card type: Rooms. Just open the door, and . . . "oh, noooooooooo . . .!"
The Clown Wars is a supplement; you will need Star Munchkin to play. Or you could add it to a game of Munchkin (or any of the Munchkin family!) instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions!
112 cards and a rulesheet in a tuckbox.
Stock #1418,
ISBN 080742094536.
$19.95.
Buy Now!
Munchkin Witches (Reprint)
Which witch? All the evil ones, of course!Evil witches are everywhere. Souring your milk, corrupting your files, sailing across the moon with a cackling laugh. What can you do? What you always do – kill them. And take their stuff.
Now you have 30 more witchy monsters, Items, and Curses to spook up your games!
30 cards and a rulesheet in a tuckbox.
Stock #4278,
ISBN 080742095038.
$10.95.
Munchkin 3 – Clerical Errors (Reprint)
Another 112 cards for the best-selling game of killing monsters and taking their stuff. Play a new Race: Gnomes! Try on the Bard Class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all.
And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. Inside you'll find:
This is not a stand-alone game. It is an expansion for Munchkin.
Munchkin is for ages 10 and up. Plays in 1-2 hours. Three to six players.
112 cards and a rulesheet in a tuckbox.
Stock #1416,
ISBN 080742094710.
$19.95.
Buy Now!
Munchkin 4 – The Need For Steed (Reprint)
Munchkin 4 – The Need for Steed is an expansion for the original Munchkin – 112 more cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend. But this is Munchkin, so these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Skin Horse), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell.
Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings! Add these valuable characters to your retinue, use their special abilities, and sacrifice them to save your own skin!
Feel the need . . . The Need for Steed!
112 cards and a rulesheet in a tuckbox.
Stock #1444,
ISBN 080742094703.
$19.95.
Buy Now!
Munchkin 10 – Time Warp (Reprint)
Make history! Shake history! Fake history! And break history!With Munchkin 10 – Time Warp (our most-recent numbered expansion!), you'll get 112 new cards compatible with the classic set by the TIME-honored team of Steve Jackson and John Kovalic. Arm yourself with George Washington’s False Teeth and Archimedes’ Screw. Whack your foes with the Philosopher’s Stone and a precious Ming Vase. And what foes! Cleopatra and her Pet Roc . . . Lucrezia Borgia, . . . with Monkeys, and even Mrs. O’Leary’s Cow, aided by Huns, Goths, and Vandals!
Use of these cards will guarantee you fail History class, but a good TIME will be had by all!
112 cards and a rulesheet in a tuckbox.
Stock #1467,
ISBN 080742095212.
$19.95.
Buy Now!
Munchkin 9 – Jurassic Snark (Reprint)
Munchkin 9 – Jurassic Snark takes munchkins to a long-gone era to fight dangers they've never encountered. We were so preoccupied with whether we could, we didn't stop to think if we should . . . but that's never stopped us before!
Shuffle this 112-card expansion into your Munchkin game to wear primeval armor, ride dinosaur Steeds, and fight munchkinivorous monsters. Munchkin 9 – Jurassic Snark is compatible with Munchkin Legends, Moop's Monster Mashup, Munchkin Oz, Munchkin Pathfinder, and any version of Munchkin.
112 cards and a rulesheet in a tuckbox.
Stock #1570,
ISBN 080742099821.
$19.95.
Buy Now!
Quick Quest 10: The Hopping Man
The murderous skeletons are only the beginning. If the party survives that first encounter, they'll be drawn to a ruined tower deep in a cold marsh. There they will encounter the froglike monster who was once a brilliant young alchemist but is now . . . The Hopping Man.
This PDF release includes the original two-sided 16.5" wide by 8.5" tall version as well as a printer-friendly version that divides it into six 5.5" x 8.5" pages.
A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file.
Stock #30-3610,
$3.50.
