Pyramid Review: Unexploded Cow

Pyramid Review

Unexploded Cow

Published by Cheapass Games

Created by James Ernest with Paul Peterson

Art by Mike O'Connor

$6.00

In 1997 England had a problem with mad cows. In 1997 France had a problem with unexploded bombs. Wouldn't the perfect solution be to bring the cows to the bombs? Just one little patriotic pep talk and you'll have your herd of mad militaristic bovines yomping through no-man's-land in no time. And wouldn't it be even better if you could earn a few dollars along the way? Sure it would! With the release of his latest Cheapass Game, Unexploded Cow, designer James Ernest gives you the perfect opportunity for all this and more, like being evil to your fellow players. Isn't Mr Ernest nice to us?

Unexploded Cow is the newest Cheapass card game, designed for three to six players. It comes packaged in the standard envelope box, and contains a deck of twelve city cards, a second deck of sixty-nine Cow cards, and four pages of rules. This being a Cheapass game, your own components are required . . . in this case, a six-sided die as well as $2000 worth of money per player in not less than $50 denominations. The designer wisely suggests using play money instead of the real thing, but trying to lay one's hands on even that amount of play money is a big undertaking. You could use a lot of matchsticks or pennies instead.

The City Cards are valued one through twelve, and are illustrated with the number of buildings according to their value. Thus Quimper, valued at one, has a single . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: June 8, 2001


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