Over the last twenty years or so games like the widely known Dungeons
& Dragons became a phenomenon that swept through the minds of
high tech computer geeks, engineers as well as other heady types
- including artists. The games became very complex to continue
to inspire the players but before long they had reached their
limits and the gamers began to explore new options. Such fantasy
prone types included two Austinites named Steve Jackson and Richard
Garriott. These two had the idea that there is no real limit to
the imagination and both set out to create there own worlds. These
two game masters founded their companies based on the idea that
everyone, sooner or later will find the need to escape reality
and seek new adventures, thus Steve Jackson Games and Origin Systems
were born based on the development of single new games that were
sold in plastic ziplock baggies to people who desired a mental
challenge beyond the typical.
Steve began by elaborating on the standard of the day, a role
playing game that came with cut-out game pieces and a booklet
of rules or guidelines. This style of game was the building block
for his publishing company which went on to create games such
as CarWars, In Nomine, and a very special game system called GURPS
(Generic Universal RolePlaying System). The name was originally
a joke, it was a code word used to describe the game while it
was being developed. Years went by, literally, as the game developed
and the name just stuck.
Richard began his career in the game industry in much the same
way, but with one exception, his games are computer based. His
first game, Akalabeth was a very basic program that used keyboard
letters and symbols arranged together to form a crude graphic.
Akalabeth was packaged in a ziplock bag with a hole punched in
the top so it could be hung on a display in the store. Now Origin
is creating some of the most sophisticated interactive three dimensional
games on this world! Games like Ultima, Wing Commander, Crusader
and Privateer.
Doug La Rue: Were you born into a royal family or did you achieve
your title through some act of bravery or valor?
Richard Garriott: Well, unfortunately neither of those two is
the honest tale, which I probably ought to tell the honest tale.
I was actually born in Cambridge, England so that is where the
British comes from, and then the Lord comes from after years of
playing in fantasy games and beginning to create fantasy games,
my character which originally was known as British, began to aspire
to positions of power within the games, so eventually, actually
kind of being the ruler of the kingdom of Britannia, that is how
I acquire the term Lord British, which eventually became my nom
de plume that was used for publishing.
DL: So by developing worlds and developing games you've became
known as royalty.
RG: Exactly!
DL: You are known throughout your kingdom and the Universe as
a man with a passion for fantastic adventure. What drives you to take on these challenges one after another?
RG: Hmm That is interesting too. I suppose that passion is fueled
by my upbringing, which I come from a family of achievers, you
may describe it. For example my father is a NASA astronaut and
my mother was a professional artist, and all of my siblings, in
fact not only the siblings by my parents, all of the other members
of my family, not only have degrees, which I don't by the way,
but they all have advanced degrees, so I come from a family surroundings
of kind of "get off your duff and go do something" and I actually
think that even from the scholastic standpoint I am the underachiever
of the family
DL: It seems to be that way quite a bit. I have read quite a few
biographies of very famous or very productive people, and there
is a large number that never did go to college and knew what they
wanted to do, and went directly into it.
RG: Exactly, and so I feel I kind of fell into my profession early
and while I was still quite young, which was very fortuitous,
and has been a major factor in the success of my career, as well
as not just the adventure games which I created too, but actually
I live a lifestyle of adventuring. I am very much into traveling.
DL: What has been your biggest personal victory?
RG: Uh my biggest personal victory. Boy, you know I have never
stop to sit back and think about any one achievement as being
the one I was most pleased with.
DL: Well what was the first thing that came to your mind when
I said that?
RG: Really, the first thing that entered my mind was that I kind
I have achieved the freedom in life to live the adventuring life
of travel the foreign lands and places. So, through the success
of my business, which is whole other list of achievements, I kind
of achieved a personal lifestyle which I am very pleased with.
DL: One of these days my lifestyle will take me there. Right now
am buried under computers...
RG: That is where I am too It is really funny, you know. My girlfriend
was commenting to me last night, saying "one of the things I like
about you is you work very hard, you play very hard and you party
very hard" which is true, my life is a constant go, go, go. I
work tremendous hours, I believe, and work hard while I am at
work, but when work is over, I work very hard at scheduling short
windows of play hard, and so that is an important part of my lifestyle.