Pyramid Volume 2 HTML Archive: The Full Collection
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! It was devoted to delivering news, reviews, articles, and columns about all aspects of the gaming industry. During its run, Pyramid won Origins Awards for Best Professional Game Magazine of 2000, Gamers Choice: Electronic Product for 2003, and Best Nonfiction Publication of 2004. On November 7, 2008, the last weekly issue was uploaded. Since then, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the Pyramid Volume 2 HTML Archive: The Full Collection!
For the first time ever, we are pleased to offer a fully working offline version of this HTML-era classic, as complete as we can make it. All 558 weekly issues are here, with nearly 7,000 individual items, including features and articles from Kenneth Hite, Phil Masters, Matt Riggsby, David L. Pulver, Owen K.C. Stephens, William H. Stoddard, and dozens of other amazing contributors! Comics, industry updates, editorials, convention reports, and more await you, along with other goodies like cover archives of the print volume, logs from Pyramid chats, and article ratings.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
For those looking for just a single article, issue, or year in this volume of Pyramid, we also offer individual year packs for all 11 years – from 1998 to 2008 – at an affordable price. However, we do not recommend those subsets if you have any interest in The Full Collection! Each per-year pack focuses on just the articles offered in its year; a lot of content and functionality present in the full archive doesn't appear in the full-year packs. Buying all 11 year packs will not get you everything in the complete archive!
309MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598,
$50.00.
Pyramid Volume 2 HTML Archive: 1998 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 1998 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 41 weekly issues that uploaded in 1998.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
28MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598A,
$10.00.
Pyramid Volume 2 HTML Archive: 1999 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 1999 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 53 weekly issues that uploaded in 1999.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
48MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598B,
$10.00.
Pyramid Volume 2 HTML Archive: 2000 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 2000 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 52 weekly issues that uploaded in 2000.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
43MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598C,
$10.00.
Pyramid Volume 2 HTML Archive: 2001 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 2001 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 52 weekly issues that uploaded in 2001.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
27MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598D,
$10.00.
Pyramid Volume 2 HTML Archive: 2002 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 2002 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 52 weekly issues that uploaded in 2002.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
20MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598E,
$10.00.
Pyramid Volume 2 HTML Archive: 2003 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 2003 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 52 weekly issues that uploaded in 2003.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
19MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598F,
$10.00.
Pyramid Volume 2 HTML Archive: 2004 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 2004 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 53 weekly issues that uploaded in 2004.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
31MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598G,
$10.00.
Pyramid Volume 2 HTML Archive: 2005 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 2005 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 52 weekly issues that uploaded in 2005.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
30MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598H,
$10.00.
Pyramid Volume 2 HTML Archive: 2006 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 2006 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 53 weekly issues that uploaded in 2006.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
32MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598I,
$10.00.
Pyramid Volume 2 HTML Archive: 2007 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 2007 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 52 weekly issues that uploaded in 2007.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
31MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598J,
$10.00.
Pyramid Volume 2 HTML Archive: 2008 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 2008 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 45 weekly issues that uploaded in 2008.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
24MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598K,
$10.00.
GURPS lets you build any ability you can imagine – especially if you break out GURPS Powers. The abilities you create can originate from gear with the addition of a few modifiers and possibly some tricks found in GURPS Supers . . . assuming that you're ready to pay points. If you want to pay cash, then until now, your options were either to fudge things with an Unusual Background or to pore over the official equipment catalogs and hope to spot something "close enough."
GURPS Meta-Tech changes the game with a systematic toolkit for turning abilities with point costs into gear with cash costs. Create abilities as usual, pick a tech level and Size Modifier for the "meta-tech device" that contains them, choose its underlying origin (weird science, steampunk ingenuity, magical enchantment, technology indistinguishable from magic, any of 18 other ready-to-use possibilities, or a new one of your own), and add modifiers that tweak the tech separately from its abilities. You'll end up with a cost, a weight, and any additional stats the resulting equipment requires.
