GURPS - Generic Universal RolePlaying System

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Available as an e-book on e23!

Written by Sean Punch Edited by Sean Punch Production Art by Alex Fernandez and Phil Reed

GURPS Line Editor: Sean Punch

44 pages. Softcover. Suggested retail price $12.95
Stock number 01-8973 ISBN 978-1-55634-789-4
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44 pages. PDF. Price $7.95
Stock number 37-0305
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"My guy is a bard-swashbuckler-thief. And he's half-angel!"
"Oh yeah? Mine is a dual-wielding shadow elf who shoots spells from his bow!"
"Pff, I have a hot nymph wizard with 20 extra energy points and psionics . . ."

Even on a dungeon crawl, there's more to life than loot. A big bank account isn't half as useful as nifty powers, skills, and spells when it comes to killing monsters and taking their stuff. And all that killing earns you experience points that you can spend on even better abilities, making it easier to get more money and power the next time!

Dungeon Fantasy 3: The Next Level offers piles of new things to spend points on. Enter play as a creepy corpse-eater or a lovely nymph, a tiny pixie or a hulking ogre, or any of 33 other nonhuman races. Be an evil cleric or an unholy warrior, invested with sinister spells and powers. Buy unique powerups for your profession . . . or expand beyond your starting role with 110 lenses for mixing the character templates from Dungeon Fantasy 1: Adventurers . . . or add completely new capabilities like Psionics and Spell-Archery. All these options come with advice to the GM – including guidelines for accomplishment-based advancement (experience points for killing and looting) and training expenses.

These powerups and "advanced" rules for Dungeon Fantasy 1: Adventurers are sure to extend the lifespan of any GURPS dungeon-crawl campaign!

Related Products

  • GURPS Fantasy – The complete toolkit to let you build a campaign of heroic deeds and wondrous magic.
  • GURPS Dungeon Fantasy 1: Adventurers – Sean Punch guides players and gamemasters alike through the options . . . to create characters who can kick down doors and slay dragons with the best of 'em.
  • GURPS Dungeon Fantasy 2: Dungeons – How to speed up combat, defeat fiendish traps, and dispose of the loot after the battle.
  • e23 offers worldbooks, supplements, and adventures, in digital form, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and buy them now with a credit card or PayPal.

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