DL: I can understand that, what has been your biggest humanitarian
victory?
RG: I am actually very active in the community both politically
and with things like the major conservancy and locally here, Wild
Basin Preserve. But I am not actually sure if I should classify
this one as humanitarian But the one in particular that I am most
pleased with, which is not exactly humanitarian, is the huge haunted
houses that we do for free for the public. And so, they don't
strike any great blows for the solving the problems of homelessness,
or hunger, or species diversification, I really do think of it
as a very community supportive activity that we do, just because
we are all so happy to be part of this community and we want to
get back into it.
DL: What is your favorite weapon?
RG: Definitely the sword. And I have a fair collection of swords
and crossbows. Now, crossbows are another one of my favorites.
But I'm somewhere between the two. Actually a particular favorite
sword here at my house is a rapier that was, I am not sure if
it is French or German, but it was made around 1650, and it is
a beautiful piece, it is my favorite weapon.
DL: What is your favorite mode of transportation?
RG: Mode or individual piece of transportation? My favorite individual
piece of transportation right now is a recently acquired Range
Rover which may not be expected.
DL: I kind of was thinking more on the fantastical world of things
RG: got you. Let me ponder that one then I probably would say
ship. A big four masted scooner.
DL: How long have you lived?
RG: Hmm, I see, so we are getting into the fantastical questions
DL: Or it can be completely ethereal too
RG: Well Lord British, who represents at least half of me, has
lived for many, many years. In fact, it is difficult to count
the years, but a speculation would be seven hundred years.
DL: The Artist Formerly Known As Prince said he was into his fifth
lifetime
RG: (laughs)
DL: Your favorite body armour?
RG: Leather Jerken, due to my slender build although for formal
occasions my brass edge plate is nice to wear.
DL: Are the rumors that you are building a landing pad for space
craft at the site of your new castle, true?
RG: I cannot confirm or deny that at this time but I can tell
you that the new castle by the lake will be around 10,000 square
feet with an observatory and the master bedroom with a huge bed
that lifts out of the house under the stars. An even more sophisticated
swimming pool than I currently have with underwater passageways,
and little hidden antichambers, and in one of the castle
towers a multi-story slide which slides down through the tower
and back out to the pool. Things like this, so it also has a cave
for bat habitats for housing honest to goodness real bats. Things
of that nature.
DL: Wow!
RG: It has a very large amount of unusual features
DL: What is your stand on extraterrestrial life. Do you believe
in it?
RG: Yes, in fact I think that is from a scientific and statistical
standpoint I believe extraterrestrial life must exist, however,
unfortunately I believe that those who claim to have meet with
these individuals are likely deranged.
DL: I have also heard the stories about the woods surrounding
your castle and that they are enchanted and have many fierce creatures
dwelling within it.
RG: Well, that is often true
DL: What types of creatures live there?
RG: All kinds of things. Not only your usual woodland creatures
but there have been many times during which creatures such as
giant trolls, and dragons, and banshees, and spirited horses
DL: Spirited horses?
RG: Yes, skeletons. Skeletal horses who run through the woods.
We have all manner of beasts
DL: Any names to any particular beast?
RG: Proper names, no. No one has proper names. No legendary ones?
No legendary individual creatures.
DL: Which one has been the most dangerous which you have encountered
in your land?
RG: Actually I am going to answer this question by changing my
response to the last question. As recently as a couple of years
ago, a very, very evil character known as Minos, the judge of
the dammed, was living in the woods for a few days. He was the
most dangerous. He had the nasty habit of calling forth large
volumes of fire and wreeking much havoc upon visitors.
DL: How did you get rid of him?
RG: Well, actually, you see, in the world of Brittania from whence
I come, I have an adventurer who commonly comes to my aid who
is often known as the Avatar. And during these few days when Minos
had set up camp in my woods, fortunately, The Avatar came to this
world from Brittania and assisted in ridding of the woods of Minos.
DL: What has been your most interesting adventure involving Origin?
