Pyramid Review: Hunter: The Reckoning

Pyramid Review

Hunter: The Reckoning

Published by White Wolf

Written by Bruce Baugh, E. Jonathon Bennett, Carl Bowen, Ken Cliffe, Greg Fountain, Geoffrey Grabowski, Jess Heinig, Ed hall, Robert Scott Martin, Angel McCoy, Jim Moore, Wayne Peacock, Greg Stolze, Richard Stratton and Stewart Wieck.

302 pages, $29.95

Hunter: The Reckoning is the sixth game in White Wolf's World of Darkness line of roleplaying games (not counting historical ventures and mini games). Its selling point is that the players, after nearly a decade of playing the monsters who prey upon the helpless masses, are now able to, to coin a phrase, take back the night.

Hunter is about ordinary human beings (the authors go to lengths to point out it is not about FBI agents & Navy SEALS) who, in a revelatory flash, learn that the world is populated by monsters, and that they have the means to do something about it.

The revelation comes in the form of a voice, calling to the Hunter. Then, a nearby person is revealed to be an inhuman beast of the unnatural variety; zombie or vampire or ghoul, oh my.

Hunter's weakest point is, unfortunately, the first thing you'll likely see (well, second, after the cover, but that isn't too hot either, except in the punny sense that it's a graphic of flames). The fiction introduction is told from the point of view of a hunter. It just didn't come across as very interesting. In fact, if the sample prelude included in the character generation section had been fleshed out and used instead, . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: December 24, 1999


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