Pyramid Pick: Guardians of the Caerns (for Werewolf the Apocalypse)

Pyramid Pick

Guardians of the Caerns (for Werewolf the Apocalypse)

Published by White Wolf Publishing

Written by Forest B. Marchinton, Deena McKinney, and Ethan Skemp

108 pages, $15.95

In the May 12, 2000 Random Thought Table, Steven Marsh discussed the need for adventures where the PCs do not save the world. Instead, he suggests, it is occasionally nice to just let the characters (and players) experience what day-to-day life is like. Unfortunately, this has always been more of a challenge to the Werewolf GM than it should have been. While the basics of Garou society were discussed, many key questions were never answered. We've always known that the center of a werewolf's daily existence is his local caern, but what is that caern like? How many guardians does a typical caern have? What does it feel like to cross the bawn? How is living space apportioned at Shadow Lord caern? A Child of Gaia one? Are kinfolk allowed into the caern center? With this new volume, these (and many other) questions are finally answered. As the back promises, we no longer have to wonder about what it is that Garou do all day.

As usual, the book begins with a "Legends of the Garou" story, one that is of minimal interest. A small introductory section presents the format of the book along with some new caern types. Although rare, Caerns of Memory, Love, and Unity now exist, along with five others.

The rest of the book is split up into four chapters. The first, "Of Caerns, Sorrows, and Joys" is one . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: June 16, 2000


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