Sometimes you want an intricate fantasy setting that encourages roleplaying and characterization – one with lovingly detailed cultures and plots, enabling you to give each hero a past, a family, and a home town. Sometimes you want to use every rule, making the game richer and more realistic . . .
. . . and sometimes you just want to play a combat-monster warrior who stomps monsters and takes their stuff!
Many – perhaps most – gamers started out playing simple dungeon-crawl RPGs or hack n' slash computer games. Some of us still recall that time fondly, but pretend to have "outgrown" it. But if you love the smell of fireballs in the morning, GURPS Dungeon Fantasy is for you.
The Dungeon Fantasy series reduces GURPS to the essential abilities and rules you need to create tough dungeon-delvers, equip them with awesome gear, and defeat monsters and traps to get even more awesome gear. It provides the GM with advice on how to pose challenges and keep things interesting without unbalancing the game or killing all the PCs (unless they deserve it!). And as the series grows, we'll be adding new items that cover advanced characters and situations.
So choose a good, strong archetype like "barbarian" or "thief," strap on your Accurate Orichalcum Broadsword of Smiting, stuff your potion belt with Great Healing Potions, and get with the program!
Since adventurers can never get enough enemies to encounter, the GURPS Dungeon Fantasy Monsters series provides a plethora of powerful and interesting new threats.
The secret to successful delving is staying on top of options, power-ups, and gear. Each volume in the GURPS Dungeon Fantasy Denizens series pulls all of these things together for one of your favorite adventuring professions.
Why do heroes risk life and limb exploring treacherous tunnels and wicked wilderness? Loot! The GURPS Dungeon Fantasy Treasures series adds a trove of precious and powerful plunder that's sure to awe avaricious adventurers!
You've got the skills and gear – now go forth and battle! The GURPS Dungeon Fantasy Adventures series lets you apply those awesome abilities, fight some fearsome foes, and grab great gobs of gold!
Somewhere between one-time adventures (above) and recurring settings (below) is the GURPS Dungeon Fantasy Encounters series. Add these bits and pieces to your campaign world and let the heroes explore the possibilities!
All adventures begin and end someplace . . . preferable where there's a tavern! Each ready-to-use locale in the GURPS Dungeon Fantasy Settings series can serve as a brief stopover, the focus of an adventure, or even the heroes' home base.
There are over 100 issues of Pyramid magazine, and lots of them are centered on – or contain material of interest to – Dungeon Fantasy gamers.