Play Dirty

The Players Strike Back

(A Minor Prelude: Thank you to everyone who found me at Origins and said, "I love your column and use your techniques all the time!" Big thanks also go out to the people who said, "I really like your column. I don't use the ideas, but they give me different ideas to use." Thanks also go out to the people who said, "I like your column. I disagree with nearly everything you say, but its fun to read, so I try to catch it every month."

(Thanks guys.)

* * *

All along, we've been discussing dirty tricks the GM can use to make sure his players are on their toes, jumpy, and unsure about which way the story will turn next. Well, you guys get a break this month. It's your turn to go rent a movie, pop some popcorn, and watch TV.

(And who knows, maybe the readership will pick up. I hear there's more players than GMs, ya know.)

So, all you GMs: get lost! It's time your players and I had a little chat.

* * *

Right, now that we've gotten rid of the fat, let me tell you a little secret about your GM.

Despite all the perils he puts you through, despite all the traps and deadly poison needle triggers, despite the beasts and evil barons and blunderbuss bearin' bugbears, deep down inside. . . he wants you to have a good time.

Don't you think you should be doing a little of the same thing for him?

He wants you to be entertained by all of his shenanigans. I've got some dirty little tricks for you to play that not only make sure that you stay one step ahead of that GM, but also keep a . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: July 21, 2000


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