This system comes with all the accessories: traits especially useful for meta-tech devices but that might also have a place on character sheets, skills for designing and using meta-tech, and an appendix of worked examples. Not to mention lots of optional rules for gamers who like extra crunch with their crunch. And of course it's all customizable to your campaign's look, feel, assumptions about tech level, and views on item rarity.
45-page PDF.
Stock #37-1670,
$10.00.
Groo: The Game (Reprint)
Try to build a town . . . without having it stomped to rubble by Groo the Barbarian!Fans of Mad Magazine love Sergio Aragonés, and they love his character Groo the Barbarian. Groo is a warrior and wanderer, never in one place for long . . . because he’s such a klutz the people run him out!
In this fast, fun game, each player tries to build a town and keep it intact against the twin threats of rival armies and Groo’s “helpful” visits. Roll dice to gain resources, and spend them on buildings or troops . . . but anything you can’t use is passed along to your rivals! • Cards illustrated by the great Sergio Aragonés himself, featuring Groo and his friends and foes. • A hit when it was first released, but unavailable for many years. Includes both the original game and the supplement! • Plays in under an hour – great fun for as few as two, or as many as six players.
115 cards, seven custom dice, a drawstring bag, and a rulesheet.
Stock #1583,
ISBN 080742095359.
$29.95.
Munchkin Druids (Reprint)
If a tree falls in the forest, does anyone care?Depends on who it falls on!
Munchkin Druids adds 112 cards to the game . . . the new Druid class, and more nature-related monsters and weapons than you can shake a holy stick at. Watch out for the bloodthirsty
Enjoy the good-natured silliness of this 10th Munchkin expansion – shuffle it in with any of your favorite Munchkin games!
A 112-card expansion for Munchkin, with rules for a new class!
Stock #1584,
ISBN 080742095144.
$19.95.
Munchkin Warhammer 40,000 (Reprint)
Munchkin and Warhammer 40,000 – two great games that work great together! Become an Ultramarine, Necron, Aeldari, Ork, Death Guard, or Tyranid. Make a Pilgrimage to Holy Terra, use your Lasblaster, and of course you need More Dakka! Be vigilant; you might encounter the Sloppity Bilepiper, a Horror of Tzeentch, or even Mortarion himself!
Illustrated by principal Munchkin artist (and extreme Warhammer 40,000 fanboy) John Kovalic, and designed by Munchkin Czar Andrew Hackard in consultation with Games Workshop.
Now get out there, soldier, and do some damage!
Munchkin is © 2001-2022, 2024 by Steve Jackson Games Incorporated. All rights reserved. Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000 are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2024. Warhammer 40,000, the Warhammer 40,000 logo, GW, Games Workshop, Space Marine, 40K, Warhammer, 40,000, the 'Aquila' Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence.
This game contains 168 cards, a gameboard, rulesheet, one custom six-sided die, and 12 standies with plastic stands.
Stock #4481,
ISBN 080742099562.
$34.95.
Buy Now!
Hacker Deluxe Edition (Reprint)
In 1990, Steve Jackson Games was raided by the U.S. Secret Service. They thought we were hackers. Really. In 1992, we made a game about it. And in 2024, Hacker is back online.
This print-and-play edition is a revisited Hacker Deluxe, combining the original Hacker and Hacker II: The Dark Side. You'll crack into systems across the Net, learning secrets and trading favors . . . but watch out for your rivals, and try not to get busted!
Designed by Steve Jackson, Hacker won the Origins Award for Best Modern-Day Board Game in 1992, and Hacker II: The Dark Side won the same award the next year.
Print-and-play PDF
Stock #30-1313,
ISBN 080742094819.
$17.00.
GURPS Fantasy Folk: The Reptilian Races
Expand your gaming possibilities by teaming up with an adventurer who's cold-blooded . . . literally! GURPS Fantasy Folk: The Reptilian Races lets you play – or face! – a number of scaly species in your GURPS games.
