Blandine, Archangel of Dreams

Belonging to the House of Prudence

CC Philosophy
The world is a dream, nothing more. Some dreams are more solid than others -- Blandine's servants are charged with protecting the dreamers and helping them battle their fears. The minions of Beleth, Princess of Nightmares, are dire enemies of Blandine's servants.

CC Dissonance
An angel of Blandine cannot attain his celestial form in the mundane world, and may only use Celestial Songs while in the Marches. Doing otherwise generates dissonance.Also, most of Blandine's angels have been assigned specific dreamers to watch over. If you know your charge is in danger, he must be warned in his next dream or you'll suffer dissonance until either the dreamer has been adequately warned or the dangerous situation otherwise resolves itself.

CC Attunements
The servants of Blandine have the ability to enter the Marches through the mind of a human dreamer. It requires the angel to be asleep, and make a successful Perception roll. You have to have seen the person before, but they can be anywhere in the world; +2 if you're physically touching. The subject must also be asleep, and in Blandine's realm. The check digit of the roll is the number of minutes you may stay in the subject's dream. See p. 00 for rules and guidelines for exploring the Marches.

DD Seraphim
Blandine's Seraphim can spot visitors to a dream world, they stick out like non-union actors in a Hollywood production. These servants are most often used to root out intruders in a protected dreamscape.

DD Cherubim
Cherubim working for Blandine think they've found the perfect job. "I just have to watch people and obsess on protecting them in the realm of the body and the realm of the mind? Cool!" Upon falling asleep, they can automatically enter the dreamscape of a person they're attuned to. That subject must be asleep as well, of course.

DD Ofanim
Ofanim feel at home in the Marches, moving at lightning speed through the ethereal reality of a human's mind. They can stay in a dreamscape for a number of minutes equal to the check digit of their successful Perception roll times the number of Ethereal Forces they have.

DD Elohim
In the Marches, the natural resonance of Blandine's Elohim for emotion is constantly active, as though the check digit of the successful resonance roll had been equal to the angel's Ethereal Forces.

DD Malakim
Blandine's Malakim are not noticed in the Marches unless they want to be. Anyone's Perception roll to notice one of these Malakim is modified negatively by the angel's Ethereal Forces.

DD Kyriotates
While asleep, a Kyriotate may be in more than one part of the Marches at a time. His consciousness may simultaneously extend to a number of dreamscapes equal to his Ethereal Forces.

DD Mercurians
Blandine's Mercurians can use dreamers as conduits, moving from one person's dreamscape into another's without needing to roll -- but only if the two people are emotionally close to each other (GM's discretion) and currently on the same side of the Marches (either Blandine's or Beleth's).

CC Manner and Appearance

CC Relations

CC Missions

CC Rites
· Spend 4 hours asleep without visiting Beleth's realm.
· Spend 8 hours successfully protecting a sleeper from active forces of danger.

CC Invocation Modifiers
A book of fairy tales (+1)
A sleeping potion (+2)
A handwritten collection of lullabies (+3)
A bed in which a demon has slept (+4)
One person, dreaming peacefully on a train (+5)
One-hundred people in the same room, dreaming without nightmares (+6)


The material here is (C) 1995, 1996 Steve Jackson Games, Incorporated. All rights reserved.

In Nomine Online | The Game | Choirs of Angels | Bands of Demons | Demon Princes | The In Nomine home page