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GURPS Magic – Cover

Download "GURPS Magic" from Warehouse 23!

Excerpts

GURPS Magic

Available as a digital file!

Saddle up!

Written by Steve Jackson, S. John Ross, and Daniel U. Thibault
Compiled by Michael Suileabhain-Wilson

GURPS Line Editor: Sean Punch

240 pages. Hardcover. * Suggested Retail Price $34.95
Stock number 01-0101 * ISBN 1-55634-733-2
Limited Quantity Availableclick here to order!

243 pages. PDF. * Price $24.99 * Stock number 31-0101
Always AvailableClick here to buy!

240 black-and-white pages, softcover. * Suggested Retail Price $29.95
Stock number 01-0101S * ISBN 978-1-55634-795-5
Low Stock

Now available in softcover (at a lower price!), this book is completely revised for GURPS Fourth Edition. It combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic!

Within these pages, crackling with mystic energies, you'll find:

  • The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more!
  • Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers.
  • Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign.
  • Plus special material from the GURPS Magic Items series and Wizards.

This is a powerful book, indeed. Use it wisely.

Related Products

  • GURPS Magic Spell Charts – Download all the spell charts for free from Warehouse 23.
  • GURPS Magic: Death Spells – A spell-design system for nasty instant-death magic, plus 48 sample spells covering every college!
  • GURPS Magic: Plant Spells – A selection of additional spells and rules for flora-minded mages.
  • GURPS Fantasy – The complete toolkit to let you build a campaign of heroic deeds and wondrous magic.
  • GURPS Locations: Worminghall – A complete ready-to-use magical academy.
  • GURPS Thaumatology – Fantasy settings are defined by their magic . . . so different worlds need different magic systems.
  • Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!

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