Pyramid Review

RoboRally

Published by Avalon Hill

Designed by Richard Garfield

Edited by Darla Kennerud

Art, graphics by Peter Whitley, Peter Bergting, Bob Carasca, & Jennifer Lathrop

Full-color boxed game with two-sided docking bay board, eight prepainted plastic robots, four two-sided factory floor boards, two factory floor guides, rulebook/course manual, eight program sheets, 30-second sand timer, 26 option cards, eight plastic flags, 84 program cards, and various tokens; $49.95

If gaming follows trends, this is the year of the reprint, and not just new versions of any old game. This seems to be a summer (and a fall, and . . .) full of hard-to-find favorites making a comeback. Fantasy Flight has already pumped out a new version of Arkham Horror, they're planning a couple of new-old Games Workshop classics (Warrior Knights, Fury of Dracula), plus Avalon Hill's Britannia. Avalon Hill, on the other hand, is finally filling the RoboRally void we've had for the last seven years or so.

Richard Garfield's Magic: The Gathering star was still on the rise when Wizards of the Coast cranked this gem out. Robots raced around a deadly factory floor per their programming. Cards chosen at the beginning of each turn decided when you'd turn, move, or back up, and hopefully the various gears and conveyor belts surrounding you carried you where you wanted to go. The boards (which fit together in near-endless configurations for each game) also had perils to . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: July 29, 2005


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