Blandine, Archangel of Dreams
Belonging to the House of Prudence


CC Philosophy
The world is a dream, nothing more. Some dreams are more solid than others
-- Blandine's servants are charged with protecting the dreamers and helping
them battle their fears. The minions of Beleth, Princess of Nightmares,
are dire enemies of Blandine's servants.
CC Dissonance
An angel of Blandine cannot attain his celestial form in the mundane world,
and may only use Celestial Songs while in the Marches. Doing otherwise generates
dissonance.Also, most of Blandine's angels have been assigned specific dreamers
to watch over. If you know your charge is in danger, he must be warned in
his next dream or you'll suffer dissonance until either the dreamer has
been adequately warned or the dangerous situation otherwise resolves itself.
CC Attunements
The servants of Blandine have the ability to enter the Marches through the
mind of a human dreamer. It requires the angel to be asleep, and make a
successful Perception roll. You have to have seen the person before, but
they can be anywhere in the world; +2 if you're physically touching. The
subject must also be asleep, and in Blandine's realm. The check digit of
the roll is the number of minutes you may stay in the subject's dream. See
p. 00 for rules and guidelines for exploring the Marches.
DD Seraphim
Blandine's Seraphim can spot visitors to a dream world, they stick out like
non-union actors in a Hollywood production. These servants are most often
used to root out intruders in a protected dreamscape.
DD Cherubim
Cherubim working for Blandine think they've found the perfect job. "I
just have to watch people and obsess on protecting them in the realm of
the body and the realm of the mind? Cool!" Upon falling asleep, they
can automatically enter the dreamscape of a person they're attuned to. That
subject must be asleep as well, of course.
DD Ofanim
Ofanim feel at home in the Marches, moving at lightning speed through the
ethereal reality of a human's mind. They can stay in a dreamscape for a
number of minutes equal to the check digit of their successful Perception
roll times the number of Ethereal Forces they have.
DD Elohim
In the Marches, the natural resonance of Blandine's Elohim for emotion is
constantly active, as though the check digit of the successful resonance
roll had been equal to the angel's Ethereal Forces.
DD Malakim
Blandine's Malakim are not noticed in the Marches unless they want to be.
Anyone's Perception roll to notice one of these Malakim is modified negatively
by the angel's Ethereal Forces.
DD Kyriotates
While asleep, a Kyriotate may be in more than one part of the Marches at
a time. His consciousness may simultaneously extend to a number of dreamscapes
equal to his Ethereal Forces.
DD Mercurians
Blandine's Mercurians can use dreamers as conduits, moving from one person's
dreamscape into another's without needing to roll -- but only if the two
people are emotionally close to each other (GM's discretion) and currently
on the same side of the Marches (either Blandine's or Beleth's).
CC Manner and Appearance
CC Relations
CC Missions
CC Rites
· Spend 4 hours asleep without visiting Beleth's realm.
· Spend 8 hours successfully protecting a sleeper from active forces
of danger.
CC Invocation Modifiers
A book of fairy tales (+1)
A sleeping potion (+2)
A handwritten collection of lullabies (+3)
A bed in which a demon has slept (+4)
One person, dreaming peacefully on a train (+5)
One-hundred people in the same room, dreaming without nightmares (+6)
The material here is (C) 1995, 1996 Steve Jackson Games, Incorporated. All
rights reserved.
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