In Nomine Satanis/Magna Veritas
This web site is a sneak preview of
In Nomine, a roleplaying
game from Steve Jackson Games. The original French game,
In Nomine
Satanis/Magna Veritas, was written by Croc with Laurent Sarfati,
Fabien Deleval and Zlika. Additional material for it was pulled from the
crafty heads of Jean-Luc Bizien, Guillaume Delafosse, Pierre Rosenthal --
and especially G. E. Ranne, creator of the Marches and many other wonderful
concepts.
We're very thankful that the French have allowed us to take such liberties
with their original work in adapting it for an American audience. They've
put out over eighteen supplements, many of which contain material which
unfortunately won't be seen in English as part of the American edition of
In Nomine. If any francophiles would like to read the original
materials, write to . . .
Asmodee
7 rue Jean-Mermoz
78000 Versailles FRANCE
. . . for information. Also, if you happen to read or prefer German, the
core rules and basic world background have been translated into Deutsch
by Alex Klesen and are available from . . .
Mario Truant Verlag
Kaiser-Wilhelm-Ring 85
D-55118 Mainz/Rhein GERMANY
With any luck they'll translate
Scriptarium Veritas, an invaluable
hardback
INS/MV supplement containing over sixty-three Archangels
and Demon Princes! It also has eight Norse gods to use as superiors for
any characters wishing to play modern-day vikings instead of angels or demons.
In Nomine
"But what's puzzling you is the nature of my game."
-- The Rolling Stones, from Sympathy for the Devil
Even with the many contributions of the French edition, the American version
would still never have gotten off the ground had it not been for:
Dan Smith, for his tireless visualization of angels and demons over
the last two and a half years;
Jeff Koke, Project Editor and all-around perpetual idea mill;
Susan Pinsonneault, copy editor above all copy editors;
Steven Cunliffe,
Eric Hughes and
Paul Manning, some
of the early playtesters from the University of Texas who made all sorts
of vital suggestions, including using the term "Songs";
Mike Sullivan for his extensive comments on the demons, and for suggesting
the Sheddim;
Loyd Blankenship and
Robert Schroeck for showing me in early
playtest comments just how far I had to go;
and
Steve Jackson, who pushed for the use of the Symphony (and music
in general) as the overriding motif for the game. And here I thought it
was just a side note.
I would also like to thank my parents for sending me to a Catholic school
-- but I'd especially like to take this moment to extend my warmest gratitude
to some of the ordained men I knew in my youth, who cared enough to take
the time to show me that pedaphilia is just as appropriate and natural in
a bus or in a counselor's office as it is in a sepulchre or a confessional.
Big thanks to
Stephane Bura for all his adaptation advice,
G.E.
Ranne and
Zlika for not pummeling me on sight when I visited
France, and
Alex Klesen for his wise counsul.
Beyond that, blame me and my dark master, Satan. Take this as black satire,
take it as gritty darker-than-the-pits-of-Hell roleplaying, just don't take
it seriously.
Derek Pearcy
(Yes, I know that certain typographical accent marks are missing from this
document. Yes, I'll make sure to add them.)
The In Nomine home page