Choose from four different templates of fantastic folk related by (cold) blood, from lizard men to serpent-lords. Harness new traits to make the most of their decidedly different outlooks and physiologies. Unleash innate reptilian abilities with a new magical style and a decidedly different martial art. Learn their lizardly histories, origins, and outlooks. Discover how to use them in different GURPS settings, including GURPS Banestorm and GURPS Monster Hunters.
With The Reptilian Races, it's never been easier to go green!
24-page PDF.
Stock #37-1755,
$7.00.
Hacker Deluxe Edition (Reprint)
In 1990, Steve Jackson Games was raided by the U.S. Secret Service. They thought we were hackers. Really. In 1992, we made a game about it. And in 2024, Hacker is back online.
This print-and-play edition is a revisited Hacker Deluxe, combining the original Hacker and Hacker II: The Dark Side. You'll crack into systems across the Net, learning secrets and trading favors . . . but watch out for your rivals, and try not to get busted!
Designed by Steve Jackson, Hacker won the Origins Award for Best Modern-Day Board Game in 1992, and Hacker II: The Dark Side won the same award the next year.
Print-and-play PDF
Stock #30-1313,
ISBN 080742094819.
$17.00.
You would be, too, if you constantly had the living bothering you . . . With a Medium, a Spirit Caller, and a Reality TV Crew banging around the house at all hours, who has time to rattle chains?
And a very spooky house it is: From the Paltry Geist all the way up to the terrifying Ghostzebo, Munchkin Dead & Deader provides lots of new Undead for your Munchkin deck.
Strap on your Talismantle, equip your Hex-Ray Specs, and charge your Ectoplasma Rifle – it’s ghost-hunting time!
56 cards and a rulesheet in a tuckbox.
Stock #1594,
ISBN 080742094512.
$11.95.
Aggressive Arsenal is a single-player expansion for Car Wars Sixth Edition that comes with 40 cards to add to your collection. Customize your game with enhanced options for weapons, structure, accessories, and terrain. From the stopping power of the Dreadnaught to the precision of the Advanced Firing Interface, Aggressive Arsenal has what you need to emerge victorious! This set reprints all cards originally found in Miniatures Set 1.
This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.
A 40-card expansion for Car Wars Sixth Edition (reprint of cards from Mini Set 1).
Stock #2448,
ISBN 080742094642.
$10.95.
This is a single-player expansion for Car Wars Sixth Edition! Inside are 32 cards and one sheet of tokens originally included in the Dropped Weapons Pack, as well as the Kinetic Diffuser from Road Tiles and Off-Road Suspension from Playmat #1. Add new weapons, structures, accessories, and terrain to your game, including Paint Grenades, Spikedropper, Spikes, and Wreckage. With Tailgate Trouble, you’ll be ready to rule the road!
This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.
One sheet of tokens and 32 cards, originally released in the Dropped Weapons Pack.
Stock #2454,
ISBN 080742094581.
$12.95.
Sonic Strike is a single-player expansion for Car Wars Sixth Edition that comes with 40 ALL-NEW cards to add to your collection. Use sonic weapons to bring your opponents to a screeching halt. Say hello to six new Crew members and take advantage of their unique abilities. Need to grab a bite? The new Grilled Cheese Dispenser will help keep you going until the battle is won. Make the arena your own with Sonic Strike!
This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.
Brand-new 40-card expansion for Car Wars Sixth Edition.
Stock #2455,
ISBN 080742094574.
$10.95.
The world of Shadowrun is a perfect setting in which to be munchkins. Players can be Elves, Dwarves, Orks, or Trolls as they dodge the corps, kill the monsters, and stab their buddies.
Munchkin Shadowrun is packed with 193 cards full of cyberpunk and magic. In addition to all the great Door and Treasure cards you expect in Munchkin, this set introduces the Matrix, a series of cards with additional gameplay goals that can be used to win the game in a whole new way!
What are you waiting for? Grab your Tactical Gladius, and show Lofwyr what you’re made of.
95 Doors, 82 Treasures, 6 Player Cards, and 10 Double-Sided Matrix Cards. Rulesheet included.
Stock #4461,
ISBN 080742094727.
