Pyramid Review: Diablo II: The Awakening (for AD&D)

Pyramid Review

Diablo II: The Awakening (for AD&D)

Published by Wizards of the Coast

Written By by Bruce R. Cordell and Mike Selinker

128 pages, $22.95

Diablo II: The Awakening is one of WOTC's new Diablo II cross over supplements. Unlike the Diablo II Adventure Game, this supplement provides full rules for incorporating the world of Diablo all the way into AD&D 2nd Edition rules (No, they're not using the upcoming 3E rules). The Diablo fans have been eagerly awaiting this book, both in hopes of adding a little Diablo spice to their campaigns as well as the opportunity to catch a sneak peak at the upcoming and much anticipated Diablo II.

The good news is that the sourcebook does a very good job of translating the world of Diablo into D&D terms. If you are at all familiar with the computer game, then you know that Diablo is basically the ultimate dungeon crawl. Brave adventurers delve deep into the infernal pits and twisted catacombs of the underground, all in the hopes of slaying large quantities of monsters and bringing back very, very large sack loads of treasure (And maybe even completing a quest or two along the way). Well, that's what this supplement is all about.

The book presents us with the five new character classes that will be available in the upcoming Diablo II PC game. They include the Amazon, the Barbarian, the Paladin, the Sorcerer, and the Necromancer. The first thing one will notice is that these characters are all very, very tough. The power level in a Diabl . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: June 9, 2000


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