Pyramid Review: Midnight's Terror (for Kingdoms of Kalamar)

Pyramid Review

Midnight's Terror (for Kingdoms of Kalamar)

Published by Kenzer And Company

Written by David Johansson, Steve Johansson, Brian Jelke, Jolly R. Blackburn, David S. Kenzer, David Berent Illustrated by William O'Connor & Allan Ditzig; Mark Mueller, Rebecca Tudor, Steve Johansson & Bob Burke

$15.99

The third scenario to be set in the official Dungeons & Dragons 3rd Edition campaign world of the Kingdoms of Kalamar is Midnight's Terror. This is not part of the trilogy for beginning characters involving the Coin of Power, but is instead designed for a party of four to eight characters of either sixth to eighth level (as suggested upon the back cover) or eighth to tenth level (as given in the introduction inside). Prospective DMs thus need to check the challenge rating of the NPCs and encounters within this adventure, though given that these do go as high as CR 14, I would suggest that the book's introduction is correct. It is important to note that Midnight's Terror is also a reprint of a previous adventure from Kenzer And Co., The Secret Temple of Adajy, which was originally published in 1997. Midnight's Terror is the official 3rd Edition translation of that adventure.

The book is nicely laid out, with the occasional information box placed in the sidebar. As with other adventures for the Kingdoms of Kalamar, this scenario is not illustrated within the text of the adventure. Instead it uses Kenzer and Company's ImageQUEST Adventure Illustrator. This has small thumbnail pictures . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: August 3, 2001


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