$39.95.
Munchkin: Taken for Granite combines a ton of earth and a pebble of magic into a legion of the weirdest, wackiest constructs you’ve ever seen!
Run from the Sock Golem, have a drink with the Calcium Golem, and chill out with the Frost Golem. Watch out, though, because even non-Golem monsters can become Hard as a Rock, so you’ll need your Hard Hat and an Automatic Chisel to really Break the Mold.
56 brand-new cards and a rulesheet.
Stock #1591,
ISBN 080742094666.
$11.95.
The 12 Dice of Christmas (Reprint)
The perfect stocking stuffer!12 Christmas-y dice make for one fast, fun game! You’re picking dice to get the right numbers to buy the presents you need for Christmas . . . and keep your friends from getting what THEY want. Easy to learn and quick to play, this will be a holiday favorite for everyone!
Also includes a seasonal dice bag and a score pad. Add a pen or pencil and you'll have instant mobile merrymaking! Ho ho ho!
Twelve six-sided 16mm dice, a rulesheet, and a score pad.
Stock #131351 ,
ISBN 080742095199.
$14.95.
Bad Christmas (Reprint)
The Family Game of Awful PresentsThere are some strange things in the gift exchange this year. A tuna-flavored candy cane? A wind-up fruitcake? An inflatable birdhouse?
They may be horrible . . . but some of them are just what YOU want! Pick your favorites and try to get them as fast as you can, because the game might end at any time . . .
What do you want for Christmas?
19 cards, a rulesheet, and a pad of Gift Lists.
Stock #131354,
ISBN 080742095182.
$9.95.
Buy Now!
Illuminati (Second Edition) (Reprint)
They are all around us. Secret conspiracies are everywhere. In Illuminati, you increase your wealth and power to take over the world until only YOU reign supreme.
Now, this classic game of conspiracy and world conquest has been updated to include current events and references! Illuminati is for two to six players and contains 110 cards with new card back designs. It features new art created by Lar deSouza, known for his 2008 Shuster Award-winning online comic Least I Could Do.
As a winner of the Origins Award for Best Science Fiction Boardgame, Illuminati is one of the all-time greats. Now more than ever, you'll wonder whether it's really only a game as you scheme your way to world domination!
Includes rules, 110 cards, 8 giant-sized reference cards, 2 sheets of money counters, and 2 dice.
Stock #1387,
ISBN 080742099807.
$39.95.
Buy Now!
Munchkin (Reprint)
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.
Ages 10 and up. Plays in one to two hours. Three to six players.
168 cards, one six-sided die, and a rulesheet.
Stock #1408,
ISBN 080742094680.
$29.95.
Buy Now!
Munchkin 2 – Unnatural Axe (Reprint)
Orcs!112 cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower, and, of course, the terrifying Unnatural Axe . . . and show them who's the greatest munchkin of all.
Munchkin 2 – Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to any of the other Munchkin game sets instead. It'll work, and it'll be silly, and that's what we all want here.
112 cards and a rulesheet in a tuckbox.
Stock #1410,
ISBN 080742094505.
$19.95.
Buy Now!
Munchkin 5 – De-Ranged (Reprint)
More of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin!
De-Ranged has everything you love about Munchkin, including:
Munchkin 5 – De-Ranged. All the munchkin-ism of a prestige class, with none of that annoying roleplaying stuff.
112 cards in a tuckbox.
Stock #1450,
ISBN 080742094468.
$19.95.
Buy Now!
Munchkin 7 – Cheat With Both Hands (Reprint)
Admit it. You really like to combine all your Munchkin sets . . . the stupider things get, the better. Playing Star Munchkin Cthulhu Booty Zombies is really weird and really fun . . . but it can also slow things down.
There are a lot of ways we COULD have addressed this problem. But this is Munchkin, so the solution we chose was to create a lot of really overpowered new cards. Why be a Super Munchkin when you can be an Ultra Munchkin? If a Half-Breed isn't enough, you can be a 1/3-Breed. And if a single Cheat! card doesn't do it for you, you can Cheat With Both Hands!
