
Important Note: This is not a current page. If you came here from a search engine, you should know that you are looking at an archive and the information here is not up to date. SJ Games is not accepting board and card game submissions. See here for why.
We publish several card and board games every year. Most of these are designed and developed in-house, but over the years we have published a number of outside submissions.
We reject the vast majority of the submissions we receive. Don't take it personally; we have limited resources, and lots of ideas of our own to pursue. But every once in a while, something gets our attention. If you follow these guidelines, you'll increase your chance of getting the brass ring!
These are factors that may not kill your chance of success, but WILL reduce it:
Please don't propose any of the following:
Start by sending us a letter describing your game. We don't need details; we do need to know something about the theme and components. "It's a card game about the election of Pope Urban III. It requires 168 cards and a working air horn." Or whatever.
Your query letter should start by saying that you have read these guidelines. If you don't say that, we will assume that you didn't read them, and we will write back to ask you to read them.
If you have previously created games which have been published, tell us about them in your query letter. Likewise, if you have some particular expertise in the subject matter of your game, tell us about it.
The query letter can go to our PO Box address (below), or you can email it to [email protected]. If you send a physical letter, it's a good idea to give us your email address or to include a SASE for a reply.
You certainly should NOT send us the whole game at this stage. The purpose of the query letter is to save everyone's time if we're definitely not interested.
If we like the idea, we'll ask for a prototype. We want to evaluate complete games. Ideas are cheap; what we're interested in is whether you can turn your nifty idea into an equally nifty game.
Send a playable prototype; we can't evaluate your game unless we sit down and play it! Obviously, don't send your only copy. If you can send a disposable copy, that's best. (If you want your prototype back, please include a SASE of sufficient size, and with sufficient postage, or we'll discard it when we're through.)
All cards, counters, and so on must be cut out and ready to play. If the game requires generic counters like poker chips, you can assume we have plenty of those around . . . you don't have to send us more . . .
If you are submitting a card game, you don't have to have a set of cards professionally printed, but cardstock isn't that expensive, and is much easier to play with than scraps of printer paper. Similarly, if your game requires a board (unless it's a chessboard or something equally common), please send one along. It does NOT have to be mounted on heavy board.
It should go without saying, but we'll say it anyway: the rules must be legibly printed. Yes, every so often we get a handwritten submission. Ouch.
You must include a Game Evaluation Waiver with your game submission. SJ Games cannot even look at games which do not include a waiver. Please realize that this waiver is not for your protection. It's for ours. It is absolutely and completely one-sided, and not negotiable. (Okay, one exception. If your game has previously been published and sold to the public, and you want to see if we might publish a new edition, you don't need a waiver. Waivers are for unpublished works.)
New writers sometimes ask "What protects me from having my ideas stolen?" The answer is (1) The copyright laws of the USA, which have sharp teeth and are written all in favor of authors, and (2) Even if you have no faith in our honesty, you should have faith in our prudence (stealing is bad business) and our egos (we're far too proud of our own work to publish someone else's stuff under our own name).
But having said that, if you do NOT trust our honesty, don't offer us a game.
Note that we will not, under any circumstances, sign an NDA to look at a submission. Don't even bother asking.
Send your prototype to:
Steve Jackson Games
Attn: Submissions
P.O. Box 18957
Austin, TX 78760
If you prefer to use a shipping company (UPS, FedEx, etc.), our shipping address is:
Steve Jackson Games
Attn: Submissions
3735 Promontory Point DR
Austin, TX 78744
Be aware that it can take several months before we make a decision on your submission. (Or more – Strange Synergy sat for around a decade, until we felt the market was ready for this excellent, but complex, game! Never lose hope . . .) Please don't send "nudge notes," although a single "Did this arrive?" email to [email protected] is not out of place. It's better to use certified mail or a shipping company which provides a tracking number, of course. Also contact that email address if your contact information changes.
. . . the terms will depend entirely on circumstances. A game that is ready to go and perfectly balanced is worth a lot more to us than one that requires months of development. If we really like something in your submission, we may make you an offer even though we know we'll have to do a lot of work to it . . . but we'll pay less.
We usually offer game writers their choice of a flat fee or royalties. If your game is a big hit, you'll do better in the long run with royalties. If there's a single press run, you'll do better by getting your money in front. It's your call.
Note that submitting a game to us does NOT obligate you to take our offer. You can always say no!
When we buy a game, we buy all rights. We may change the rules, change the name, change the theme . . . It's possible that what we see in the game is not what you saw in it! These things happen.
We may send you a list of changes we want and ask for you to go through another round of development. Or we may just say "Okay, we'll take it from here."
We certainly will keep you in the playtesting and development loop. We'll listen to what you say. But we get the last word. If this bothers you, don't work with us . . .