GURPS – Generic Universal RolePlaying System GURPS – Generic Universal RolePlaying System

GURPS Dungeon Fantasy 11: Power-Ups – Cover

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GURPS Dungeon Fantasy 11: Power-Ups

Available as a digital file!

Written by Sean Punch * Edited by Sean Punch
Illustrated by Scott Cooper, David Day, and Ed Northcott
Additional material by Peter V. Dell'Orto, Jason "PK" Levine, and Phil Masters

GURPS Line Editor: Sean Punch

45 pages. PDF. * Price $7.99 * Stock number 37-0316
Always AvailableClick here to buy!

Dungeon Fantasy 1: Adventurers gave you powerful delvers who could cut a swath through the world and take its stuff. Dungeon Fantasy 3: The Next Level added racial templates, rules for mixing professions, and all-new power-ups, making your adventurers even more awesome. Now Dungeon Fantasy 11: Power-Ups raises the stakes again, bringing more – and more-powerful – power-ups to the table that will really boost your heroes' kill counts and bank accounts!

Inside you'll find power-ups for every profession and race in Dungeon Fantasy 1-10 – and for every budget. At one end are more than 50 perks to modify your spells and combat moves; at the other are more than 80 significant new abilities, priced at up to 100 points. Many options – like the bard's Songs, elementalist's Storms, and necromancer's Foul Limbs – offer several subtypes and specialties. And that's not even counting hundreds of minor abilities and suggestions, several new spells, and more. From the silliness of Combat Haberdashery through the sheer power of the Secret Teleportation Spell, a true munchkin is sure to see something he likes. Fortunately for the GM, these power-ups come with guidelines for acquiring and using them . . . and for designing new ones.

While intended for Dungeon Fantasy, these power-ups are suitable for any GURPS campaign involving dungeon crawls, and are sure to provide players and GMs alike with new ideas no matter what genre they prefer!

Crossovers

  • GURPS Power-Ups 1: Imbuements GURPS Power-Ups 1: Imbuements – Your weapon doesn't need to be magic when YOU are. Channel a supernatural ability into whatever weapon you pick up . . . the power comes from you!
  • GURPS Power-Ups 2: Perks GURPS Power-Ups 2: Perks – Over 160 different one-point Perks to add flavor to your character. Give him that little bit of unique awesomeness for an edge in negotiation or combat!
  • GURPS Power-Ups 3: Talents GURPS Power-Ups 3: Talents – The definitive collection of Talents for GURPS, plus lots of optional new Talent-related rules and possibilities!
  • GURPS Power-Ups 4: Enhancements GURPS Power-Ups 4: Enhancements – A collection of all general enhancements to tweak or modify your GURPS advantages.
  • GURPS Power-Ups 5: Impulse Buys GURPS Power-Ups 5: Impulse Buys – Discover new and different ways to spend character points to give you a crucial – but temporary – edge!

Related Products

  • Follow the complete Dungeon Fantasy line for even more dungeon-crawling fun.
  • e23 offers worldbooks, supplements, and adventures, in digital form, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!

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