Probably my most interesting adventure, and that reminded of my
least interesting one which was probably the adventure nearly
going out of business, which was about ten years ago.
DL: If you don't mind my asking, what is the name of your lady?
RG: Lady Heather, we are going on an adventure soon where we will
circumnavigate the globe and skydive over both the North & South
Poles. We will also visit disappearing indigenous communities.
DL: Other than all the things you have done in this lifetime already,
what is your main goal that you have yet to accomplish in this
lifetime, on this planet?
RG: I want to turn Ultima into a completely virtual world, a complete
world virtual simulation. I would also like to go into deep space
on a one way journey.
DL: As far as this new SXSW, are you speaking and what is your
topic?
RG: Not sure at this point
DL: What is the biggest advancement in multimedia technology?
RG: The Internet?
Steve Jackson
Doug La Rue: So basically, you are quite like Richard G, you got
a little plastic baggie out, put your first product in there and
tried to sell it.
Steve Jackson: Richard and I go way back. These days, when I see
him it is always either in another city at a convention or literally
on airplane flights. We have run into each other on planes twice.
Between us, we certainly put Austin in the map for games. There
are all kinds of game companies getting going in Austin now. It
is great. You really have class act companies, like Human Code.
DL: What has been your most popular game? What put you on the
map?
SJ: Well, that is two different questions. What put me on the
map originally was "Raid on Iran" which was one of our first releases,
just because it was topical. It was around 1981. It got some
attention because the game was about freeing hostages in Iran
and it came out before the hostages were freed. It was a simulation
of what would have happened if the helicopter rescue hadn't been
launch
DL: I wonder if Ross Perot took a look at your game before he
went over there?
SJ: I don't know. I got approving mail years later from a couple
of the people who had been hostages. Somebody had given them a
copy of the game, and told them to look at it, and they played
it and they liked it. That was cool. But the one that really established
us as people who could create great games, as opposed as to just making
OK games with a topical title, was "CarWars." That was the one
which sold well over a quarter million copies just of the game,
let alone supplements. So that was the one that really established
that we were going to do something. "GURPS," the generic universal
role playing system has been our big cash cow for years, so a
lot of people play it, and we just keep on producing more supplements.
DL: So, with "GURPS" you developed a game system that people can
develop a game within?
SJ: Exactly, it's a set of role playing rules that can work in
any genre. Other people have done it since then, but this one
the first one which really worked, and the one that has been our
biggest recent hit was "Illuminati New World Order," a trading
card game.
DL: We are in the midst of a trading card fad. And games are major.
I have friends which are 25 or 26 year old, and spend the night
playing those trading card games.
SJ: It is not the fad which it was a few years ago, but still
big. It is pretty amazing. 1994-95 were our biggest years ever
just based on "Illuminati New World Order" I spent a lot of last
year doing a trading card game because I am a dinosaur nut! It
has not caught on yet, so we need to make better inroads on the
mass market, the educational market, the museum market, because
although it is going OK among gamers, I am getting really great
mail on it, but it was not aimed just at gamers, it is aimed at
a larger market. Mostly children
DL: What about the Internet...
SJ: We have a full time webmaster. We use it for marketing and
for game support through the GURP system and those are thick books
all full of rules, which generate a lot of errata, and we keep
it up to date. Some of our competitors just kind of sweep the
errata under the rug, alike if you don't admit you made a mistake,
then it didn't happen. The Internet is perfect for game companies
to be able to interact with the people who made the games. We
really like to interact with our customers. We put up an auction
page, serious collector items, and we told the people where we
were going to use the money we get from the auction which is to
buy our fast, new web server, so the people who use our website
will get the benefit from it. This is page 4 of the book what
we are about to ship on "In Nomine" which is an angel and demon
role playing game on which we have been working for years. It
is by far the most beautiful book we ever have done. The subject
matter is going to attract a lot of attention. We didn't do it
for sensationalism, we did it because on the one hand is a whole
lot of fun to play a martial angel which kicks demon butt, or
vice versa. But it also let's you get into some philosophical
exploration. If you are not into the philosophy, you can still
kick demon butt. It is a very simple game to play.