There are also a lot more monster enhancers . . . and ITEM enhancers, too. There are several new low-level monsters to help you get those easy kills. Until somebody takes that Sock Puppet and turns it into the Ultra-Rare Extremely Sneaky Sock Puppet With Extra Cheese . . .
Munchkin till you drop – just add players!
This is a supplement, not a stand-alone game. It is meant to be combined with two or more Munchkin games, with or without other supplements.
This set replaces both Munchkin Blender and More Good Cards, which was the original Munchkin 7. We didn't want to reprint More Good Cards, because it was only 56 cards and most of those were originally from Munchkin Blender, anyway*. We didn't want to re-use the name Blender, since this new set – by popular demand – has the classic Munchkin brown card backs rather than Screaming Purple Cards. And we didn't want to eat our vegetables, because vegetables are yucky.
We hope you are confused now, because we are, too . . . but we thought it would be SLIGHTLY less confusing to release a new Munchkin 7 than to call this expansion Munchkin 8 and have frustrated people writing us for the rest of our lives asking, "Why can't my store get Munchkin 7 in stock?"
* And what about the cards NOT from Munchkin Blender? They're in Munchkin Monster Enhancers, a booster pack available wherever you bought this set.
112 cards and rule sheet in a tuckbox.
Stock #1468,
ISBN 080742094499.
$19.95.
Buy Now!
Munchkin Deluxe (Reprint)
What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
Ages 14 and up. Plays in one to two hours. Three to six players.
168 cards, one six-sided die, 12 pawns with plastic stands, a gameboard, and a rulesheet.
Stock #1483,
ISBN 080742094659.
$34.95.
Buy Now!
Munchkin Kittens (Reprint)
Which clearly explains what happened to them. Cats may be cute, but they've got teeth, claws and siege weaponry? Munchkin Kittens has 30 new cards that some of you may be allergic to. Don't be fooled . . . they're adorable, but deadly!
This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Kittens pack is the same as every other.
30 adorable cards with a rulesheet – in a tuckbox.
Stock #4215,
ISBN 080742095977.
$10.95.
Buy Now!
GURPS Power-Ups 10: Skill Trees
While the GURPS skill system works, it isn't everybody's cup of tea. The most common complaint is that there are too many skills! For other gamers, the headaches are in details such as prerequisites, skill difficulties, the "jumpy" cost progression, webs of defaults, grouped skills and specialties that do similar things in different ways, and specialties and techniques that also overlap just enough to be confusing.
All this stuff clutters character sheets and gamers' minds. While GURPS Power-Ups 7: Wildcard Skills offers one solution, wildcard skills are cinematic and sacrifice distinctions that matter in realistic games. GURPS Power-Ups 10: Skill Trees aims for the middle ground: almost as simple as wildcards, almost as realistic as the standard skill system.
Skill Trees proposes a telescoping "skill tree" system that lets you record only what matters. It offers easy-to-remember pricing and moves fiddly skill-related details from character creation – where they vex players, especially new ones – to pre-game or in-play decisions by the GM, who can ignore them in the name of speed. Being "GURPS Power-Ups 9: Alternate Attributes, but for skills," this is an advanced tool . . . but once the rules hacking is done, skills will serve you, not vice versa.
25-page PDF.
Stock #37-0165,
$7.00.
Get tomorrow, today! This issue of Pyramid offers 12 articles that provide a sampling of sci-fi excitement: near-future tech, cutting-edge supers, real-world weird science, new setting options for GURPS Tales of the Solar Patrol and GURPS Infinite Worlds, and more. From a few steps beyond today to the edges of the galaxy, the cosmos is yours!
52-page PDF.
Stock #37-2756,
$9.00.
Thanks to the support of the Ogre community, we've produced three sets of plastic Ogre miniatures, making it easy for players to collect dozens – hundreds! – of miniatures at a reasonable price. We're back with the fourth and final set of plastic!
