Pyramid Pick: The Witchfire Trilogy, Book One: The Longest Night (for d20)

Pyramid Pick

The Witchfire Trilogy, Book One: The Longest Night (for d20)

Published by Privateer Press

Written by Matt Staroscik

Art by Brian Snoddy and Matt Wilson

64 pages; $9.95

Since the release of Dungeons & Dragons Third Edition in August 2000, many companies have taken advantage of the Open Gaming Licence to release their own adventures for the game. A wide range are available, most of which are fairly standard flavored D&D. Some companies have gone further; Necromancer Games, for example, has looked back to the first edition AD&D for their inspiration, while Green Ronin mixed pirates with the Cthulhu Mythos in their City of Freeport setting. Now these companies have been joined by another.

The Longest Night is Book One of the Witchfire Trilogy, the first release from Privateer Press. This book offers a new campaign background in the form of the Iron Kingdoms, as well as a long scenario using this setting. The Iron Kingdoms is a world that combines technology and magic in the form of steam power, guns, and lumbering robots known as Steamjacks. These are powered by magical means as much as they are by technological. For example, Steamjacks are magically created but require coal to run, and guns do not use gunpowder as a propellant, but silk pouches of magical blasting powder that need to be individually created for each weapon. Such technology is uncommon, but serves to give the setting of the Iron Kingdoms a darker and slightly grimier feel than . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: April 20, 2001


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