GURPS has been the leading "universal" game system for almost three decades, and is now well into its fourth edition. You can roleplay in any background using just the
GURPS Basic Set . . . but we've released in excess of 250 other GURPS Third Edition supplements, most still useful with GURPS Fourth Edition, and there are over 150 GURPS Fourth Edition titles available, with more appearing every month, thanks to both print releases and PDFs sold by our online store, Warehouse 23.
GURPS continues to cover the broadest range of topics for roleplaying, anywhere! Some supplements – like GURPS Dungeon Fantasy, GURPS Horror, and GURPS Supers – tackle genres. Others present historical material: GURPS Aztecs, GURPS Greece, GURPS SEALs in Vietnam, and many more. And still others offer settings, from our own GURPS Banestorm and GURPS Infinite Worlds to licensed properties such as the Discworld and Vorkosigan roleplaying games. To support all this, we offer rules expansions like GURPS Martial Arts and GURPS Powers, and equipment and vehicle catalogs such as GURPS High-Tech, GURPS Spaceships, and GURPS Ultra-Tech.
And because GURPS is one consistent rules set, from one professional publisher, all of these supplements work well together, whatever combination you pick. Buy GURPS books to play . . . or as sourcebooks for other systems . . . or just to read and enjoy.