In Nomine Satanis/Magna Veritas

This web site is a sneak preview of In Nomine, a roleplaying game from Steve Jackson Games. The original French game, In Nomine Satanis/Magna Veritas, was written by Croc with Laurent Sarfati, Fabien Deleval and Zlika. Additional material for it was pulled from the crafty heads of Jean-Luc Bizien, Guillaume Delafosse, Pierre Rosenthal -- and especially G. E. Ranne, creator of the Marches and many other wonderful concepts.

We're very thankful that the French have allowed us to take such liberties with their original work in adapting it for an American audience. They've put out over eighteen supplements, many of which contain material which unfortunately won't be seen in English as part of the American edition of In Nomine. If any francophiles would like to read the original materials, write to . . .

Asmodee
7 rue Jean-Mermoz
78000 Versailles FRANCE

. . . for information. Also, if you happen to read or prefer German, the core rules and basic world background have been translated into Deutsch by Alex Klesen and are available from . . .

Mario Truant Verlag
Kaiser-Wilhelm-Ring 85
D-55118 Mainz/Rhein GERMANY

With any luck they'll translate Scriptarium Veritas, an invaluable hardback INS/MV supplement containing over sixty-three Archangels and Demon Princes! It also has eight Norse gods to use as superiors for any characters wishing to play modern-day vikings instead of angels or demons.

In Nomine

"But what's puzzling you is the nature of my game."
-- The Rolling Stones, from Sympathy for the Devil

Even with the many contributions of the French edition, the American version would still never have gotten off the ground had it not been for:

Dan Smith, for his tireless visualization of angels and demons over the last two and a half years;
Jeff Koke, Project Editor and all-around perpetual idea mill;
Susan Pinsonneault, copy editor above all copy editors;
Steven Cunliffe, Eric Hughes and Paul Manning, some of the early playtesters from the University of Texas who made all sorts of vital suggestions, including using the term "Songs";
Mike Sullivan for his extensive comments on the demons, and for suggesting the Sheddim;
Loyd Blankenship and Robert Schroeck for showing me in early playtest comments just how far I had to go;
and Steve Jackson, who pushed for the use of the Symphony (and music in general) as the overriding motif for the game. And here I thought it was just a side note.

I would also like to thank my parents for sending me to a Catholic school -- but I'd especially like to take this moment to extend my warmest gratitude to some of the ordained men I knew in my youth, who cared enough to take the time to show me that pedaphilia is just as appropriate and natural in a bus or in a counselor's office as it is in a sepulchre or a confessional.

Big thanks to Stephane Bura for all his adaptation advice, G.E. Ranne and Zlika for not pummeling me on sight when I visited France, and Alex Klesen for his wise counsul.

Beyond that, blame me and my dark master, Satan. Take this as black satire, take it as gritty darker-than-the-pits-of-Hell roleplaying, just don't take it seriously.

Derek Pearcy

(Yes, I know that certain typographical accent marks are missing from this document. Yes, I'll make sure to add them.)

The In Nomine home page