Pyramid Review: Zombies!!! Boardgame

Pyramid Review

Zombies!!! Boardgame

Published by Journeyman Press

Boxed game; $19.95

It's an old story: Boy meets girl, boy and girl get surrounded by the undead, boy and girl make a run for the first ride out of town. It's been told many times before, and now you get to determine the outcome in Zombies!!!

You and five friends are trapped in a small city . . . in the town square, to be precise. This little hamlet isn't so small that it can't afford first-class transportation, however -- there's a helipad just waiting to whisk you away to safety, if you can beat back the hordes of unliving standing between you and it.

Only one of you is going to make it, though, and you won't know exactly where the heliport is until the end. Until then, you must navigate the maze of streets and storefronts to find enough supplies to keep you going. Get surrounded, and you'll find yourself back at square one in a literal sense.

Square one is the Town Square. Everyone starts on the center space, shotguns ready. Each turn, a player pulls a map tile from the map deck. These geomorphic 9-square tiles depict city streets, shops, and town features, and they fit together to form the town. The player connects the tile to the existing map and adds an appropriate number of zombies. For a street add as many zombies as there are street exits (i.e., four zombies for a four-way intersection tile). If the tile is a shop or some sort of important building, it will tell you . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: October 19, 2001


Copyright © 2001 by Steve Jackson Games. All rights reserved. Pyramid subscribers are permitted to read this article online, or download it and print out a single hardcopy for personal use. Copying this text to any other online system or BBS, or making more than one hardcopy, is strictly prohibited. So please don't. And if you encounter copies of this article elsewhere on the web, please report it to webmaster@sjgames.com.