DL: So the most popular game so far has been "CarWars"
SJ: It depends on how you look at it. It is like comparing apples
to oranges. We sold more copies of the original "CarWars" game
in different forms than anything else, but we sold far more GURPS
books and supplements, together, on all titles. GURPS greatly
outweigh "CarWars" and all its supplements, but just on terms
of dollars coming in the door, the cardgames.
DL: What is the list of product categories you have?
SJ: Books of game rules, books of out gaming, publish Pyramid
Magazine which is about the games, board games both big box board
games and the little small format cheap counterpart that we got
started with, card games both trading cards, and non-trading card
games. We do not do computer games, we license them to other companies.
We also have a title that is live action role playing game. That
is "Killer" and we probably will release it some time this year.
Instead of sitting around the game, people may dress up or maybe
you just are playing "Killer," and try to look normal, and walk
up to somebody and shoot them with a water gun. It is a simple
stupid game but some of us like it.
DL: Why did you choose to license your computer games instead
of manufacturing them?
SJ:Because it is a very different part. It looks the same but it
is not. The investment to doing a computer game is just huge and
we always thought that it was better to work with somebody who
really knew what they were doing, and get a quality product, and
take the royalty, than get ourselves into another economic venture.
I would love to be in the compute game business, but it is not
this company core job, and moving over would be difficult and
expensive, and we would risk what we have now. So, we haven't
done it yet... someday!
DL: What aspect of this business is your favorite thing?
SJ: Inventing games, playing them. The creative aspect? The game
I am working on now is always one that has interested me most.
That is one reason why I love the web, since it makes it possible
to keep available to people who are just getting into an old game
for the first time. But if we can put the things up on the web,
it is easy for them to get all the material and comments, and
it is fresh to them. I like to be involved with people who are
doing the computer version. We mustn't say that Steve Jackson
games will never be doing computer games, or that Steve Jackson
will never run off to work for a computer game company, but not
now. It just depends on feasibility because if you get into computer
game production you are going head to head with people who throw
multi-million dollar budgets at one project, and they don't all
succeed.
DL: Who are the main computer game companies which would be interested
on this type of genre of games, role playing games?
SJ: Well, Interplay of course because we are working with them
now. Electronic Arts and its subsidiaries including Origin Systems,
we did two computer games through Origin Systems way back when,
and they went quite well, but then Origin decided to focus on
properties which was creating in house, rather than to license
them from outside, and they have been fairly successful with that
once they got it going. SSI (used to stand for Strategic Simulations
Inc.), I am not sure it does anymore.
DL: Are you going to be speaking at SXSW?
SJ: We are talking about gaming content which will be available
to local callers in a very very fast connection through the Internet.
None of this, wait for the web page to load up. So they will able
to interact with the website in order to play with someone else.
DL: What is your character name in your current favorite campaign?
SJ: Wally Goodbread. He's an overweight, green-haired "street
doc" in a futuristic cyberpunk campaign. He lives to help the
unfortunate and to watch animated movies, not necessarily in that
order.
DL: What has been your biggest personal victory?
SJ: I don't keep score that way. I suppose the expected answer
would be "beating the Secret Service," but though that was important
and had to be done, it was reactive rather than proactive.
DL: What is your favorite mode of transportation, fantasy, realtime?
SJ: Fantasy? Teleportation. Realtime? First choice: anything with
the wind in my face. Second choice: First Class air travel, transpacific,
with a good book and the caviar cart on its way down the aisle.
DL: What was the most interesting adventure regarding Steve Jackson
games?
SJ: That has to be the Secret Service thing. http://www.sjgames.com/SS
DL: If you could go anywhere, where would it be?
SJ: On a fossil dig, wither to Montna/Alberta or the Gobi, helping
a museum expedition.
DL: Do you believe in a higher power, God?, Science, ??
SJ: The IRS, now, THAT is a higher power . . .
DL: What is your biggest goal involving this lifetime?
SJ: I suppose I should answer that question for MYSELF, now that
you mention it. Thanks. As "Bob" Dobbs says: You'd PAY to know
what you REALLY think .