Pyramid Review

Starcraft: The Board Game

Published by Fantasy Flight Games

Designed & written by Corey Konieczka, Christian T. Petersen, & James Torr

Edited by Jeff Tidball, Christian T. Petersen, & James Torr

Graphics & Artwork by Kevin Childress, Andrew Navaro, Scott Nicely, Brian Schomburg, Zoë Robinson, Jean-Pierre Targete, Stacey Diana Clark, Peter Johnston, Joe Marioth, Aaron Panagos, Frank Walls, Ben Zweifel, Anders Finer, & Blizzard Entertainment

Full-color boxed set with rulebook, 180 plastic figures (two sets each of Terran, Zerg, & Protoss units), six faction sheets, six reference sheets, 54 order tokens (nine per player), 36 base tokens (six per player), 90 workers (15 per player), 42 transport tokens (15 per player), 40 building tokens (six per Zerg, six per Protoss, & eight per Terran), 38 modules (four per Zerg, seven per Protoss, & eight per Terran), 108 combat cards (18 per player), 126 technology cards (22 per Zerg, 20 per Protoss, & 21 per Terran), 70 event cards, one first-player token, 12 planets, 12 starting planet tokens, 27 connectors, one conquest point track with six markers, 20 depletion markers, & 26 resource cards; $79.95

For two camps everyone claims are at odds, the computer and hobby game industries are transferring a lot of product between them. Board games gain exposure with automated versions, and programs present a universe so rich someone can't help but turn them into something played around the dining . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: March 28, 2008


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