Ogre Miniatures Set 4 contains more than 80 unpainted minis to add to your Ogre collection. Fill out your existing plastic Ogre collection, or start one today!
Here's the intel on what's included . . .
• Mk I - x2
• Mk II - x2
• Combine Ranger Heavy Tank - x8
• Combine Banshee Missile Tank - x6
• Combine Raptor GEV - x8
• Combine Roadrunner GEV-PC - x6 (with 3 infantry each)
• Combine Gremlin LGEV - x12
• Combine Minotaur Howitzer - x4
• Combine Bigfoot Mobile Howitzer - x4
• Combine Yankee Light Tank - x12
• Combine Alamo Superheavy Tank - x6
• Combine Infantry - x14 bases with three minis each (total of 42)
• Doppelsoldner treads (can be used to replace the treads from Set 3)- x2
Want to use your minis with your Ogre Sixth Edition? Good news! Ogre Miniatures use the same scale as the Ogre Designer’s Edition and the Ogre Sixth Edition games. Each unit is sized for 1 hex. (Ogres, of course, take 2 hexes!)
More than 80 unpainted minis!
Stock #10-7017,
ISBN 080742094895.
$49.95.
Car Wars Offensive Ordnance, a single-player expansion, features all the cards from Miniatures Set 2 as well as the hazard cards from Road Tiles. Stay powered up with the Thundercat Battery and duel with your opponents using the Lightning Scythe. Upgrade your vehicle with the Roll Bar and Reinforced Weapon Brackets, but watch out for that Icy Road. Twists and turns await on the freeways of the future, but Offensive Ordnance will help you come out on top!
This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.
40 cards reprinted from Miniatures Set 2 and Road Tiles.
Stock #2449,
ISBN 080742094635.
$10.95.
Car Wars Gonzo Gear is a single-player expansion containing 40 all-new cards to add to your favorite autoduelling game. Take a swing at your opponent with a Wrecking Ball, or get up close and personal with a Katana. Use the Advanced Targeting Computer to get a read on other drivers, or fake them out with the help of your Fake Passenger. Gonzo Gear is a great way to add even more thrills to every turn!
This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.
40 brand-new cards.
Stock #2457,
ISBN 080742094550.
$10.95.
This single-player expansion comes with 45 cards originally found in Uncle Al's Upgrade Pack (but not the checkpoint cards). Customize your vehicle, including unique weapons, accessories, crew, upgrades, and more! Heat things up with a Fire-Resistant Coating, then use the Turreted Heavy Rocket to stop your opponents in their tracks. Need help making a precise shot? Add the Steady-Aim Gimbal to your arsenal for some extra edge.
With Car Wars Albert's Advances, you’re ready to roll – offensively! This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.
45 cards reprinted from Uncle Al's Upgrade Pack.
Stock #2458,
ISBN 080742094543.
$10.95.
Munchkin Warhammer Age of Sigmar: Dire Domains
Take a tour of the Mortal Realms for near-infinite fun!The Age of Sigmar is an epic Warhammer setting in which heroes, gods, and monsters clash upon the fantastical battlefields of the Mortal Realms.
Until now, you’ve had to imagine how those realms impacted your games of Munchkin Warhammer Age of Sigmar. Now you can explore 20 of these wondrous locations with the Dungeon and Portal cards found here. Betray your friends in Anvilgard, explore both sides of Hammerhal, and strike dangerous bargains with the Undead in Ulfenkarn.
Add these 20 Dungeon and 16 Portal cards to Munchkin Warhammer Age of Sigmar to create new and exciting opportunities to reach level 10 and secure your victory!
16 cards, 20 Dungeons, and a rulesheet in a tuckbox.
Stock #4492,
ISBN 080742094673.
$11.95.
Don't fail!
In this quick game, your guild of adventurers is ready for anything: battles, rescues, and the "liberation" of whatever pays the most. Choose a quest and roll the dice! You may win fame, and even recruit a new comrade for your party. Or you may fail, and slink back to the Tavern.
