Pyramid Review: Akrasia: Thief of Time (for D20)

Pyramid Review

Akrasia: Thief of Time (for d20)

Published by Eden Studios

Written by David Chart

Illustrated by Allen Douglas & Kieran Yanner

32 pages; $8.95

Eden Studios, best known for the Zombie RPG, All Flesh Must Be Eaten, and the modern day alien conspiracy RPG, Conspiracy X, follow in the footsteps of Atlas Games and their Penumbra line by creating their own imprint under which to publish their own d20 books. The first Odyssey title is Akrasia: Thief of Time, written by British author, David Chart.

Akrasia: Thief of Time describes itself as being not a scenario, but a vignette sourcebook, for characters of second through twelfth levels. The sourcebook aspect is an examination of the goddess Akrasia and her faith. The vignettes are a series of five individuals, plots and situations associated with the worship of Akrasia. These are designed to be inserted or woven into an existing campaign, or just plain played in between longer sessions of a DM's game.

The goddess Akrasia is known as the Thief of Time, Goddess of Distraction, and the Delayer, among many other titles. When the gods divided the world between them, she was napping and so arrived late at the meeting. By this time there was nothing left. Upon reflection Akrasia saw that was something still left untaken, and so choose to become the goddess of failure and lost opportunity. Later, while working with the god of time, she successfully distracted him to steal from his hourglass and became the Thief of Time. As written, Akrasia . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: August 10, 2001


Copyright © 2001 by Steve Jackson Games. All rights reserved. Pyramid subscribers are permitted to read this article online, or download it and print out a single hardcopy for personal use. Copying this text to any other online system or BBS, or making more than one hardcopy, is strictly prohibited. So please don't. And if you encounter copies of this article elsewhere on the web, please report it to webmaster@sjgames.com.