Copyright © by Steve Jackson Games Incorporated.
P. 49. Black Powder Weapons is a /TL skill. Add "or other (Black Powder Weapons skill)-4" to the default. Also, add the following as the second sentence of the skill's description, "It requires specialization – see p. 43."
P. 51. Under Guns/TL, change the second default to "(other Guns skill)-4". Also, add the following as the second sentence of the skill's description, "It requires specialization – see p. 43."
Add this note to Lasso (Riata): "It takes 1 turn to take the lasso off your horse or your shoulder and 1 turn to spin it up to speed before tossing. After a miss, it can be reeled in at 5 yards/turn."
P. 69. Delete the second sentence of the first paragraph under Motorcycle/TL.
P. 119. Replace the second paragraph of the Shotguns sidebar with "A slug does the damage given in the table on p. 209."
P. 207. A Lasso has a Max. Range of 10.
P. 209. The Grenades table is missing prices. Use the following:
|US Mk 2 Defensive||$10|
|US Mk 67 Defensive|
|US Mk 68 Defensive|
|US AN-M8 Smoke||$15|
|US M59 Offensive||$15|
|UK No. 36 Defensive||$10|
|UK "jam tin"|
|GE "Potato masher"||$10|
|USSR RGD-5 Defensive|
The Ammunition table is missing weights. Use the following:
|TL5 and below||5-10|
|Most pistols at TL6+||2.1-2.3|
|Pistols, .40+ caliber||2.4-5.5|
|20th-century .22 LR||7.7|
|20th-century military rifles||2.6-3.7|
|Other 20th-century rifles||5.8|
Also on the Ammunition table, Armor Piercing bullets halve the DR but damage that penetrates the DR is also halved; Hollow Point bullets double the DR but damage that penetrates the DR is multiplied by 1.5.
Everything from pp. 232-249 is for the Revised Editions only.
P. 236. Replace the first paragraph under Hard to Kill with:
In a realistic campaign, the GM may wish to limit characters to a certain level of Hard to Kill; 1 or 2 levels is reasonable.