This Deluxe edition includes all the cards from the Hack & Slash 2 – Whack & Stash expansion, which first introduced Treasure cards!
Deluxe edition with the original game plus Whack & Stash!
Stock #1595,
ISBN 080742094697.
$29.95.
Hexagram #13 delivers over a dozen new articles for your fantastic adventures. Visit the dangerous hidden isle of Tsangsta, unleash some ready-to-use wizards, or use the new rules to begin a life of adventure as a young urchin. Grab your dice to generate wilderness walled complexes thanks to Jean McGuire, or use your One Roll Quest die for an evening at Skarg's orc tavern. Then enjoy another Perf tale by Paul Haynie, and an interview with Tollenkar himself!
41-page PDF.
Stock #30-3517,
$6.00.
Hexagram #13 delivers over a dozen new articles for your fantastic adventures. Visit the dangerous hidden isle of Tsangsta, unleash some ready-to-use wizards, or use the new rules to begin a life of adventure as a young urchin. Grab your dice to generate wilderness walled complexes thanks to Jean McGuire, or use your One Roll Quest die for an evening at Skarg's orc tavern. Then enjoy another Perf tale by Paul Haynie, and an interview with Tollenkar himself!
Black and white zine; 38 pages plus covers
Stock #3517,
ISBN 978-1-63999-057-3.
$9.95.
GURPS Monster Hunters Adventure: The Face of Fire
A group of sorcerers seek the answer to immortality. What they hope to awaken will destroy the world.
GURPS Monster Hunters Adventure: The Face of Fire is your gateway to a sinister plan to open another gateway.
Learn about the Brotherhood of Donn and their selfish plans. Find out more about their mortal and other-planar bases of operation. Get to know who supports their efforts – and who might oppose them. Delve perhaps too deeply into the secrets of a terrifying realm of debris and despair, including notable features and inhabitants.
This "sandbox" campaign includes new GURPS Monster Hunters monsters, a formidable relic, and three adventure frameworks to use as is or inspire ongoing investigations.
Face your worst fears . . . and stop the Face of Fire.
46-page PDF.
Stock #37-0381,
$10.00.
GURPS Monster Hunters Adventure: The Face of Fire
A group of sorcerers seek the answer to immortality. What they hope to awaken will destroy the world.
GURPS Monster Hunters Adventure: The Face of Fire is your gateway to a sinister plan to open another gateway.
Learn about the Brotherhood of Donn and their selfish plans. Find out more about their mortal and other-planar bases of operation. Get to know who supports their efforts – and who might oppose them. Delve perhaps too deeply into the secrets of a terrifying realm of debris and despair, including notable features and inhabitants.
This "sandbox" campaign includes new GURPS Monster Hunters monsters, a formidable relic, and three adventure frameworks to use as is or inspire ongoing investigations.
Face your worst fears . . . and stop the Face of Fire.
44 black-and-white pages. Softcover.
Stock #01-6175,
ISBN 978-1-63999-058-0.
$17.95.
Since Ogre Sixth Edition rolled onto the scene, many player aids have been made available: rules, maps, counters, scenarios, and more. In fact, an enterprising soul could take all those bits and print their own copy of Ogre – either to try before buying the full game or as their own print-and-play experience. However, this path was really only available if you knew how to play Ogre and were willing to take the time and effort to format those files for your home capabilities.
Until now.
This Ogre Print-and-Play kit combines all those files in one package. It also reformats oversized elements – the maps and counters – to print on standard paper more easily. Finally, it includes – new to this collection – a "readme" file that explains how to print what you need, some elements to look for in the other files, and how/where to continue your journey with Ogre.
Using your printer, some scissors, tape or glue, and dice, you can enter the world of Ogre more affordably and easily than ever before. Simply print . . . and prey on your opponents!
22 PDFs (totaling 186 pages) in a single Zip file.
Stock #37-5015,
$FREE.