
We'll be printing all sorts of things here, from rules variants to additional background, material we should have originally put in a book and material we really couldn't put in a book (for whatever reason....)
The game will be in stores at the end of the summer, a few months after this issue of Pyramid hits the stands. We've been having a lot of fun with In Nomine, and we hope to share some of it with you here.
It utilizes a three six-sided dice system (jokingly refered to as the d666).
Of course, for those to whom GURPS is the be-all and end-all of RPG design ... we do have conversion rules in the back of the book.
A great deal of the conflict in the game will stem from the differences in philosophy between the various superiors, all of whom have their own ideas about how the War should be waged. There are, of course, other Celestial beings much greater than the Archangels and Demon Princes, but they have their own games going on and are seldom bothered with the maneuverings of the lesser beings. Ultimately, there is the fantastically malevolent creature called Lucifer, the Adversary, on one side, and on the other side an unknowable, omnipotent being called God.
As merely angels, the characters won't interact much with God. He has other things on His mind -- by definition, He has everything on His mind. Lucifer, on the other hand, is another story. Here is one tale of Lucifer, as told to us by Nergal, the Demon of Infernal Internal Affairs.