Pyramid Review

Jedi Knights CCG

Published by Decipher, Inc.

Designed by Tom Lischke et. al.

Illustrated by Dan Burns et. al.

Starter Deck 60 cards, rule book, $11.95
Booster Pack 11 cards, $3.29

Jedi Knights is the new collectible card game from Decipher, Inc. based in the Star Wars universe around the time of Episode IV, A New Hope. Each game is a battle in space and on the surfaces of four different planets, climaxing in an epic Final Conflict. The game features simultaneous turns within a looping structure that will force many players to keep one hand on the rule book for their first few games. Fans of complex card games and the Star Wars movies will find Jedi Knights an enjoyable challenge.

Most notable among Jedi Knights' features is the card art which is entirely computer generated. Some of the cards depict scenes from the movies while others are shots that never happened on film. Most of the art is satisfactory to excellent, especially for Darth Vader and the Storm Troopers who benefit from the bright and shiny details available with a computer. While the aliens look very nice as well, many humans, such as Obi-Wan Kenobi and Grand Moff Tarkin, look a little like the famous actors, but more like their weird uncles.

Jedi Knights has a fairly typical rarity scheme. There are 154 cards in the premiere set. 50 are rare and the rest are split between common, uncommon, and fixed. As a matter of CCG course, the rare cards are the . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: August 17, 2001


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