Pyramid Review: Hunter Apocrypha (for the Hunter RPG)

Pyramid Review

Hunter Apocrypha (for the Hunter RPG)

Published by White Wolf Game Studio

Written by Tim Dedopulos

128 pages; $14.95

If you're not a fan of "in character" game documents, you'll hate this book. You know what I mean: books and other paraphernalia that exist as physical objects for players to use as their characters would. Although far from the first company to publish such things (after all, most of Chaosium's Call of Cthulhu adventures include pages of fake "newspaper clippings" and other such clues), White Wolf has produced quite a number of books in this vein, including the Book of Nod and Revelations of the Dark Mother for Vampire: The Masquerade. Hunter Apocrypha follows in their footsteps, showing us what purports to be the musings, prophecies, and ramblings of a mysterious hunter known only as "Fyodor."

If you're not a fan of metaplot, you'll hate this book as well. Hunter Apocrypha's contents are quite obviously tied into the ongoing story of Hunter: The Reckoning ­- and quite possibly, White Wolf's forthcoming "Before the World of Darkness Game" (more on that in a moment). More so than most World of Darkness games, Hunter relies very heavily on the fact that hunters (also called "the imbued") are a new phenomenon, one whose sudden and inexplicable appearance may well herald the beginning of the End Times. Consequently, this book is quite useless to anyone uninterested in or otherwise annoyed by this element of the Hunter game line.

However, if you are put off neither . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: October 27, 2000


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