Pyramid Review: Siege on Tolkeen: Chapter Two, Coalition Overkill (for Rifts)

Pyramid Review

Siege on Tolkeen: Chapter Two, Coalition Overkill (for Rifts)

Published by Palladium Books

Written by Kevin Siembieda and Bill Coffin

112 Pages; $12.95

Bad guys, bad guys, and more bad guys. That's what it's all about as Palladium gives us installment number two in their six part Coalition Wars: Siege on Tolkeen series, Coalition Overkill. The book picks up where book one left off, giving us the current state of the war as well as a bunch of material for GMs running a campaign to play with.

The main focus of the book, as the title would imply, is the Coalition forces and their nasty reaction to the first wave of fighting in their siege on Tolkeen. It starts with an exploration of the CS's (Coalition State's) reaction to the initial wave of combat. For those of you who don't remember, the first round didn't go too well for the CS. Their magic-wielding foes from Tolkeen proved to be far more than the simple opponents that they had thought them to be, and the CS lost many of their troops and many of their resources accomplishing nothing in the initial stages of fighting. As Siembieda explains, this has created a sort of backlash effect. At first the Coalition troops were fairly shaken by these mysterious forces, but the second wave of troops arrived on the scene more resolute and determined than could have been imagined.

Siembieda explains at length the effect this war has had on the CS troops and the changes they have undergone. Unfortunately, many of these have been . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: December 8, 2000


Copyright © 2000 by Steve Jackson Games. All rights reserved. Pyramid subscribers are permitted to read this article online, or download it and print out a single hardcopy for personal use. Copying this text to any other online system or BBS, or making more than one hardcopy, is strictly prohibited. So please don't. And if you encounter copies of this article elsewhere on the web, please report it to webmaster@sjgames.com.