Pyramid Review: Terra Incognita -- The NAGS Society Handbook

Pyramid Review

Terra Incognita -- The NAGS Society Handbook

Published by Grey Ghost Games

Written by Scott Larson

144-page perfect bound, $22.95

The latest entry into the burgeoning range of RPGs during the Victorian era is Terra Incognita -- The NAGS Society Handbook, published by Grey Ghost Games. It is designed for use with Steffan O'Sullivan's Fudge roleplaying game, and was actually play tested by subscribers to Steve Jackson Games' Pyramid Magazine as well as gamers at fudgerpg.com. Although the basic rules for the Fudge are available at Grey Ghost Games' website, the potential Terra Incognita GM will find all of the rules he needs in the book itself. The only thing he will need to actually run the game will be a set of Fudge dice, although these rules do suggest other means to simulate the system's mechanics.

The setting for Terra Incognita is actually a ninety-year period, beginning in 1850 and running through the Victorian and Edwardian periods to beyond the First World War and the pulp decades of the twenties and thirties. Outwardly a straight historical game, players create characters that work in secret as members of the semi-secret NAGS or "National Archaeological, Geographical, and Submarine Society." A member -- known as a Nag -- is devoted to the Earth Unknown, to exploring the planet's mysteries and wonders with the aim of furthering mankind's knowledge, yet at the same preventing them from becoming general knowledge and possibly lost through misuse. Such knowledge . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: December 21, 2001


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